Current game:
Diety, large map, raging hordes, large continents, seven civs, etc.
I am on the bottom leg of a huge Z-shaped continent, with the Germans to the east, Zulus to the northwest, Egyptians to the north.
It is 100 AD, in democracy, and have eight cities, seven of which are size three. My SSC is size 15 and has all available research infrastructure in place, including Copernicus, Newton, Colossus, Shakespeare, library, university, marketplace, etc etc.
I have been managing beakers and gifting techs to the key civ (Indians in this case), so I can research a tech every two turns with science at 70 percent. Since I can still grow the SSC, and can eventually pick up automobile and computers, so it looks like I can keep going at two turns per tech pretty much indefinately. By doing nothing much more than hitting the return key I can land on AC sometime around 1600.
The question is how to do better. The key seems to be to get to one discovery per turn, and the sooner the better. This will eventually happen when I get computers, but I am trying to figure out how to do it by about the time I hit automobile, 30 or 40 turns from now. I can think of four possible strategies:
1. Build Mike, Bach, and expand the number and size of cities. There is room to grow existing cities, and room for eight or ten new cities before running afoul of the Zulus. Problem is it may take too long to establish and grow the new cities.
2. Foreign trade. The Germans have some good sized cities I can trade with, and repeated commodity trading would probably help alot. Problem is that this would involve a long sea voyage (30 some squares around a peninsula) or an enormous road construction project (about 15 squares through hills and mountains). It would be difficult to get caravans and freights through consistently every turn.
3. Domestic trade. Establish three trade routes to every domestic city, build Marcus-roads in the correct path to increase trade route bonus (need to learnn more about this), and then build libraries to boost science. Question is whether this would be enough science in total to get to one discovery per turn.
4. Grow the SSC to max size (what is max size?) using food caravans from other cities. This appears to give the biggest science per number of shields expended.
5. Other bright ideas?
How and when do people usually make it to one discovery per turn? Which of these or other strategies works best. Other ideas?
Adam Smith
Old posters never die,
they j.u.s.t f..a..d..e a...w...a...y...
Diety, large map, raging hordes, large continents, seven civs, etc.
I am on the bottom leg of a huge Z-shaped continent, with the Germans to the east, Zulus to the northwest, Egyptians to the north.
It is 100 AD, in democracy, and have eight cities, seven of which are size three. My SSC is size 15 and has all available research infrastructure in place, including Copernicus, Newton, Colossus, Shakespeare, library, university, marketplace, etc etc.
I have been managing beakers and gifting techs to the key civ (Indians in this case), so I can research a tech every two turns with science at 70 percent. Since I can still grow the SSC, and can eventually pick up automobile and computers, so it looks like I can keep going at two turns per tech pretty much indefinately. By doing nothing much more than hitting the return key I can land on AC sometime around 1600.
The question is how to do better. The key seems to be to get to one discovery per turn, and the sooner the better. This will eventually happen when I get computers, but I am trying to figure out how to do it by about the time I hit automobile, 30 or 40 turns from now. I can think of four possible strategies:
1. Build Mike, Bach, and expand the number and size of cities. There is room to grow existing cities, and room for eight or ten new cities before running afoul of the Zulus. Problem is it may take too long to establish and grow the new cities.
2. Foreign trade. The Germans have some good sized cities I can trade with, and repeated commodity trading would probably help alot. Problem is that this would involve a long sea voyage (30 some squares around a peninsula) or an enormous road construction project (about 15 squares through hills and mountains). It would be difficult to get caravans and freights through consistently every turn.
3. Domestic trade. Establish three trade routes to every domestic city, build Marcus-roads in the correct path to increase trade route bonus (need to learnn more about this), and then build libraries to boost science. Question is whether this would be enough science in total to get to one discovery per turn.
4. Grow the SSC to max size (what is max size?) using food caravans from other cities. This appears to give the biggest science per number of shields expended.
5. Other bright ideas?
How and when do people usually make it to one discovery per turn? Which of these or other strategies works best. Other ideas?
Adam Smith
Old posters never die,
they j.u.s.t f..a..d..e a...w...a...y...
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