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  • Many tech start

    I just started a deity game on a large world(2.42) To my surprise, I got 11 techs.
    irrig
    mining
    alphabet
    bronze
    ceremonial burial
    construction
    masonry
    monarchy!
    trade!!
    roads.
    I have attached the b4000.sav
    Attached Files

  • #2
    u only listed 10 LOL and 3 everyone gets. EVen so, 7 is an unusually high start but not unheard of. There is a thread about it in the Great Library somewhere.

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    • #3
      Monarchy at start

      Must have been an easy game then

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      • #4
        Seven starting techs is good going - but the record is eight. For the purposes of counting science at 4000BC Irrigation, mining and roads are always omitted.

        ------------------

        SG(2)
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

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        • #5
          The best tech start I have seen is 8 on a Medium World playing 2.42. 4000BC start is below.

          --------------------

          SG(2)
          Attached Files
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

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          • #6
            The best I ever had, were 7 Techs but Mona wasn't included although it was a pretty bad Startingposition - an one square island. It was even a mountain.
            Who's the Man?

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            • #7
              I omitted code of laws. After the standard three, that's eight. There is a reason for the generosity. So far, I have been doing well.

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              • #8
                Yes remove the normal 3 and you end up with 8, which is also the most I've ever received. What's even more fun, is that they don't count against beaker counts for the next techs. A hugh advantage when you 9th tech only costs 10 beakers instead of 90.
                It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                RIP Tony Bogey & Baron O

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                • #9
                  Originally posted by Shaft
                  The best I ever had, were 7 Techs but Mona wasn't included although it was a pretty bad Startingposition - an one square island. It was even a mountain.



                  Excitement as you read the popup intro, then...


                  The screen shows you on your mountain!
                  The first President of the first Apolyton Democracy Game (CivII, that is)

                  The gift of speech is given to many,
                  intelligence to few.

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                  • #10
                    Originally posted by rah
                    What's even more fun, is that they don't count against beaker counts for the next techs. A hugh advantage when you 9th tech only costs 10 beakers instead of 90.
                    Wow. I always assumed that those techs weren't free. (I know, I'm lazy and should have looked it up in the GL.) Lately, I've been playing "no tech" starts...

                    Do you just "pay" for those techs with bad starting position then? (Bad land, no specials, hemmed in, etc)
                    Further enlightenment?
                    Apolyton's Grim Reaper 2008, 2010 & 2011
                    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                    • #11
                      Originally posted by -Jrabbit


                      Wow. I always assumed that those techs weren't free. (I know, I'm lazy and should have looked it up in the GL.) Lately, I've been playing "no tech" starts...

                      Do you just "pay" for those techs with bad starting position then? (Bad land, no specials, hemmed in, etc)
                      Further enlightenment?
                      The answer is a qualified - yes -- Qualified because it is what the AI considers a bad start ie few if any grass squares - you might be sitting on a beiautiful river comples with two trade specials, but as long as there is little grass the AI feels hard done by --- AAAAAh

                      SG[1]
                      "Our words are backed by empty wine bottles! - SG(2)
                      "One of our Scouse Gits is missing." - -Jrabbit

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                      • #12
                        And i think proximity of nearest other civ is considered in the equation and the machine thinks the oposite of what you might consider good.
                        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                        RIP Tony Bogey & Baron O

                        Comment


                        • #13
                          Thanx, SG[1]. Also, can you be more specific, rah?

                          Are you saying that (with a many-tech start and "bad" land)

                          1) I'll have other civs breathing down my neck, or
                          2) I'll be isolated?

                          * -Jrabbit, needing to have it spelled out... *
                          Apolyton's Grim Reaper 2008, 2010 & 2011
                          RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                          • #14
                            For medium and larger worlds...

                            If you share a small/medium landmass with another civ the game will tend to compensate you with extra starting techs. Generally, the game is geared to food and population growth. If you have one of those "green" starts with your two settlers surrounded by grassland squares; science at 4000BC will be minimal. Should you begin on a grassland/river at the start, the game will decide this is "great" and probably give no starting techs.

                            Whilst it is fairly clear that the AI knows your proximity to another civ - it is very doubtful that the game can assess the squares other than the 21 revealed at 4000BC. The best starts are those yielding good initial science with sweet locations a few tiles away which we presume the game doesn't "know" about.

                            ---------------------

                            SG(2)
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

                            Comment


                            • #15
                              Git(2), you don't think it knows the size of the landmass you're on? Didn't look at your megatech start. I took a look at geofelt's start and based on "black clicking" it is a very small continent (or a large island, take your pick).
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