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Pollution and airbases

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  • Pollution and airbases

    No pollutions skulls appear on airbase fields.
    My question is: If all the terrain of a city is surrounded by airbases, will pollution disappear for that city? (you won't need solar plants and mass transits any more)
    And if the city is nuked? Will there be skulls?
    There are no silly questions - only silly answers
    <a href="http://www.sethos.gmxhome.de">Strategy Guide</a>

  • #2
    "No pollutions skulls appear on airbase fields."

    This is news to me. Why would this be true? If it is true, then the possible ramifications you suggest are fascinating. What is the claim based on? I don't spend much time in games where airbases are available, so I wouldn't know.

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    • #3
      Very interesting - and highly credible -- we have observed elsewhere that the code for airbases seems to be a truncated form of the code for city - and cities don't get polluted.

      Perhaps it's a good thing that most players outlaw airbases within city limits after all (I have always argued they form a credible engineer upgrade).

      SG[1]
      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

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      • #4
        ... and Ramses - this time I think you hit paydirt!!

        SG[1]
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

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        • #5
          Excellent job, ramses! Now for the hard part of the test: If you don't have all tiles airfielded, does the airfield coverage reduce the chances of getting pollution in the city radius in proportion to the percent coverage, or does it just cause all the pollution to appear on the non-airfield tiles?
          (\__/) Save a bunny, eat more Smurf!
          (='.'=) Sponsored by the National Smurfmeat Council
          (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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          • #6
            Yes, Ramses, you've finally said something new. Good work man.

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            • #7
              It takes an engineer two turns to clean up pollution. It also takes an engineer two turns to build an airbase. Would building the airbase remove existing pollution from the tile, while also providing all the buggy benefits that airbases provide?

              Comment


              • #8
                Hmmmmmm. Hafta try it in a game… just to see if it works, of course.

                I agree with you SG[1], there really ought to be more than one upgrade to farming in the modern era. Grain production 100 years ago was 20 bushels/acre, and today it is 5 times that with European methods and 10 times that in the American wheat belt (different hybrids, more aggressive chemical pesticide and fertilizer use).

                Civ can't really go that far, but it does 'splain why urbanization has gone from 10% to 90% in the same period in developed countries.
                (\__/) Save a bunny, eat more Smurf!
                (='.'=) Sponsored by the National Smurfmeat Council
                (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

                Comment


                • #9
                  this is interesting...going to try this out as soon as possible...

                  (although it strange,I thought pollution had its own bit while airport= farmland+mines)

                  Shade
                  ex-president of Apolytonia former King of the Apolytonian Imperium
                  "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                  shameless plug to my site:home of Civ:Imperia(WIP)

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                  • #10
                    Airbases also got the railroad flag. That means, you can move units over airbased fields without building roads or railroads ais if they have been build. Try it.
                    There are no silly questions - only silly answers
                    <a href="http://www.sethos.gmxhome.de">Strategy Guide</a>

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                    • #11
                      Ramses...we do know that. You might check the Great Library some time, to see the current state of knowledge.

                      Comment


                      • #12
                        Pollution and airbases

                        Originally posted by ramses II.
                        No pollutions skulls appear on airbase fields.
                        My question is: If all the terrain of a city is surrounded by airbases, will pollution disappear for that city? (you won't need solar plants and mass transits any more)
                        And if the city is nuked? Will there be skulls?
                        first I have a little question: What version are you speaking of?I've been testing a little last night(civ 2.42) and nothing what was decribed above happened.

                        I cheated a game and first build a city and covered every square in the cityradius with only airbases,then send a nuke on the city ,this is the result:
                        Attached Files
                        ex-president of Apolytonia former King of the Apolytonian Imperium
                        "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                        shameless plug to my site:home of Civ:Imperia(WIP)

                        Comment


                        • #13
                          second try

                          cleaned up the pollution(with cheat) and covered every citysquare by checking all(except the pollution) improvements(irrigation,farmland/mine,road,RR,fortress,airbase)
                          and again nuked the city:this is the result:
                          Attached Files
                          ex-president of Apolytonia former King of the Apolytonian Imperium
                          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                          shameless plug to my site:home of Civ:Imperia(WIP)

                          Comment


                          • #14
                            3e try

                            cleared one square of the airbase and cheated 2 engineers on that square...then I 'let them build the airbase--> pollution just stayed in place
                            Attached Files
                            ex-president of Apolytonia former King of the Apolytonian Imperium
                            "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                            shameless plug to my site:home of Civ:Imperia(WIP)

                            Comment


                            • #15
                              I guess those trials suggest that it does not work.
                              The difference between genius and stupidity is that genius has its limits

                              Hydey the no-limits man.

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