Everybody knows that I am fond of vet spies. Here is the best reason why:
If you are able to build nuclear missiles (very powerful, but useless if your enemy has SDI defence), your vet spies also are able to plant nuclear devices even in cities protected by SDI.
This is by far the cheapest and most powerful weapon in civ2, since the rate of success is about 2/3 (with vet spies): if you attack with 15 spies, you will likeky lose 5 on the average and 'nuke' 10 cities!
Therefore, the cost is about 15 shields/city (about 1 vet spy lost for 2 cities 'nuked').
Let me remind you of the results (the same as those of a nuclear missile): all units inside and around the city destroyed, population halved and a few skulls appearing around the city.
It is of course highly advisable to have some fast moving units (MechInf or tanks or Explorers,...) ready to take the cities after you have 'nuked' them. With somewhat careful planning, you can even destroy a whole civ in 1 turn and get rid of the partisans (all of them suddenly disappear when you take the last city ).
AFAIK there is no defence against this weapon, which is so cheap and so powerful that I call it 'the ultimate weapon' in civ2
If you are able to build nuclear missiles (very powerful, but useless if your enemy has SDI defence), your vet spies also are able to plant nuclear devices even in cities protected by SDI.
This is by far the cheapest and most powerful weapon in civ2, since the rate of success is about 2/3 (with vet spies): if you attack with 15 spies, you will likeky lose 5 on the average and 'nuke' 10 cities!
Therefore, the cost is about 15 shields/city (about 1 vet spy lost for 2 cities 'nuked').
Let me remind you of the results (the same as those of a nuclear missile): all units inside and around the city destroyed, population halved and a few skulls appearing around the city.
It is of course highly advisable to have some fast moving units (MechInf or tanks or Explorers,...) ready to take the cities after you have 'nuked' them. With somewhat careful planning, you can even destroy a whole civ in 1 turn and get rid of the partisans (all of them suddenly disappear when you take the last city ).
AFAIK there is no defence against this weapon, which is so cheap and so powerful that I call it 'the ultimate weapon' in civ2
Comment