1) No restart
When you start a new game, there is an option named 'Don't restart eliminated players' that you should activate if you want to play early conquest. Otherwise a new civ appears anytime you destroy one and this lasts until 1500AD IIRC.
You didn't do that and Marquis de Sodaq experienced that the Romans appeared as soon as he destroyed the Celts.
The same happened to me, so here is what I did: I played until I was able to destroy ALL enemy civs on the same turn. This happened in 1320AD. (playing longer would be a bore since there is no means to win the game before 1500AD when 'No restart' is not activated)
2) Your game
IMO there are no big mistakes in your game. You seem to have read the GL quite carefully .
Here are the main points that might be considered mistakes IMO (but some of these are mainly a question of personal preferences, I suppose):
- too many civs (you built twice as many as I did: costs you settlers, time and many red faces);
- no embassies (or Marco): difficult to destroy enemy cities when you don't even know they are no the map;
- conquering with musketeers + catapults: OK it works, but it is SOOOO slow compared to 4legged bad guys.
3) My game
Monarchy ASAP, then Trade (in order to build 4 caravans and get Marco ASAP), build no more than 7 cities, research Polytheism and start building barracks in all cities, then vet elephants.
Usually I know the whole map with help of Marco, but this didn't happen this time: at least 2 civs refused to trade maps (I probably had forgotten to be generous enough ). Still I knew enough to plan my logistics.
My only problem after that was the 'no restart' disabled: Romans replaced the Celts, then Spaniards replaced the Aztecs. I then decided to plan a combined attack of the last city of all enemy civs (it was fun planning that). 'Victory' in 1320AD.
When you start a new game, there is an option named 'Don't restart eliminated players' that you should activate if you want to play early conquest. Otherwise a new civ appears anytime you destroy one and this lasts until 1500AD IIRC.
You didn't do that and Marquis de Sodaq experienced that the Romans appeared as soon as he destroyed the Celts.
The same happened to me, so here is what I did: I played until I was able to destroy ALL enemy civs on the same turn. This happened in 1320AD. (playing longer would be a bore since there is no means to win the game before 1500AD when 'No restart' is not activated)
2) Your game
IMO there are no big mistakes in your game. You seem to have read the GL quite carefully .
Here are the main points that might be considered mistakes IMO (but some of these are mainly a question of personal preferences, I suppose):
- too many civs (you built twice as many as I did: costs you settlers, time and many red faces);
- no embassies (or Marco): difficult to destroy enemy cities when you don't even know they are no the map;
- conquering with musketeers + catapults: OK it works, but it is SOOOO slow compared to 4legged bad guys.
3) My game
Monarchy ASAP, then Trade (in order to build 4 caravans and get Marco ASAP), build no more than 7 cities, research Polytheism and start building barracks in all cities, then vet elephants.
Usually I know the whole map with help of Marco, but this didn't happen this time: at least 2 civs refused to trade maps (I probably had forgotten to be generous enough ). Still I knew enough to plan my logistics.
My only problem after that was the 'no restart' disabled: Romans replaced the Celts, then Spaniards replaced the Aztecs. I then decided to plan a combined attack of the last city of all enemy civs (it was fun planning that). 'Victory' in 1320AD.
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