The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
New and useful mechanics for unit management. Thanks, JCP, debeest and Smash!!
Is there method of predicting repeat commodity cities (city size, special resources present...)?? Is this game-long, or perhaps tied to a specific age or advance (eg pre-Industrial)?
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
Originally posted by -Jrabbit Is there method of predicting repeat commodity cities (city size, special resources present...)?? Is this game-long, or perhaps tied to a specific age or advance (eg pre-Industrial)?
Yes - after you deliver your caravan, click on the destination city. If it lists the commodity you just delivered, it is a repeat commodity. Usually hides or some such.
Predictability is one thing nobody has bothered to try to figure out.
However, some have discovered how to control which commodity is demanded in some circumstances. For example, a city with 2 of its 3 commodities already delivered (in ()s ) You can deliver the third. This takes up the third demand, but a fourth caravan (one of the first two? I don't recall the details) will free up that previous commodity again.
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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