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  • #16
    Thoddy - you appear to be in a minority here ... the evidence provided by StrayBow seems somewhat compelling - could it be that your results were garnered post Flight where the reduction might now make sense?
    Can you post a save in which it is easy to see your figures verified?

    SG[1]
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

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    • #17
      I couldnt look at the madsave.

      I try to install civ2 2.42 a second time but it doesnt work. :mad
      So I m only able to test with FW. I will use my own sav wich is postet in the Slow Thinker corruption/waste thread from last month.

      Comment


      • #18
        FW should be able to load and play a 2.42 save game, but not a MGE one. Thanks very much for revisiting this

        SG[1]
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

        Comment


        • #19
          Originally posted by Scouse Gits
          FW should be able to load and play a 2.42 save game, but not a MGE one. Thanks very much for revisiting this

          SG[1]
          Same odd thing, my FW was not able to open the posted save.

          Until yesterday I had 4 civ2 installations on my computer.
          2.42
          FW
          MGE
          ToT.
          And they all were ok.

          Then the sav come and crush my 2.42.

          Comment


          • #20
            Politburo, schmolitburo

            "…I renamed it Sarzanagrad"
            Originally posted by Messer Niccolò

            ... and Politburo will send you to chop some woods in the northern parts of the country for this... we won't forget!
            Hey, don't b!tch at me. STYOM changed it to "AllWisdom" or some such, I changed it back (sort of) since you are so fond of Sarzana.

            All those city names, especially the "XIsWise" ones, just reminded my of the smarmy, butt-kissing Dominion advisor from ST:DS9. "OOOoooh, the Founder is wise!"
            (\__/) Save a bunny, eat more Smurf!
            (='.'=) Sponsored by the National Smurfmeat Council
            (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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            • #21
              Did you try "ye1786.sav" that I posted? That's the one where you can check the Sarzana values as is, then without rail, then without road.
              (\__/) Save a bunny, eat more Smurf!
              (='.'=) Sponsored by the National Smurfmeat Council
              (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

              Comment


              • #22
                Re: Politburo, schmolitburo

                Originally posted by Straybow
                "…I renamed it Sarzanagrad"

                Hey, don't b!tch at me. STYOM changed it to "AllWisdom" or some such, I changed it back (sort of) since you are so fond of Sarzana.
                "I'm a guy - I take everything seriously except other people's emotions"

                "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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                • #23
                  Originally posted by Thoddy

                  Then the sav come and crush my 2.42.
                  Sorry for you , Thoddy
                  (no great surprise though if the sav was coming from the creator of the MAD canal =
                  Aux bords mystérieux du monde occidental

                  Comment


                  • #24
                    BTW Thoddy, I don't think you really need that save, because the 50% bonus with roads and 100% with railroads have been tested by so many people that I am convinced that there is something wrong with your 33 and 66.
                    Aux bords mystérieux du monde occidental

                    Comment


                    • #25
                      Trade test

                      ca_b4000.sav freights created
                      see cab4000.sav trade routes installed
                      spezial rules. -increased trade and movement for freights
                      Capital has Airport size 4
                      other cities size 1
                      all cities trade with Capital


                      ------------------------------base trade--traderoute---sum

                      no road, no traderoute---------23--------------0----------------23
                      traderoute---------------------23---------------6---------------29
                      traderoute+road on opt path---23----------------9---------------32
                      traderoute+RR on opt path----- 23--------------12--------------35

                      -RR and Road bonus are lost if distance exceeds 22 tiles
                      -Airport has road effect (Airport)
                      -Airport + additional road has only road effect (r6)
                      -RR and road bonus cancelled if there is a enemy unit occupying the optimal path
                      (see partisan near updiagup)
                      -if there is a gap in the RR or road path only the city with the gap within
                      cityradius is affected by this (see rroad10)
                      -zero meridan cancels road and RR effects (see cities "zero..")


                      Seems my former statement was wrong. If I remember right I calculated the road
                      bonus in another way basing on the base trade. But my 1/3 is also not correct
                      basing on this test.
                      Attached Files

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                      • #26
                        Thank you, Thoddy - now we are all in agreement.

                        May I seek a clarification - does this mean that the 'optimal path' is irrelevent outside the city radius and thus if only trade considerations are important if we act like the AI and cover all city squares with RR we get maxed trade routes EVEN IF THE CITIES ARE NOT ACTUALLY CONNECTED ??

                        SG[1]
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

                        Comment


                        • #27
                          Originally posted by Scouse Gits
                          May I seek a clarification - does this mean that the 'optimal path' is irrelevent outside the city radius and thus if only trade considerations are important if we act like the AI and cover all city squares with RR we get maxed trade routes EVEN IF THE CITIES ARE NOT ACTUALLY CONNECTED ??

                          SG[1]
                          Yes, it seems so, that building roads on the opt. path outside the city radius is not neccessary.

                          See the included sav, remove roads and RRs. Only 1 city will be affected by this,

                          But an enemy on the optimal path blocks the full path.

                          So if another player trade with only 1 city of its own, block this city with some units, the road bonus disappears a lot of trade is lost and with a little luck some cities fall into civil disorder.

                          I didnt test the foreign and island bonuses.

                          Comment


                          • #28
                            Maybe interdiction by enemy units depends on being in city radius; I know for certain the route must be complete the whole way. For those who can load ye1786, if you send the unused Cavalry down to the plains tile below the mountain on the Sarzana route and pillage the RR, trade routes drop from +11 to +8. That is the only tile on the route not in any city radius.

                            I activated cheat and killed the two Engrs in the tile, then switched to Celts and cheated a Knights there. The diplomacy screen popped up and Comradess yerMa demanded the Celts break treaty with the Vikes. I said, "No!" and the Comradess declared war. I switched back to Scouse and Sarzana trade routes were +5.

                            Interdiction and incomplete routes matter outside the city radius. Whether that is always the case can't be determined from this test.
                            (\__/) Save a bunny, eat more Smurf!
                            (='.'=) Sponsored by the National Smurfmeat Council
                            (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

                            Comment


                            • #29
                              Thoddy: To post the disproof of your own claim is a righteous action. Well done.

                              Comment


                              • #30
                                Originally posted by Straybow

                                Interdiction and incomplete routes matter outside the city radius. Whether that is always the case can't be determined from this test.
                                Look at my save kill the partisan, and you will see a answer.

                                I think its not fair to say it "can't be determined from this test" without a look at the test save.

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