quote: Originally posted by debeest on 05-16-2001 03:07 PM Ah, now I believe I see what you mean. |
Thank you debeest.
I checked last night and reread the whole thread just now.
IMO neither you nor Bird wrote anything wrong, but what Bird wrote first might be misleading for people who don't know exactly how the foodbox, the building of settlers and the granary work (which is precisely the case of my friend Maelhavok who started the thread).
Here is what Bird wrote: 'granary is irrelevant to what happens after building a settler'.
This is true IMMEDIATELY after building (what happens then has been described several times in the thread: the city looses 1 in size and the foodbox looses 1 column and keeps the number of sheaves it would have if no settler had been built on that turn).
But what happens next?
1) Without granary the city grows again along with its food surplus and 1 foodbox is needed before the city comes back to its previous situation (the one just before building the settler).
2) With granary, only 1/2 food box is needed (provided that the number of sheaves remaining is at least 1/2 of the box).
Summary: Building settlers
The settler is the only unit with a double cost (in shields and in sheaves)
The cost in shields is always 40 (or the equivalent in gold in case of rushbuilding)
The cost in sheaves is 1 foodbox (reduced to 1/2 foodbox with a granary and somewhat careful managing).
It is advisable:
1) Not to build a settler in a city size 1 (since it kills the city).
2) To follow Dave's advice (see above) in a city size 2.
3) To build a granary previously in a city size 3 or more.
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aux bords mystérieux du monde occidental
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