The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I sent a warrior to kill a barb king on a mountain (2 road moves first, so the warrior attacked with one third strengh)- and the warrior died!!
I didnt think a barb king could do that. So they do have some defense
Wouldnt have mattered, but this was my first OCC game and it really screwed it up.
LOTM
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
What I discovered while researching my extensive Combat thread is that zero defense units can win, usually when attacked by a wimp unit that is either wounded or has moved. These units have no defense, but they do have hit points and firepower. A battle is resolved by a series of random numbers from 0 to the attack or defense strength. Whichever unit has a higher value wins, ties to the defender. If your warrior "rolls" a zero, the barbarian king ties him and wins. With an attack strength of only 1/3, you can expect the warrior to lose about a third of the time. Bad luck on a few "rolls," and your warrior is dead.
------------------
"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
Another weakness of Civ 2 battle system. Seriously, this ain't good. But, each unit has some defense, and attacking with non-full strange will always cause problems to you.
Yeah, I know what you mean.
The same thing pisses me off too but you get used to it not to mention Civ1 and its battle sistem (I once attacked a diplomat with a battleship and guess what happened...).
Actually I think that you encountered a random event where the barb king was assigned a .1 defense rating. Check your SMAC games, sometimes a DEF 0 unit has a defense of .1 & I believe this was carried over from civ2 (and civ1). On a mountain it would have a defense of .3, and your attack was about .33...almost even odds of victory.
I'm consitently stupid- Japher I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
Have not heard Theban's theory before. Has anyone tested? Note that none of the units in the game is a single individual. The diplo and king, caravan and settler units represent very small and small numbers relative to military units, but not a single individual. A "king," or mercenary commander, needed several messengers to convey orders over space prior to the radio and normally had drummers and/or trumpeters with him for the same reason. Can 10 or so individuals stand off 100 warriors? Not usually, but not impossible. I just wonder how much damage an ostensibly "0" unit does when he gets a hit, due to the rules about a tie from above.
[This message has been edited by Blaupanzer (edited May 15, 2001).]
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
Originally posted by Blaupanzer on 05-15-2001 03:14 PM
I just wonder how much damage an ostensibly "0" unit does when he gets a hit, due to the rules about a tie from above.
[This message has been edited by Blaupanzer (edited May 15, 2001).]
From looking at some charts, it seems that all units - even those with 0 def - have 1 firepower.
I always envisioned diplomats, explorers, and spies as individuals. If a game turn is a year or more that gives the barbarian king plenty of time to try out all sorts of Wile E. Coyote strategies on that elephant army - rolling boulders from a hill top, mice at their feet, sneaking in at night and poisoning their water, ACME elephant traps...
I'm personally surprized at how much damage settlers can take! (probably their 2 hitpoints at work.) They shouldn't defend better than a warrior unit. And engineers with their titanium clipboards can suck up a lot of damage from ancient troops ('though I guess bulldozers would be pretty formidable).
For the definitive combat stats see here, but for simplicity it is reasonable to work on the basis of a '0' defence unit actually defending at one eighth ...
"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij "The Great Library has been built!" "A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
I don't complain when a warrior loses to a diplo. Cause I figure it is like risk you roll the dice and the tie goes to the defender. Only difference is that in civ the dice don't have the same number of sides.
On the other hand when a battlecruiser looses to a warrior you can hear me screaming for blocks. I remember a string on that and the reply was musta been one helluv a shot.
"I know not how I may seem to others, but to myself I am but a small child wandering upon the vast shores of knowledge, every now and then finding a small bright pebble to content myself with"
Plato
Comment