DrFell,
4000 and 3750: it is fun to reveal missing turns
In my log I asked who went differentially in 4000BC (I went S and W). I see you moved both settlers to the same direction (South). Why?
I see you revealed the special (whales), but the coal was closer and accessible by river. If I count well then you didn't have time to reveal it before London building. Or am I wrong?
The same question as for others: Aren't you afraid of barbs from huts after the first city? Or is the chance for barbs lower in the beginning of the game?
3450
What happened to that Celt horsemen?
I tried to play 2 turns: he traversed my territory and disappeared in North.
That stupid AI: The horsemen went through river diagonally!
Who programmed it? Own up!
4000 and 3750: it is fun to reveal missing turns

In my log I asked who went differentially in 4000BC (I went S and W). I see you moved both settlers to the same direction (South). Why?
I see you revealed the special (whales), but the coal was closer and accessible by river. If I count well then you didn't have time to reveal it before London building. Or am I wrong?
The same question as for others: Aren't you afraid of barbs from huts after the first city? Or is the chance for barbs lower in the beginning of the game?
3450
What happened to that Celt horsemen?
I tried to play 2 turns: he traversed my territory and disappeared in North.

That stupid AI: The horsemen went through river diagonally!
Who programmed it? Own up!

Once again I find out I'm just not good for all-out conquest style. I started a game, but the TV was on and before I knew it I'd played 80 turns (3000BC to 400AD) in something half-way perfectionist. Hadn't even gone to war, just built units in preparation. I'll have to turn the clock back and redo, trying to do the huts exactly the same way as the first time…

I had a feeling I play very well, you stole it...
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