::Bounce::
Hi! I'm back....I have been gone a while...
Anyway, I noticed a thread on "Useless units"
Among them were: Trireme, Legion, Explorers...
Trireme: Oh COME ON! It's the earliest ship...it carries two units for three spaces, and it changes to a transport with Leos.
What's not to like? If you're on an Island, you can find another Island quickly....and another ship is a Loooooooong way away.
Legions: This one really burns my butt.
First off...Legions is simple to get.
A Legion is a 4, 2 unit, for 40 Shields.
It moves One Space.
Now....first off, it's QUICK. You can build Legions right off the bat, or with One advance. Iron Working. If you start with bronze working, you can Build Legions within 10 turns.
Secondly, they have the ability to take a beating. A veteran Legion can take an attack from an Archer, and win. They can counter-attack, and kill a veteran Warrior behind a city wall.
"But...why not use an Elephant!?"
Well...Yes, Elephants are good, in SOME situations. An Elephant is capable of Moving twice the distance as a Legion, and hitting as Hard. So a Herd of Elephants will win....right?
Well....Unless there's, say, a forest in the way. Or a Mountain Chain.
All of a sudden, your Elephant is moving slowly...and WOW! He also is a sitting duck for enemy legions, Elephants, Archers, etc.
Now....same situation:
Legion tromps into a forest...DARE someone to attack you.
2+1+1=4 defense...<g> And that's without and kind of defensive action. A Legion can shrug off an Archer, and have an even chance of stopping an Elephant which attacks. <g>
Now....Let's say you have an Enemy Kingdom, with City walls, and three Phalanx behind it.
Chances are you want Catapaults. And, of course, an escort to keep some wwarrior from trashing your expensive Unit.
Now....Total Cost: Catapault+Phalanx=60 shields.
And the Phalanx can't attack.
Legions are quick, if you're on an Island with an Enemy, they might be your only hope.
If your enemy doesn't have city walls, then a Legion can take it all on it's lonesome.
(Vet Legion: Att 6, def: 3)
(Phalanx: 2+1+1=4...No defenses..)
AND you don't need an escort.
Once a Legion takes a place, generally it stays there.
I love having my Legions move through forests, over hills and mountains. If the enemy dares to attack they lose a Unit, and I continue moving at base speed.
In conclusion:
Use elephants if you have an enemy who has nothing but plains between you and him. Use a Catapault/Phalanx combo for taking down heavy defenses. Use a whole bunch of Legions if there's any kind of rocky terrain, and your opponent can put up a fight.
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I dunno. I think nukes are cool..If you're the only one who has em.
Hi! I'm back....I have been gone a while...
Anyway, I noticed a thread on "Useless units"
Among them were: Trireme, Legion, Explorers...
Trireme: Oh COME ON! It's the earliest ship...it carries two units for three spaces, and it changes to a transport with Leos.
What's not to like? If you're on an Island, you can find another Island quickly....and another ship is a Loooooooong way away.
Legions: This one really burns my butt.
First off...Legions is simple to get.
A Legion is a 4, 2 unit, for 40 Shields.
It moves One Space.
Now....first off, it's QUICK. You can build Legions right off the bat, or with One advance. Iron Working. If you start with bronze working, you can Build Legions within 10 turns.
Secondly, they have the ability to take a beating. A veteran Legion can take an attack from an Archer, and win. They can counter-attack, and kill a veteran Warrior behind a city wall.
"But...why not use an Elephant!?"
Well...Yes, Elephants are good, in SOME situations. An Elephant is capable of Moving twice the distance as a Legion, and hitting as Hard. So a Herd of Elephants will win....right?
Well....Unless there's, say, a forest in the way. Or a Mountain Chain.
All of a sudden, your Elephant is moving slowly...and WOW! He also is a sitting duck for enemy legions, Elephants, Archers, etc.
Now....same situation:
Legion tromps into a forest...DARE someone to attack you.
2+1+1=4 defense...<g> And that's without and kind of defensive action. A Legion can shrug off an Archer, and have an even chance of stopping an Elephant which attacks. <g>
Now....Let's say you have an Enemy Kingdom, with City walls, and three Phalanx behind it.
Chances are you want Catapaults. And, of course, an escort to keep some wwarrior from trashing your expensive Unit.
Now....Total Cost: Catapault+Phalanx=60 shields.
And the Phalanx can't attack.
Legions are quick, if you're on an Island with an Enemy, they might be your only hope.
If your enemy doesn't have city walls, then a Legion can take it all on it's lonesome.
(Vet Legion: Att 6, def: 3)
(Phalanx: 2+1+1=4...No defenses..)
AND you don't need an escort.
Once a Legion takes a place, generally it stays there.
I love having my Legions move through forests, over hills and mountains. If the enemy dares to attack they lose a Unit, and I continue moving at base speed.
In conclusion:
Use elephants if you have an enemy who has nothing but plains between you and him. Use a Catapault/Phalanx combo for taking down heavy defenses. Use a whole bunch of Legions if there's any kind of rocky terrain, and your opponent can put up a fight.
------------------
I dunno. I think nukes are cool..If you're the only one who has em.
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