It's not considered a cheat. But typically early on I want to found cities as fast as possible, and having a settler spend several turns building a mine is something I don't have time for, plus you can only do it when you first found the city. So I only rarely bother with it.
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The pros and cons of building cities on special resources
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The settler that mines the hill isn't building a city somewhere else.
You're exchanging 10 turns of city production and a food per turn (2 after refrigeration) for 2 sheilds/turn (3 after railroad).Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure
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I will build on the following specials in SP:
Buffalo - Shields - Production
City square means: + 1 Food + 1 Trade
Fruit - Food - Growth
City square means: + 1 Shield
Spice - Trade - Cash/Science
City square means: + 1 Shield
Wheat - Food - Growth
City square means: + 1 Food + 1 Trade
Wine - Trade - Cash/Science
City square means: + 1 Food + 1 Shield
Others generally not early on.
Possibly on iron or gold or oil(desert); if surrounded by desert, mountains/sea etc in mid game.
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if ic three golds and an iron in a radius with mountains all around...very common in mp tiny worlds i will build four small cities and let them grow that way.....i won't waste food caravans to make one large city grow....especially when the city site would be on a mountain too...
the only time i would build that way is if a whale or high food tile was thrown into the mix....
other than the three extra diplo targets for free tech.... makin four little cites to guarrantee your gold is in your best interestBoston Red Sox are 2004 World Series Champions!
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