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  • Corruption and waste

    <p>Finbar posted some formulas listed in the &quot;Civ 2 Strategy Guide&quot; by David Ellis to <a href="http://apolyton.net/forums/showthread.php?s=&amp;threadid=48967&amp;perpage=3 0&amp;pagenumber=1">City Bribing</a>. </p> <blockquote> <p><font size="1">Originally posted by <strong>Civ2 Strategy guide</strong> </font><br> Under most systems of government, the corruption and waste experienced by a city increase with distance from the capital. <br> The formula: <br> Corruption = ((Trade x Distance) x 3 / (20 x (4 + Government)) <br> Where: <br> Government = 1 (Despotism), 2 (Monarchy), 3 (Fundy), 4 (Republic), 0 (Communism and Democracy) <br> Distance = the city's distance from the capital (diagonal squares count as 1.5 squares). <br> The maximum value of Distance = 36. <br> Government = Government + 1, if the city is celebrating &quot;We Love The * Day&quot;. <br> Distance = (Distance x 2) + Difficulty Level (possible values = 0 through to 5), if the government is Despotism.</p> </blockquote> <p>I have tested the corruption and waste formulas and they are false enough. </p> <hr> <p>Results of my testing: </p> <table border="0" cellpadding="3" cellspacing="0"> <tr> <td width="50">&nbsp;</td> <td><font face="Verdana"><b>Corruption = Trade x DistanceFactor * TenTenFactor / 100</b></font></td> </tr> <tr> <td width="50">&nbsp;</td> <td><font face="Verdana"><b>Waste = ShieldSurplus x DistanceFactor * TenTenFactor / 100</b> </font></td> </tr> </table> <p>The results are rounded down.</p> <p><b>TenTen factor </b>depends on the government and represents the corruption/waste in a city with trade=10 at distance 10 from the capital: </p> <table border="1" cellpadding="3" cellspacing="0"> <tr> <td>&nbsp;</td> <td colspan="2">Corruption</td> <td colspan="2">Waste</td> </tr> <tr> <td>Anarchy </td> <td>(3.75) </td> <td>(= 15/4)</td> <td>3.75</td> <td>(= 15/4)</td> </tr> <tr> <td>Despotism </td> <td>3</td> <td>(= 15/5)</td> <td>3</td> <td>(= 15/5)</td> </tr> <tr> <td>Monarchy </td> <td>2.5</td> <td>(= 15/6)</td> <td>1.25</td> <td>(= 15/12)</td> </tr> <tr> <td>Republic </td> <td>1.875 </td> <td>(= 15/8)</td> <td>0.625</td> <td>(= 15/24)</td> </tr> </table> <p>Under Communism, Fundamentalism and Democracy the corruption/waste is always 0 <br> (a note: Communism may be changed in rules.txt file; by default the file contains the following line:<br> <em>0 ; Empire is equivalent of this palace distance</em>). <br> There is no tax and beaker output under anarchy and so the corruption is irrelevant.<br> Notice waste is taken from the shield surplus, the shield support isn't taken into account.</p> <p><b>DistanceFactor </b>= Distance + DifficultyLevel </p> <table border="1" cellpadding="3" cellspacing="0"> <tr> <td>&nbsp;</td> <td>Corruption</td> <td>Waste</td> </tr> <tr> <td>Max. DistanceFactor</td> <td align="center">32</td> <td align="center">-</td> </tr> <tr> <td>Max. Distance</td> <td align="center">-</td> <td align="center">16</td> </tr> </table> <p><b>DifficultyLevel </b><br> Under Anarchy and Despotism the DifficultyLevel is: chieftain=0... deity=5 <br> Under Monarchy and Republic it is always 0. </p> <hr> <p><strong>The courthouse and a road to the capital</strong></p> <p>The courthouse and road to the capital multiplies the formula result:<br> </p> <table border="1" cellpadding="3" cellspacing="0"> <tr> <td>&nbsp;</td> <td>Corruption</td> <td>Waste</td> </tr> <tr> <td>Courthouse</td> <td align="center">1/2</td> <td align="center">1/2</td> </tr> <tr> <td>Road to capital</td> <td align="center">-</td> <td align="center">2/3</td> </tr> </table> <p>Values are rounded down immediately. <br> The courthouse acts first, the road second.</p> <p>The road must follow the direction of the go-to order. See the picture in the <a href="http://apolyton.net/forums/showthread.php?s=&amp;threadid=20540">Interesting observations on the effects of roads on trade</a> thread.</p> <hr> <p><strong>Building the capital</strong></p> <p>Switching your production choice to Palace in any city (multiple cities) will eliminate waste (not corruption) in that city during the build time. This is valid only if you have no Palace yet (no capital).<br> (Any city with a Palace in it (the &quot;capital&quot; ) will have no corruption or waste whatsoever.)</p> <p><font color="#0000FF"></font>&nbsp;</p> <p><font color="#0000FF">Edited several times</font></p>
    Civ2 "Great Library Index": direct download, Apolyton attachment

  • #2
    You have probably nistyped.
    Suppose Trade = 10, DistanceFactor = 10,
    Your formula is then 1/Ten-tenFactor
    Thus:
    Anarchy 3.75 (= 15/4) -> corruption = 4/15
    Despotism 3 (= 15/5) -> corruption = 1/3
    Monarchy 2.5 (= 15/6) -> corruption = 0.4
    Republic 1.875 (= 15/8) -> corruption = 8/15
    This formula is obviously false.
    You probably meant:
    Trade x (DistanceFactor / 100) * TenTenFactor
    And please don't use a - in an identifier in a math formula. I wondered why you wrote Ten instead of 10...
    Now I didn't check the results were correct.
    Clash of Civilization team member
    (a civ-like game whose goal is low micromanagement and good AI)
    web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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    • #3
      There is also a "road on the optimal path to capital" factor.

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      • #4
        Originally posted by Thoddy
        There is also a "road on the optimal path to capital" factor.
        There is?
        I never knew that...

        SG[1]
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

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        • #5
          Waste was added.
          Civ2 "Great Library Index": direct download, Apolyton attachment

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          • #6
            LDiCesare,
            Thank you. Both Ten-ten and the formula were corrected.

            Originally posted by Thoddy There is also a "road on the optimal path to capital" factor.
            What do you mean? Could you be more concrete?
            Civ2 "Great Library Index": direct download, Apolyton attachment

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            • #7
              deleted
              Civ2 "Great Library Index": direct download, Apolyton attachment

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              • #8
                deleted
                Civ2 "Great Library Index": direct download, Apolyton attachment

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                • #9
                  Originally posted by SlowThinker
                  LDiCesare,
                  Thank you. Both Ten-ten and the formula were corrected.

                  What do you mean? Could you be more concrete?
                  come on now drop the other shoe for us clueless folks

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                  • #10
                    Originally posted by Thoddy
                    There is also a "road on the optimal path to capital" factor.
                    I know the bonus for trading, when caravans run along an optimal path between two cities, but not this mysterious waste and corruption factor.
                    Do you confuse ?
                    JCP
                    Paris, FRANCE

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                    • #11
                      no no I was not clear in my post. why I was asking about is the "optimun road to the capitol" mentioned above

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                      • #12
                        Originally posted by JCP
                        I know the bonus for trading, when caravans run along an optimal path between two cities, but not this mysterious waste and corruption factor.
                        Confused again! I thought the path of the caravan is irrelevant, only a road that follows "optimal" path between cities must exist...
                        Civ2 "Great Library Index": direct download, Apolyton attachment

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                        • #13
                          There seems to be a great deal of confusion here - let me see if I can help

                          In trading - bonusses acrue if an 'optimal path' between the trading cities is roaded or RRed - this path which need not be complete as long as it leaves the city and terminates in any city is most easily determined by tracking an Explorer from A to B - it is NOT transitive ie the route A-B is not necessarily the same as B-A

                          It has been suggested above that a road to the capital along this 'optimal path' will impinge upon waste - this is new to this forum and hence the cries of confusion from ST and myself

                          Does this help at all ??

                          SG[1]
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

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                          • #14
                            Originally posted by Thoddy
                            There is also a "road on the optimal path to capital" factor.
                            I don't want to add to the 'confusion' and a quick search of the manual did not yield results...but I seem to remember a reference somewhere that connecting a new city to the Capitol (by road) will reduce or effect happiness or corruption or both in the new city. Is this what was meant??
                            so long and thanks for all the fish

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                            • #15

                              And Thoddy laughs silently...
                              Civ2 "Great Library Index": direct download, Apolyton attachment

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