quote:![]() If you get one advanced triobe and tip another hut in the same turn you are very likely to get a second. (Indeed that is true of all outcomes except barbs and wandering tribes). ![]() |
quote:![]() The "pattern factor" in huts has been noted before. If you get more than one of some result, then you seem to get a lot of that result -- often several in a row. Be it money, barbs, tribes, advances, or nomads -- the results often come two or three at a time, as much as four or five out of group of ten. ![]() |
Indeed, now that you mention it, this probably is true of most of the outcomes. I remember some games where I repeatedly got money or free technologies early on from the huts... the continuing appearance of advanced tribes just leads to the most memorable games, so I must have paid more attention to them than the ones where the huts e.g. just gave me lots of money
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