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  • #16
    I can't say whether you actually will find this info in the game or not. But hardly any game manual or in-game information covers everything.

    Carolus

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    • #17
      Originally posted by Carolus Rex
      I can't say whether you actually will find this info in the game or not. But hardly any game manual or in-game information covers everything.
      ==> this would qualify as crucial info...
      (not paying->paying double->paying tripple(that's as much as a bank))
      Still,I never noticed any of that.

      Shade
      ex-president of Apolytonia former King of the Apolytonian Imperium
      "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
      shameless plug to my site:home of Civ:Imperia(WIP)

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      • #18
        Is it not in the civiclopedia
        There's a lot to learn by reading it
        The informations about barracks are definitely true.
        And someone might correct me as I am not sure, but I think that in ToT barracks are sold immediatly when the upgrading tech is discovered while in previous versions you need to sell them before they simply disappear. For example just before gunpowder, you ought to sell all your barracks for 40 gold each, because when you discover GP you lose them all. Am I right
        Oh Man, when will you understand that your greatness lies in your failure - Goethe

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        • #19
          From CIV2README.TXT:

          Code:
          -------------------------------------------------------------
          Rising Maintenance Cost for Barracks
          -------------------------------------------------------------
          The maintenance cost for the Barracks improvement increases by one gold 
          each time it is rendered obsolete by a civilization advance.   When 
          first constructed the cost is one gold.  After the discovery of Gunpowder 
          and the Barracks is rebuilt it costs two gold.  Finally, after the 
          discovery of Mobile Warfare and the Barracks is rebuilt the cost is 
          three gold.
          Julius - antiquated barracks are sold automatically in Civ 2; having to sell them off yourself was a Civ 1 problem, as I recall. From GAME.TXT:

          Code:
          The development of %STRING0 has rendered all existing
          Barracks obsolete.  Antiquated Barracks sold for %NUMBER0 gold.

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          • #20
            Is it not in the civiclopedia
            not that I know of...I think I'll look it up...

            No,its very strange to me,it's the first time I hear of something like that...
            I know they get solde after the invention of certain techs...wich happens immediately in Civ2(that I know for sure,you get a popup=> the invention of XXX has antiquated your barracks are sold of for YYY gold)

            Shade
            ex-president of Apolytonia former King of the Apolytonian Imperium
            "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
            shameless plug to my site:home of Civ:Imperia(WIP)

            Comment


            • #21
              From CIV2README.TXT:


              Ok I had the chance to go take a look in the civilopedia

              Shade

              ==> this is what I get:
              Attached Files
              ex-president of Apolytonia former King of the Apolytonian Imperium
              "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
              shameless plug to my site:home of Civ:Imperia(WIP)

              Comment


              • #22
                and this is the rest my civilopedia tells me about baracks...
                ==>So you see why I am so surprised...
                this is something I never have heared of before...
                (and my version seems to mention it nowhere )
                Attached Files
                ex-president of Apolytonia former King of the Apolytonian Imperium
                "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                shameless plug to my site:home of Civ:Imperia(WIP)

                Comment


                • #23
                  Let's knock this one on the head ...
                  An F5 shot from a game in which Gunpowder, but not Mobile Warfare had been invented ...
                  Attached Files
                  "Our words are backed by empty wine bottles! - SG(2)
                  "One of our Scouse Gits is missing." - -Jrabbit

                  Comment


                  • #24



                    (I'll try that with cheat one of the days...This is so strange)

                    Shade
                    ex-president of Apolytonia former King of the Apolytonian Imperium
                    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                    shameless plug to my site:home of Civ:Imperia(WIP)

                    Comment


                    • #25
                      Here is my knowledge:
                      1) Barracks cost 40 shields (1 gold/turn maintenance cost before discovery of Gunpowder).
                      2) When Gunpowder is discovered, all your barracks are sold automatically (40 gold each). If you rebuild any, the cost remains 40 shields but the upkeep becomes 2 gold/turn.
                      3) When Mobile Warfare is discovered, all your barracks are again sold automatically (40 gold each). If you rebuild any, the cost remains 40 shields, but the upkeep becomes 3 gold/turn.

                      STWA replaces all barracks anywhere in the world until Mobile Warfare makes it obsolete (but it also makes ANY unit veteran after 1 fight won, which is VERY precious when you build ironclads without owning LH).
                      Aux bords mystérieux du monde occidental

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                      • #26
                        Actually,in civ2,the war academy does NOT count as a barracks.
                        Makes any new land unit veteran and any unit that wins a combat is updated to veteran.
                        There is no "fast healing" of a barracks.
                        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                        • #27
                          That's right. No 'fast healing' with STWA. I forgot to mention that.
                          Aux bords mystérieux du monde occidental

                          Comment


                          • #28
                            Originally posted by Smash
                            There is no "fast healing" of a barracks.
                            The Civilopdia says about barracks: "Repairs damaged ground units in one turn". This can be seen on the picture provided by shade. Is the Civilopedia wrong here? Are there other mistakes in it as well and in the manual?!

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                            • #29
                              The unit has to be in a city with barracks, though (to heal in one turn).

                              Yes, there are other mistakes in the documentation. I think there is a post about the major ones somewhere... One of them concerns the effect of JSB. There are also dubious advice in the manual, like the "tip" to reload whenever a hut outcome is unsatisfactory.

                              Carolus

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                              • #30
                                Theres lots of them.
                                Hoover Dam is wrong I think.Cope's and Sir Isaac are switched.
                                The Capitolization entry says "converts sheilds into trade"
                                It says settlers under Commie eat 1 food

                                I could go on for awhile.
                                The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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