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OCC "fortnight" #23

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  • OCC "fortnight" #23

    It's time for a new fortnight game and I'm using Solo's river map from the "No spaceship parts before 1 AD" thread for this game. I made a 2.42 save out of the map that he sent me, so everyone should be able to play it. You can download it here. Have fun.

  • #2
    deity 2.42

    Arrival-436ad

    Collosus-3000bc
    Cope’s-2100bc
    Shake’s-2500bc
    Sir Isaac-2000bc
    Darwin’s-1100bc
    Apollo-25bc
    Leo’s-1650bc

    Republic-3050bc
    Democracy-1450bc

    1-2150bc
    2-2100bc
    3-2050bc

    12-2100bc
    21-1650bc

    Trade-2950bc
    Construction-3050bc
    Sanitation-2800bc
    Refrigeration-925bc
    Automobile-775bc
    Computers-375bc
    Space Flight-75bc

    3950-hut-horseman
    3900-hut-chariot
    3850-hut-archer
    3800-hut-chariot
    3750-hut-Alphabet
    3700-huts-2 horseman,archer
    3650-huts-Map Making,
    horseman,
    50 gold
    3600-huts-horseman,archer
    3550-huts-chariot,horseman,archer,
    2x50 gold,
    Horseback Riding
    3500-huts-25 gold,50 gold,
    2horseman,archer,chariot
    Bronze Working
    3450-huts-2x25 gold,
    horseman,
    Masonry,Mathematics
    3400-huts-4 horseman,2 archer,
    25,50 gold-
    contact Zulus-trade for Burial-peace
    3350-huts-4 horseman,2 chariot,2 archer,
    2x50 gold-
    contact Carths-trade for Pottery-share maps-peace
    3300-huts-2 chariot,3 archer,3 horsemen,
    2x25,4x50 gold
    3250-huts-2x25,50 gold,
    Mysticism,Polytheism,Seafaring,Warrior Code,
    4 archer,elephant
    3200-huts-4 archer,3 elephant,4 horseman,
    3x50 gold,
    The Wheel
    3150-huts-chariot,archer,2 elephant,horsemen,4 legion,
    Astronomy,Iron Working,Code of Laws,Literacy
    2x50,2x25 gold-
    contact Americans-trade for Writing-share maps-alliance receive 100 gold-
    -share maps with Zulus
    3100-huts-1 legion,3 elephant
    50, gold
    3100-huts-3 elephant,2 legion
    25 gold
    The Republic,Monarchy
    Contact Vikings-trade for Currency-share maps-peace
    revolt
    3050-govt-Republic
    huts-6 legion,2 elephant,horsemen,chariot
    Navigation,Philosophy,Construction,Feudalism
    FOUND ROME-disband 1 archer
    20 archers
    13 legions
    26 horsemen
    10 chariots
    14 elephants
    25 techs
    1200+gold
    3000-Collosus
    huts-2 chariot
    2x50,25 gold
    Monotheism
    2xbarb horse
    2950-Trade-library
    huts-2 crusader,4 legion
    3x25,3x50 gold
    5 barbs
    2900-granary
    huts-3 legion
    Medicine
    Physics
    Theology
    Magnetism
    University
    25,50 gold
    3 barbs
    2850-huts-crusader,legion
    50,25 gold
    3 barbs
    2800-hides caravan
    huts-2 legion,crusader
    Engineering
    Banking
    Sanitation
    25 gold
    1 barb
    Contact Aztecs-peace-share maps
    2750-gold caravan-civil disorder-oops
    huts-2 legion,3 crusader
    Gravity
    Atomic Theory
    Bridge Building
    Chemistry
    50,100 gold
    1 barb
    2700-temple
    huts-archer,3 crusader,legion
    Chivalry
    Economics
    50 gold
    2 barbs
    2650-dye caravan
    huts-2 legion,2 crusader
    50,2x25 gold
    2 barbs
    2600-market
    huts-legion
    25,100 gold
    7 barbs
    contact Mongols-peace share maps
    2550-size 3-”we love”-sell temple
    huts-2 legion
    Invention
    2x25,2x100 gold
    1 barb
    2500-Shake’s-sell granary-Americans gift 25
    huts-25,50 gold
    barb
    2450-huts-legion
    25,50,100 gold
    3 barbs
    2400-bank
    huts-legion
    25 gold
    1barb
    2350-huts-legion
    2x50, 25 gold
    2300-university
    huts-crusader
    3x25,2x50 gold
    2250-aquaduct
    huts-legion
    50 gold
    2 barbs
    2200-stock exchange
    huts-25 gold
    barb
    2150-sewer system-America gifts 50
    gold arrives in New York 113
    hut-2x50,25 gold
    2100-Cope’s-hides arrives in Washington(demanded)268
    huts-2x50 gold
    2050-dye arrives in New York 128
    huts-25,50 gold
    2000-Democracy-Sir Isaac’s
    huts-50 gold
    1 barb
    1950-hut-25 gold
    1900-huts-2x50 gold
    1800-Gunpowder-hut-50 gold
    1750-America gifts 50
    1650-Leo’s Shop-Explosives-size 21
    1600-engineer
    1550-end “we love”size 21
    1500-Steam Engine-revolt
    1450-govt-Democracy
    1400-”we love” 21-America gifts 75
    1300-Railroad
    1200-end “we love” 25
    1150-Industrialization
    1100-Darwin’s>Metallurgy>The Corporation-Americans gift 200
    1050-Electricity-diplomat-bribe musket-61,cannon 82
    1000-wine freight
    975-Refining-oil freight
    925-Refrigeration-America gifts 150
    900-supermarket
    875-Steel
    825-Combustion
    775-Automobile-oil to Ulundi 233-trade America Auot for Conscription-receive 150 gift
    750-superhighways
    725-Mass Production-silk freight-wine to Carthage(demanded)1062
    700-Electronics-mass transit
    650-Nuclear Fission
    600-Leadership
    550-Tactics-gold freight
    500-Machine Tools-silk to Tenoxxxxxxxx(demanded)1280
    475-Nuclear Power
    425-Miniaturization-”we love” 25
    375-Computers
    350-research lab
    325-Flight-gold to Tenoxxxxxx-270
    300-factory
    275-Radio
    250-nuclear power plant
    225-Advanced Flight
    200-silk freight-end “we love” 34-sell sewer
    175-The Laser-sell aquaduct
    125-Rocketry
    75-Space Flight
    25-Plastics-Apollo-Americans gift 500
    --------------------------------
    AD20-Amphibious Warfare-silk to Tenoxxxxxx(demanded)872
    40-Superconductor
    80-Fusion Power-sell research lab
    100-sell university
    120-sell library
    300-15 structurals-Zulus sneak attack
    340-2 components
    400-15-1-1-1-1-1-launch
    436-Arrival
    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

    Comment


    • #3
      I'm sorry for my silly question but how do you make Civ2 to write a log file?

      Comment


      • #4
        Alas, you can't! You will have to do it yourself. Have Notepad running in the background and minimize the Civ2 screen when you want to make a note.

        Hopefully there will be an automated log in Civ3

        ------------------
        If you have no feet, don't walk on fire
        A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
        Project Lead of Might and Magic Tribute

        Comment


        • #5
          OCC#23
          Deity
          MGE

          For a moment I was afraid that we would get only units and no tech at all, and then ... Warrior Code showed up .
          But it's simply too easy, there are way too many huts on a map like this.

          ================================================== ==============
          AC: 436

          Monarchy: -3050
          Republic: -2650
          Democracy: -1850

          Colossus: -2600
          Copernicus: -2100
          Shakespeare: -2400
          Newton: -1800
          Leonardo: -1700
          Darwin: -725
          Apollo: -75

          Trade routes: -2150, -1850, -1750

          Size 12: -2000
          Size 21: -1550 (S25 in -1350)
          Size 35: -525

          Trade: -3250
          Construction: -3150
          Sanitation: -2100
          Refrigeration: -1000

          Automobile: -700
          Computers: -575
          Space Flight: -100
          ============================================

          Map size: 160x125
          Starting location: [60,52]
          City location: [74,60]

          -4000 Going SE, to the centre of the universe
          -3950 N-Archers
          -3900 N-Archers
          -3850 N-Horsemen, N-Chariot
          -3800 N-Archers
          -3750 N-Horsemen, N-Horsemen, 2 Gold and 2 Wine! - starting to work the land
          -3700 Warrior Code , N-Horsemen, Alphabet
          -3650 100
          -3600 N-Archers, 50, N-Archers, N-Horsemen, N-Horsemen, 100
          -3550 N-Archers, N-Horsemen, 50, N-Horsemen
          -3500 Writing, Bronze Working, N-Horsemen, N-Archers, N-Archers
          -3450 N-Archers, Currency, 50, N-Archers, N-Chariot, N-Horsemen, Horseback Riding , N-Horsemen
          -3400 100, N-Archers, N-Chariot, The Wheel , N-Archers, Ceremonial Burial, 25, 50
          -3350 N-Archers, 25, N-Archers
          -3300 N-Archers, 50, Code of Laws, Iron Working, ROME
          -3250 Literacy, Trade, Map Making, 50, Monarchy, N-Chariot, 25, Feudalism, Chivalry
          -3200 Marketplace, 50, Knights, Barb Horsemen, N-Knights
          ----- Vikings, traded for Pottery, Peace, 14 techs->V, Maps, no Ally , di N-Archers
          ----- Next tech is 414 turns away ....
          -3150 Silver, Masonry, Mathematics, Knights, Mysticism, Philosophy, Construction, 50, di N-Archers
          -3100 Dye, 25, N-Legion, 50, N-Knights, 50, N-Knights, di N-Archers, Revolution
          -3050 Gold, MONARCHY, Wine mined, di Knights, 25, N-Knights, 50, 50, Barb Horsemen, 50, N-Knights
          -3000 Library, University (<-Phi), 25, N-Knights, Barb Horsemen, 50, Seafaring, N-Legion, 50, N-Legion, 50, 50, 50, di N-Archers
          ----- Carthagians, Peace, 22 techs->C, Maps, Ally
          -2950 Settlers, Rome survives!! , di Knights, Bridge Building, The Republic, 3x N-Legion, Astronomy, 50
          -2900 Settlers, 50, Engineering, 50, 50, Barb Horsemen, N-Legion, 25, 50, N-Legion, 100
          -2850 Settlers, 100, N-Legion, N-Knights, 50, N-Knights, Barb Horsemen, N-Knights
          -2800 Settlers, 50, Theory of Gravity, Banking, Medicine, N-Knights, Chemistry, Barb Horsemen
          ----- Zulus, Peace, 29 techs->Z, Maps, no Ally , 15 techs->V, Maps, no Ally
          -2750 University, S2, 50, Economics, Invention , Barb Horsemen, 50, 25, 50, N-Legion, 50, 50
          ----- Aztecs, Peace, 31 techs->Az, Maps, no Ally , di N-Archers
          -2700 Wool, Settlers join Rome ->S3, di N-Archers, 25, 50, 5x Barb Horsemen, 50, N-Knights, 50, N-Knights, 25, Revolution
          -2650 Food, REPUBLIC, di N-Archers, 50, 50, 25, 50, 50, 100, N-Legion, Barb Horsemen
          -2600 COLOSSUS, Settlers join Rome ->S4, N-Legion, 25, 50, N-Legion, N-Legion, 50, N-Knights, N-Knights, Barb Horsemen, 10 techs->C, Maps, 25 , di N-Archers
          -2550 Food, 25, Knights, 25, 25, 50, di N-Archers
          -2500 Bank, 50, 4x Barb Horsemen, 100, 50, 2x N-Knights, 25, di N-Archers
          -2450 Food, N-Knights, 50, 25, 50, 25, Barb Horsemen, 50, N-Knights
          ----- Americans, Peace, 30 techs->Am
          -2400 SHAKESPEARE'S THEATRE, We Love , 50, 100, 50, Knights, 100, di Knights, 3 techs->Z, Maps
          -2350 Hides, S5, N-Knights, 25, 50, 50, 25, 25, N-Knights, di Knights, N-Legion
          -2300 Hides, S6, 50, N-Legion, N-Knights, 3x Barb Horsemen, 25, 100, N-Knights, 50, 50, 25, di Knights
          -2250 Hides, S7, N-Knights, 50, 50, 2x N-Knights, 50, 50, di N-Legion
          ----- Mongols, Peace, 31 techs->M, Maps, no Ally
          -2200 Hides, S8, N-Knights, 50, 50, 25, Barb Horsemen, N-Knights, 25, di N-Legion
          -2150 Aqueduct, S9, Barb Horsemen, 50, 25, N-Knights, 25, N-Legion, 50, N-Legion, 25
          ----- Silver to Carthage (d,397), Wine mined, di N-Legion
          -2100 COPERNICUS' OBSERVATORY, Sanitation, S10, 50, 2x Barb Horsemen, 50, 50, N-Legion, N-Knights, 50, di N-Legion
          -2050 Food, S11, 50, N-Legion, 50, 50, N-Legion, 100, 50, di N-Legion
          -2000 Stock Exchange, S12, 50, Barb Horsemen, 25, 50, di N-Archers
          -1950 Sewer System, S13, 25, 50, 50, Barb Horsemen, 50, di N-Legion
          -1900 Wine, S14, N-Legion, 50, 100, N-Legion, di N-Legion
          -1850 Food, Democracy, DEMOCRACY, S15, 50, N-Knights, 25, 25, N-Legion, 50, di N-Legion, N-Archers
          ----- Dye to Zimbabwe (d,486), 4 techs->V, 3 techs->Am, 2 techs->Z,Az,C,M, Carthagians end alliance
          -1800 ISAAC NEWTON'S COLLEGE, S16, 50, 100, 50, di N-Legion
          -1750 Food, Gunpowder, S17, 50, 25, N-Knights, Gold to Zimbabwe (263), di 2 Legions, Archers
          -1700 LEONARDO'S WORKSHOP, S18, 50, di N-Knights
          -1650 Food, Explosives, S19, 25, 50, Barb Horsemen, di N-Knights
          ***** Early Warrior Code strikes again: only Leadership & Polytheism available *****
          -1600 Food, S20, 50, N-Knights, 100, di N-Knights
          -1550 Food, Leadership, S21, N-Dragoons, 3 techs->Z,V,Az,Am,M, 1 tech->C, Ally(Az)
          ----- Wool to Zimbabwe (294), Hides to Washington (216), di N-Dragoons
          ***** only Metallurgy and Navigation *****
          -1500 Silver, Navigation, S22, 25, 50, 25, 50, 1 tech->all, Aztecs end alliance , di N-Musketeers, N-Dragoons
          ***** Metallurgy, Physics, Polytheism *****
          -1450 MARCO POLO'S EMBASSY, S23, di N-Dragoons, 2 techs->C, Ally(C), 125
          -1400 Food, Metallurgy, S24, 1 tech->all, Carthagians end alliance , di N-Dragoons
          ***** Conscription, Physics, Polytheism *****
          -1350 Food, S25, di N-Dragoons
          -1300 Food, Physics, We Love ends , 1 tech->Z,Az,Am,C,M, Hides to Tenochtitlan (210), di N-Dragoons
          -1250 Food, Magnetism ** no Electricity **, 1 tech->Z,Am, Hides to Washington (238), di N-Dragoons
          -1200 Food, Steam Engine, 1 tech->Z, Hides to Trondheim (d,396), di N-Dragoons
          -1150 Hides, Electricity ** no Refrigeration or Railroad **, di N-Dragoons
          -1100 Hides, di N-Musketeers, N-Dragoons
          -1050 KING RICHARD'S CRUSADE, Conscription, 5 techs->V, 4 techs->Az, 3 techs->Am, Maps, Ally(Az), 125
          ----- Wine to Samarkand (d,657), di Chariot
          -1000 Hides, Refrigeration, di N-Riflemen, Barb Elephant
          -975 Supermarket, di N-Chariot
          -950 Hides, Railroad, Barb Elephant, 4 techs->Z, 2 techs->Az,Am, di N-Chariot
          -925 Hides, Barb Archers, di N-Chariot
          -900 Hides, Tactics, 3 techs->V, di N-Riflemen
          -875 Hides, di N-Riflemen
          -850 Hides, Industrialization, di Cavalry, 2 techs->Am, 1 tech->V,Az
          -825 Factory, di N-Cavalry
          -800 Hides, The Corporation, 2 techs->Az, di N-Cavalry
          -775 Hides, We Love , di N-Cavalry, Barb Musketeers
          -750 Hides, Refining, S26, di N-Cavalry, 2 Barb Musketeers, 2 Barb Cannons
          -725 DARWIN'S VOYAGE -> Steel, Combustion, S27, 1 Barb Musketeers, 3 Barb Cannons
          ----- 12 techs->C,M, 6 techs->Z, 4 techs->V, 3 techs->Az, Maps, 100<-Az , 1 tech->Am, di N-Cavalry
          -700 Hides, Automobile, S28, di N-Riflemen, Silver to Zimbabwe (357), Barb Dragoons
          -675 Superhighways, Electronics, S29, Hides to Ulundi (675), 2 Barb Musketeers, 2 Barb Cannons
          -650 HOOVER DAM, Machine Tools, S30, Hides to Zimbabwe (756), di N-Riflemen
          -625 Silver, S31, Mass Production, Hides to Zimbabwe (756), di N-Cavalry
          -600 Mass Transit, Miniaturization, S32, Hides to Zimbabwe (756), di Engineers
          ----- 8 techs->Am, 5 techs->Z,V,Az,C,M, Maps
          -575 Hides, Computers, S33, di N-Cavalry
          -550 SETI PROGRAM, Mobile Warfare, S34, di Engineers
          -525 Hides, Robotics, S35, sold Sewer System, di N-Cavalry
          -500 Manufacturing Plant, Atomic Theory, sold Aqueduct, di N-Riflemen
          -475 Hides, Recycling, di N-Riflemen
          -450 Hides, Nuclear Fission, di N-Riflemen
          -425 Hides, Nuclear Power, di N-Riflemen
          -400 Hides, The Laser, di N-Riflemen
          -375 Hides, Communism, di N-Riflemen, traded for Polytheism(Z), 8 techs->Z, 10 techs->V,Az,Am,C,M, Maps, 200<-Az
          -350 Hides, Guerilla Warfare, di N-Riflemen, Aztecs: PYRAMIDS
          -325 Hides, Labor Union, di N-Cavalry
          -300 Hides, Amphibious Warfare, di N-Cavalry
          -275 Hides, Espionage
          -250 Spy, Flight, Silver to Kaupang (d,605)
          -225 Spy, Genetic Engineering, Hides to Zimbabwe (376)
          -200 Radio, Hides to Zimbabwe (376)
          -175 Advanced Flight, Hides to Zimbabwe (376)
          -150 Rocketry, Hides to Zimbabwe (376), all techs->all, Maps, 150<-Az
          -125 Combined Arms, Hides to Zimbabwe (376)
          -100 Space Flight, Hides to Zimbabwe (385)
          -75 APOLLO PROGRAM ** no spacepart option **, Plastics, Hides to Zimbabwe (385)
          -50 Hides, Superconductor, Hides to Zimbabwe (385)
          -25 Hides, Environmentalism, di N-Cavalry, 2 Hides to Zimbabwe (2x385)
          1 Solar Plant, Fusion Power, 2 Hides to Zimbabwe (2x385)
          20 S#01, F#01, 2 Hides to Zimbabwe (2x385)
          40 S#02, Monotheism, 2 Hides to Zimbabwe (2x385)
          60 S#03, F#02, 2 Hides to Zimbabwe (2x385)
          80 S#04, F#03
          100 S#05
          120 S#06, Theology
          140 S#07
          160 S#08, F#04
          180 S#09
          200 S#10, F#05, 3 Hides to Zimbabwe (3x385)
          220 S#11, Fundamentalism
          240 S#12
          260 S#13, F#06
          280 S#14
          300 S#15, F#07, di N-Cavalry
          320 C#01, di N-Cavalry
          340 C#02, Stealth
          360 M#01
          380 M#02, F#08
          400 M#03, LAUNCH
          401 Silver, F#09
          403 F#10, di N-Cavalry
          404 HANGING GARDENS
          405 F#11
          407 F#12, di N-Cavalry
          408 ADAM SMITH'S TRADING CO.
          409 F#13, Silver to Kaupang (d,630)
          411 F#14, di N-Cavalry
          412 MICHELANGELO'S CHAPEL
          413 F#15
          415 F#16, di N-Cavalry
          416 J.S. BACH'S CATHEDRAL
          418 F#17
          419 di N-Cavalry, Mongols sneak attack, M-Armor kills N-Cavalry
          420 STATUE OF LIBERTY, Bribed M-Armor
          421 Silver, F#18, Bribed Barb Fanatics, Americans sneak-attack, they lose Marines
          422 Am-Howitzer, Br V-Howitzer
          424 F#19, di Fanatics, N-Cavalry, Zulus sneak-attack, they lose Armor and Marines
          425 UNITED NATIONS, Z-Howitzer, Peace(Am,M), Zulus refuse to talk, Americans steal Fusion Power, Barb mass
          426 3 Barb Artillery, 19 Barb units in one hit , Br Barb Fanatic, remaining barbs run the other way
          427 F#20, Silver to Kaupang (d,647)
          428 EIFFEL TOWER
          429 F#21
          431 GREAT LIBRARY, di N-Cavalry
          432 F#22
          433 ORACLE
          434 di Fanatics, 2 N-Cavalry
          435 LIGHTHOUSE, F#23, Peace(Z)
          436 ALPHA CENTAURI

          Score: 692 (89%)

          ------------------
          If you have no feet, don't walk on fire
          [This message has been edited by Ribannah (edited February 08, 2001).]
          A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
          Project Lead of Might and Magic Tribute

          Comment


          • #6
            hmmm, maybe i'll try this one out, but i'm only going to do a summary log

            Comment


            • #7
              I'm no OCC Vet, (just one previous game) but this map caught my attention!

              For the OCC purist, I guess the problem with this game is one of sheer luck. The last one to Invention has a great chance to win! I won't start making excuses that the Leo's tech rolled out so soon (I think it was possible to catch another 21 advances), so long as you lot don't laugh too loudly at the log.

              Questions about the Hanging Gardens and Recycling Centre will be explained … in my memoirs.

              Thank you to Paul and Solo for providing a very enjoyable game.


              Deity/2.42

              Arrival 936AD

              Colossus-2950BC
              Hanging Gardens -2600BC
              Copernicus-1700BC
              Shakespeare's Theatre-1650BC
              Sanitation-1500BC
              Isaac Newton-1200BC
              Leonard's Workshop-1050BC
              Darwin's Voyage-375BC
              Refrigeration-275BC
              Apollo-500AD

              Republic-3050BC
              Democracy-1850BC

              Trade routes: 2150BC, 2000BC, 1800BC

              Rome built on grassland river with 2 Gold, Silk and Whale.

              BC YEARS

              3950 Chariot
              3900 Chariot
              3850 Masonry
              3800 Archer
              3750 Horse x 2
              3700 Horse/Archer
              3650 Horse x 2 /50g/Warrior Code/HBR
              3600 Archer x 2 /50g/Horse
              3550 Archer/Pottery
              3500 Horse/25g
              3450 The Wheel/Archer x 3 /Alphabet/Horse
              3400 50g x 3 /Archer x 2 /Chariot x 2/Bronze/100g
              3350 Peace with Carts/ CB/ Currency/50g/Archer x 2/Chariot
              3300 Chariot/Iron Working/Writing/Horse x 2/CoL
              3250 Chariot/Legion/Horse x 3/Trade/50g/25g
              3200 Legion x 2 /50g/Horse/Construction/Bridge Building/Engineering
              3150 Legion/Literacy/Chariot/25g x 2/Horse x 2/Legion x 5/50g x 2/The Republic/Polytheism
              3100 Legion x 2/Banking/Monarchy/Mathematics/Feudalism/Elephant x 5 /50g x 2 Chariot/Invention Ahhggggg!/100g/Peace & Alliance with Americans. Give them Literacy/25g Peace with Mongols
              3050 Govt = REPUBLIC / Elephant x 2/Horse x 2/Legion x 4/25g x 3/50g x 2/ROME FOUNDED
              3000 Researching Democracy/(Discoveries 175 turns) 25g/ Peace with Aztecs swap for Mysticism! Have decided to stop opening huts this turn. Going to "b" the other settler into Rome and hope I get a nomad.
              2950 COLOSSUS - 50g x 7 /25g x 6 /Horse x 3/Barb/More Barbs and more! And a 4th lot!
              Legion x 2/Chariot
              2900 Temple - 25g x 3/50g x 5; NOMAD near S. Polar Icecap! Barb/ Legion
              2850 Library - 50g x 5/Horse/100g/Barb/Chariot/Elephant x 2/25g/Barb/Legion x 2 /Contact with Zulus peace
              2800 Dye Caravan/50g x 3/Barb/Elephant/25g/
              2750 Hides Caravan - 25g X 2 /Barb and again and more/50g x 5/Chariot/Elephant
              2700 Hides caravan/50g x 3/Elephant x 2/Barb and again/Horse/25g
              2650 Food Caravan - Disband some troops for the HG!/100g/Elephant/50g x 6 /Barb x 2/25g/
              2600 HANGING GARDENS - 50g x 3 /Horse/Barb x 3
              2550 size 4 - Market Place - The process of giving away science to the AI is harder than I imagined - they often say goodbye after the first gift!/ Barb x 3 /50g x 6/Chariot/25g x 3/Legion x 2
              2500 Size 5 - Colosseum - 50g x 5/Elephant/Chariot/Legion/Barb x 2/100g
              2450 Size 6 - Caravan 25g x 2 /50g x 2/Barb x 2/Legion
              2400 Size 7 - Aqueduct - 50g x 4/100g/
              2350 Size 8 - Bank - 50g x 5/100g/Barb x 2
              2300 Settler - 50g x 2/100g/Barb
              2250 Size 9 - Caravan - Vikings destroyed by Carts/ Legion/50g x 3
              2200 Size 10 - Caravan / 50g x 3 / Elephant x 2/Barb x 2 /100g
              2150 Size 11 - Caravan /50g Gift of 50g from Americans/25g x 2/Hides to Washington 270
              2100 Size 12 - Democracy researched - 50g x 3 /Barb/25g
              2050 Caravan - 50g/25g x 3/Legion
              2000 Caravan - Hides to Teotihuacan 294/ Elephant/ Peace with Germans
              1950 Caravan - At last Map Making from Germans - Swap maps with Germans!
              Maps from Zulus: Aztecs: Americans: Carts: Mongols/Barb/50g
              (From here onwards frequent map trading and tech gifts)
              1900 Caravan - 100g
              1850 Government becomes Democracy/50g
              1800 Astronomy; Dye to Tenochtitlan 294g ; Hides to Teotihuacan 290g
              1700 COPERNICUS Philosophy giving Medicine/ 50g American gift of 50g: Sell Colosseum
              1650 SHAKESPEARE'S THEATRE: Sell Temple
              1600 Caravan
              1550 Caravan
              1500 Sanitation - Caravan
              1450 Sewer System - Now celebrating; Gold to Tenochtitlan 169g
              1400 Size 13 - Caravan; Hides to Teotihuacan 320g
              1350 Size 14 - Caravan - Research University; Hides to Caralis 390g
              1300 Size 15 - University;
              1250 Size 16 - Caravan theory of Gravity: 100g from Americans;
              1200 Size 17 - ISAAC NEWTON
              1150 Size 18 - Caravan - Gunpowder; Hides to Tenochtitlan 394g: Hides to Teotihuacan 197g
              1100 Size 19 - Chemistry - Food Caravan; Seafaring from Aztecs;
              Hides to Teotihuacan 208g x 2
              1050 Size 20 - LEONARDO'S WORKSHOP
              1000 Explosives - Still 20 Food shortage. Hides to Teotihuacan 200g ; 50g from Americans;
              0975 Size 21 - Caravan
              0950 Economics - Caravan; Hides to Teotihuacan 222g
              0925 Caravan - Hides to Teotihuacan 222g
              0900 Monotheism - Stock Exchange; Dye to Washington 386g
              0875 Caravan
              0850 Metallurgy - Caravan
              0825 Caravan - Hides to New York 232; Hides to Tlatelolco 458g
              0800 Caravan - Conscription
              0775 Caravan
              0750 Caravan - Navigation
              0725 Caravan
              0700 Caravan - Chivalry; Physics from Aztecs; Hides to Washington 197g
              0675 Size 22 - Caravan; Hides to Washington 197g; Hides to Tlatelolco 458g
              0650 Size 23 - Caravan; Leadership; Hides to Washington 197g
              0625 Size 24 - Caravan; Hides to Washington 197g
              0600 Size 25 - Caravan; Magnetism;
              0575 WLTPD ceases; Caravan; Hides to Washington 203g
              0550 Caravan - Magnetism; Hides to Karakorum: Hides to Washington 205g
              0525 Caravan - Steam Engine
              0500 Caravan - Electricity; Hides to Washington 205g
              0475 Caravan - Hides to Washington 205g
              0450 Size 26 - Caravan - Tactics; Hides to Washington 207g
              0425 Caravan - Hides to Washington 208g
              0400 Caravan - Railroad
              0375 DARWIN'S VOYAGE - Industrialisation & Communism
              0350 Caravan
              0325 Freight - The Corporation
              0300 Freight; 200g from Americans
              0275 Freight - Refrigeration; Freight to Teotihuacan 250g x2 ; Hides to Utica 290g x 2
              0250 Supermarket - Electronics
              0225 Freight - Dye to Carthage 566g
              0200 Freight - Steel; Hides to Texcoco 486g ; Hides to Tenochtitlan 255; Hides to Utica 290g
              0175 Freight - Machine Tools; Hides to Utica 290g; Hides to Karakorum 294 x 2
              0150 Freight - Refining; Silk to Tenochtitlan 764g; Wine to New York 577g
              0125 Engineer - Combustion
              0100 Freight
              0075 Freight - Automobile; 300g from Americans
              0050 Superhighways
              0025 Freight - Mass Production

              AD YEARS

              0001 Mass Transit
              0020 Freight - Miniaturisation
              0040 Freight
              0060 Freight - Mobile Warfare; old to Teotihuacan 517g;
              0080 Freight - Computers from Aztecs
              0100 Research Lab
              0120 Freight - Atomic Theory
              0140 Factory; 250g from Americans
              0160 Hydro Plant - Nuclear Fission
              0180 Freight - Nuclear Power; Wine to Leptis Parva 1260
              0200 Freight - Robotics
              0220 Recycling Centre; Gold to Teotihuacan 412g
              0240 - Manufacturing Plant; Flight
              0260 Freight
              0280 Freight - The Laser
              0300 Freight
              0320 Freight - Radio
              0340 Freight
              0360 Freight - Advanced Flight
              0380 Freight
              0400 Freight - Rocketry; Wine to Leptis Parva 682
              0420 Freight - 450 from Americans
              0440 Freight - Espionage
              0460 Freight
              0480 Freight - Space Flight
              0500 APOLLO
              0520 SS#1 - Plastics - Sell Sewer System
              0540 SS#2 - Sell Aqueduct
              0560 SS#3 - Superconductor
              0580 SS#4
              0600 SS#5 - Combined Arms
              0620 SS#6
              0640 SS#7 - Fusion Power
              0660 SS#8
              0680 SS#9 - Stealth
              0700 SS#10
              0720 SS#11 - Guerrilla Warfare
              0740 SS#12
              0760 SS#13 - Labour Union
              0780 SS#14
              0800 SS#15 - Environmentalism
              0820 Component #1
              0840 Component #2 - Genetic Engineering
              0860 Module #1
              0880 Module #2
              0900 Module #3 LAUNCH - Fundamentalism

              War with Carts and Zulus - turned Fundy built loads of spies, stealth fighters, city walls etc.

              During the 36 years after launch both the Aztecs and later the Zulus had attempts at building spaceships. Perhaps I had given a tad too much science away! The Aztecs started building an amazing number of structurals in record time, so an army of spies was sent in to do a little sabotaging. I noticed how easy it was to destroy their spaceship production - spy casualty rates were very low. I will let the espionage testers know this on the relevant thread.

              ---------------

              SG(2)
              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit

              Comment


              • #8
                quote:

                <font size=1>Originally posted by Scouse Gits on 02-08-2001 08:08 PM</font>
                For the OCC purist, I guess the problem with this game is one of sheer luck. The last one to Invention has a great chance to win! I won't start making excuses that the Leo's tech rolled out so soon (I think it was possible to catch another 21 advances), so long as you lot don't laugh too loudly at the log.


                Maybe we can play this map again with the huts removed. Paul, could you make such a scenario for us?

                Edit: same suggestion for OCC#22, that could keep us going for a few fortnights

                ------------------
                If you have no feet, don't walk on fire
                [This message has been edited by Ribannah (edited February 09, 2001).]
                A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                Project Lead of Might and Magic Tribute

                Comment


                • #9
                  Scouse Gits

                  Invention seldom comes earlier than it did for you! Just helps to prove my point that this game was not that suitable for pure comparison play, but it was worth doing for the pure fun of it.

                  No laughs from me, either about your log. The integrity of your play, and your landing prior to 1000 with such an unlucky start was most impressive. I also learned something new by studying your log: how to trigger wandering nomads. They are my favorite hut result. Thanks for that tip.

                  Ribannah

                  Super idea to remove the huts and replay on this map, though I can't see how to do it with the map editor. My knowledge of setting up games/scenarios is very limited, as you are already aware. Paul must know a way of doing this.

                  I am working on a new map which will only have one hut, available right at the start. Each player gets to reset until he or she gets the result desired, but after that no freebies. The available city sites will be limited, and not so favorable for trade. It will also contain a few surprises. I hope to have it ready for a future OCC game, because I think it will be a better test of player skills and knowledge.

                  Comment


                  • #10
                    Solo

                    From my hut testing I think you may be able to have more than one NON settler - but on different continents. The only time when they will appear from grassland/plains squares is when the surrounding terrain is poor for food. (The game considers an Advanced Tribe would not be viable) Near or on the polar regions is the best place to find them - though they can pop out from woods, swamp or jungle.

                    The above is only a guide - more testing to come!

                    __________

                    SG(2)
                    "Our words are backed by empty wine bottles! - SG(2)
                    "One of our Scouse Gits is missing." - -Jrabbit

                    Comment


                    • #11
                      3950 BC Hut: Horsebackriding
                      3900 BC Hut: Archer
                      3850 BC Hut: Archer
                      3750 BC Hut: 50 gold
                      3650 BC Hut: Archer
                      3600 BC Hut: Archer
                      3550 BC Hut: Archer
                      3500 BC Hut: Horsemen
                      3450 BC Huts: Wheel, Horsemen, 2 Archers
                      3400 BC Hut: 50 gold
                      3350 BC Huts: Archer, Masonry, 2 Horsemen, 50 gold
                      3300 BC Hut: Archer
                      Vikings: trade Ceremonial Burial; peace
                      3250 BC Huts: Polytheism, 3 Archers
                      3200 BC Huts: Elephant, 2 Archers, 3 Horsemen, Warrior Code
                      3150 BC Americans: trade Alphabet; alliance; gift 50 gold
                      Huts: Writing, Archer, 3 Chariots, 2 Elephants
                      3100 BC Huts: 2 Elephants, Archer
                      3050 BC Huts: Bronze Working, 3 Elephants, 3x50 gold, Archer, Iron Working, 4 Legions, Pottery
                      Vikings: alliance
                      Rome
                      3000 BC Huts: 8 barbarians, 3x50 gold, 25 gold, Code of Laws, 100 gold, 2 Legions
                      2950 BC Library
                      Huts: Literacy, 4 barbarians, Currency, Mathematics, Elephant, 2x50 gold
                      Aztecs: peace
                      Carthaginians: peace
                      2900 BC Hut: 2x50 gold, 2 Legions, 2 Elephants, 100 gold, Map Making, Monarchy, 25 gold
                      Carthaginians: share maps
                      2850 BC Marketplace
                      Gov: Monarchy
                      Huts: 3 barbarians, 50 gold, Feudalism, 2 Legions, 100 gold, 25 gold, Republic, Chariot
                      2800 BC Huts: barbarians, Legion, 2x25 gold, 3x50 gold, Seafaring, Mysticism
                      Zulus: peace; share maps
                      Vikings: share maps
                      2750 BC Colossus
                      Huts: 2 Legions, Chivalry, 2 Knights, 2 barbarians, 50 gold, Astronomy, 25 gold
                      2700 BC Huts: 2 barbarians, 3x50 gold, Construction, Engineering, Bridge Building, 2x25 gold, Navigation
                      Mongols: peace; share maps
                      2650 BC Granary
                      Gov: Republic
                      Huts: 50 gold, 3 barbarians, Legion, 2 Knights, Philosophy, Trade
                      2600 BC Temple
                      Huts: 2 Legions, University, 2x50 gold, 3 barbarians, Physics
                      2550 BC Build Dye Caravan
                      Medicine
                      Huts: 2 barbarians, Monotheism, 3x25 gold, 3 Crusaders, 2x50 gold, 100 gold, Legion, Invention
                      2500 BC Build Gems Caravan
                      Huts: 25 gold, 3 barbarians, 50 gold, 2 Legions
                      2450 BC Build Gold Caravan
                      Huts: 4x50 gold, 2 Crusaders, 2 barbarians
                      Americans: gift 25 gold
                      2400 BC Start WLTCD, size 3
                      Sell Granary
                      Huts: 2 Legions, 25 gold, 2x50 gold, barbarians
                      2350 BC Huts: 3 barbarians, 25 gold, 50 gold, Legion
                      Sell Temple
                      2300 BC Shakespeare's Theatre
                      Huts: barbarians, 2 Crusaders, Legion
                      2250 BC Huts: 2 Legions, 50 gold, 4 barbarians
                      2200 BC Hut: 5x50 gold, 5 barbarians
                      2150 BC Aqueduct
                      Huts: 25 gold, 3x50 gold, 100 gold, 2 Legions, barbarians
                      2100 BC Huts: 2 barbarians
                      2050 BC University
                      Huts: Legion, 25 gold, 100 gold
                      2000 BC Settler
                      Huts: 2 barbarians, 25 gold, 3x50 gold
                      Americans: gift 25 gold
                      1950 BC Build Silver Caravan
                      Huts: 2 barbarians, 2x100 gold, Crusader, 2x25 gold
                      1900 BC Settler
                      Huts: 2 barbarians, Crusader, 3x25 gold, Legion, 50 gold
                      1850 BC Huts: 2 barbarians, 2 Crusaders
                      1800 BC Settler
                      Gems to New York (not demanded): 134 gold
                      Huts: 3x50 gold, 25 gold, barbarians
                      1750 BC Sanitation
                      Huts: 4x50 gold, 4 barbarians
                      Dye to Teotihuacan (demanded): 268 gold
                      Gold to New York (not demanded): 134 gold
                      Americans: gift 25 gold
                      1700 BC Sewer System
                      Huts: Crusader, 3 barbarians
                      1650 BC Huts: 50 gold, 2 Crusaders, Legion
                      1600 BC Copernicus' Observatory
                      Huts: 2x50 gold
                      1550 BC Theory of Gravity
                      Huts: Crusader, 50 gold
                      Vikings: gift 50 gold
                      1350 BC Banking
                      Americans: gift 150 gold
                      1300 BC Isaac Newton's College
                      1250 BC Build Spice Caravan
                      Democracy, change gov
                      1200 BC Bank
                      Americans: gift 50 gold
                      1150 BC Gunpowder
                      Vikings: gift 50 gold
                      1050 BC Magnetism
                      Silver to Caralis (demanded): 545 gold
                      End WLTPD, size 24
                      1000 BC Chemistry
                      Vikings: cancel alliance
                      Americans: gift 50 gold
                      950 BC Leonardo's Workshop
                      Explosives
                      900 BC Metallurgy
                      875 BC Americans: gift 50 gold
                      850 BC Economics
                      825 BC Stock Exchange
                      800 BC Electricity
                      Spice to new York (demanded): 684 gold
                      775 BC Build Gems Caravan
                      Steam Engine
                      750 BC Build Silver Caravan
                      725 BC Refrigeration
                      700 BC Supermarket
                      Start WLTPD, size 24
                      675 BC Railroad
                      625 BC Conscription
                      575 BC Industrialization
                      550 BC End WLTPD, size 29
                      Sell Sewer System
                      525 BC Corporation
                      Sell Aqueduct
                      Americans: gift 100 gold
                      475 BC Refining
                      Gems to Karakorum (demanded): 768 gold
                      450 BC Steel
                      425 BC Darwin's Voyage: Combustion, Electronics
                      Americans: trade Leadership
                      375 BC Gems Caravan
                      Automobile
                      350 BC Superhighways
                      Mass Production
                      325 BC Tactics
                      Americans: gift 250 gold
                      300 BC Machine Tools
                      275 BC Mobile Warfare
                      250 BC Americans: gift 100 gold
                      225 BC Miniaturization
                      200 BC Computers
                      175 BC Research Lab
                      Robotics
                      150 BC Factory
                      Flight
                      Silver to Caralis (demanded): 655 gold
                      125 BC Power Plant
                      Atomic Theory
                      Gems to Karakorum (demanded): 834 gold
                      100 BC Manufacturing Plant
                      Radio
                      Americans: gift 200 gold
                      50 BC Advanced Flight
                      1 AD Rocketry
                      Aztecs: trade Communism
                      20 AD United Nations
                      60 AD Apollo Program
                      80 AD Plastics
                      120 AD Recycling
                      160 AD Nuclear Fission
                      180 AD Famine, Engineer lost
                      200 AD Nuclear Power
                      Famine, population decrease
                      240 AD Famine, population decrease
                      260 AD Laser
                      280 AD Famine, population decrease
                      300 AD Famine, population decrease
                      320 AD Famine, population decrease
                      340 AD Superconductor
                      360 AD Famine, population decrease
                      400 AD Fusion Power
                      460 AD Labor Union
                      Launch 15-1-1-1-1-1
                      496 AD AC

                      Comment


                      • #12
                        What was happening to make famine?
                        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                        Comment


                        • #13
                          I had mined some grasslands to forests after I had celebrated to max size. So I was losing food and lost my engineers. After that pollution contributed to some more famine. I would have done something about it, but it wasn't really necessary because I was already building my spaceship.

                          Comment


                          • #14
                            Here's my log of the OCC fortnight #23. I know that my 1546 landing isn't very good, but it was my first OCC fortnight game so I don't have to be ashamed.
                            (I have played a few OCC games before.)

                            I think one of the reasons for my late AC landing was unluck (early Invention, followed by little "hut techs", no Monarchy or Republic from huts).
                            But what else did I do wrong? Perhaps one of you OCC-experts could give me some advice for my next OCC game?

                            My log:

                            Alpha Centauri: 1546 AD

                            Colossus: 3000 BC
                            Copernicus': 800 BC
                            Shakespeare's: 675 BC
                            Newton's College: 475 BC
                            Darwin's Voyage: 280 AD
                            Apollo Program: 1120 AD

                            Republic: 1250 BC
                            Democracy: 225 BC

                            Trade 1: 2200 BC
                            Trade 2: 2150 BC
                            Trade 3: 2100 BC

                            size 12: 525 BC
                            size 21: 125 BC

                            Trade: 3300 BC
                            Construction: 3300 BC
                            Sanitation: 450 BC
                            Refrigeration: 280 AD
                            Automobile: 560 AD
                            Computers: 920 AD
                            Space Flight: 1100 AD

                            3950 BC Archers (hut)
                            3900 BC Horsemen (hut)
                            3850 BC Horsemen (hut), Pottery (hut)
                            3800 BC Archers (hut), Horseback Riding (hut)
                            3750 BC Chariot (hut), 50 gold (hut)
                            3700 BC Archers (hut), Masonry (hut)
                            3650 BC 3 Archers (huts), 2 Horsemen (huts)
                            3600 BC 2 Archers (huts), 2 Chariot (huts), 2 Horsemen (huts), 150 gold (huts)
                            3550 BC 3 Archers (huts), 3 Horsemen (huts)
                            3500 BC 4 Archers (huts), 1 Horsemen (hut), 150 gold (huts)
                            Meet Americans, Peace, Trade Alphabet
                            3450 BC Meet Zulu, Peace
                            1 Archers (hut), 2 Chariot (huts), 1 Horsemen (hut), 175 gold (huts), Map Making (hut), Seafaring (hut)
                            3400 BC 3 Archers (huts), 1 Chariot (hut), 2 Horsemen (huts), 100 gold (huts), Ceremonial Burial (hut), Mathematics (hut), Warrior Code (hut)
                            3350 BC 4 Archers (huts), 3 Chariot (huts), 2 Horsemen (huts), 200 gold (huts), Bronze Working (hut), The Wheel (hut)
                            3300 BC 8 Archers (huts), 1 Chariot (hut), 5 Horsemen (huts), 150 gold (huts), Code of Laws (hut), Construction (hut), Literacy (hut), Trade (hut), Writing (hut)
                            3250 BC 5 Archers (huts), 2 Chariot (huts), 2 Elephants (huts), 7 Horsemen (huts), 400 gold (huts), Engineering (hut), Invention (hut), Polytheism (hut)
                            Americans: Alliance
                            3200 BC 2 Archers (huts), 2 Elephants (huts), 1 Horsemen (hut), 400 gold (huts)
                            Meet Carthagians, Peace, share maps
                            3150 BC 5 Archers (huts), 1 Chariot (hut), 1 Elephants (hut), 1 Horsemen (hut), 200 gold (huts)
                            Meet Vikings, Peace, share maps
                            3100 BC 3 Archers (huts), 1 Chariot (hut), 8 Elephants (huts), 1 Horsemen (hut), 400 gold (huts)
                            Founded Rome
                            3050 BC 5 Archers (huts), 2 Horsemen (huts), 375 gold (huts), 5 Barbarian Horsemen (huts)
                            Meet Aztecs, Peace, share maps
                            3000 BC Colossus
                            Archers (hut), 200 gold (huts), 5 Barbarian Horsemen (huts)
                            2950 BC 225 gold (huts), 5 Barbarian Horsemen (huts)
                            2900 BC Archers (hut), Elephant (hut), Horsemen (hut), 175 gold (huts), 2 Barbarian Horsemen (huts)
                            2850 BC Archers (hut), Horsemen (hut), 275 gold (huts), 1 Barbarian Horsemen (hut)
                            2800 BC Library
                            Archers (hut), Chariot (hut), Elephant (hut), 300 gold (huts), 1 Barbarian Horsemen (hut)
                            Meet Mongols, Peace, share maps, Americans: gift 25 gold
                            2750 BC Marketplace
                            Archers (hut), 350 gold (huts), 3 Barbarian Horsemen (huts)
                            2700 BC 175 gold (huts)
                            2650 BC 2 Archers (huts), 3 Horsemen (huts), 375 gold (huts), 4 Barbarian Horsemen (huts)
                            2600 BC Granary
                            3 Archers (huts), 100 gold (huts), 3 Barbarian Horsemen (huts)
                            2550 BC Americans: gift 25 gold
                            2500 BC Horsemen (hut), 250 gold (huts), 2 Barbarian Horsemen (huts)
                            2450 BC 25 gold (hut)
                            2400 BC 50 gold (hut), 2 Barbarian Horsemen (huts)
                            2350 BC 25 gold (hut), 1 Barbarian Horsemen (hut)
                            Mongols: tribute 25 gold
                            2300 BC Aztecs: tribute 50 gold, Mongols: tribute 25 gold
                            2250 BC Zulus: tribute 25 gold, Aztecs: tribute 50 gold
                            2200 BC Dye Caravan (Boston) 40 gold
                            Horsemen (hut)
                            2150 BC Start WLTDD
                            Gold Caravan (Trondheim) 53 gold
                            Mongols: tribute 25 gold
                            2100 BC Gems Caravan (Tenochtitlan) 63 gold
                            1950 BC Zulus: tribute 25 gold, Carthaginians: tribute 50 gold
                            1900 BC Carthaginians: tribute 50 gold
                            1850 BC Carthaginians: tribute 25 gold
                            1800 BC Zulus: War (Tribute), Vikings: tribute 25 gold, Americans: share maps
                            1750 BC 50 gold (hut)
                            Amerians: gift 50 gold
                            1700 BC Amerians: gift 25 gold
                            1650 BC Carthaginians: tribute 25 gold
                            1550 BC Mongols sneak attack, Amerians: gift 25 gold
                            1500 BC Zulus: Peace, Mongols: Peace
                            1450 BC Republic
                            1400 BC Aztecs: tribute 50 gold
                            1350 BC Aztecs: tribute 25 gold
                            1300 BC Aztecs: tribute 50 gold
                            1250 BC Government: Republic
                            1200 BC End WLTDD, size 7, Colosseum
                            1100 BC Hides Caravan (Carthage) 202 gold
                            1050 BC Hides Caravan (Karakorum) 102 gold
                            1000 BC Mysticism
                            Americans: gift 50 gold
                            975 BC Aqueduct
                            Americans: gift 25 gold
                            950 BC Americans: gift 25 gold
                            925 BC Americans: gift 25 gold
                            875 BC Hides Caravan (Washington) 102 gold
                            Americans: gift 25 gold
                            850 BC Hides Caravan (Washington) 102 gold
                            825 BC Philosophy, Astronomy
                            Americans: gift 25 gold
                            800 BC Copernicus' Observatory
                            750 BC Hides Caravan (Utica) 113 gold
                            700 BC Medicine
                            Sold Temple
                            Establish Embassy with Aztecs, Aztecs: Alliance (Americans: Peace)
                            675 BC Shakespeare's Theatre
                            Sold Colosseum
                            650 BC Hides Caravan (Washington) 115 gold
                            575 BC University
                            Gold Caravan (Washington) 121 gold
                            Zulus: share maps
                            550 BC University
                            525 BC size 12
                            Sold Granary
                            Carthaginians: Alliance (Vikings: war), gift 125 gold
                            500 BC Theory of Gravity
                            Vikings: Peace, Aztecs: gift 100 gold
                            475 BC Isaac Newton's College
                            Dye Caravan (Atlanta) 230 gold
                            Aztecs: gift 100 gold
                            450 BC Sanitation
                            Aztecs: gift 25 gold
                            425 BC Sewer System, Start WLTCD
                            Aztecs: gift 25 gold
                            400 BC Settlers
                            375 BC Banking, Settlers
                            Aztecs: gift 25 gold
                            350 BC Bank
                            325 BC Aztecs: gift 25 gold, Carthaginians: gift 125 gold
                            300 BC Economics
                            Carthaginians: gift 75 gold
                            275 BC Stock Exchange
                            Aztecs: gift 50 gold, Carthaginians: gift 50 gold
                            250 BC size 18, Democracy
                            Zulus: tribute 100 gold, Vikings: tribute 125 gold, Americans: tribute 350 gold, Carthaginians: gift 25 gold, Mongols: tribute 600 gold
                            225 BC End WLTCD, size 18, Government: Democracy
                            Carthaginians: gift 25 gold
                            200 BC Start WLTPD
                            175 BC Iron Working
                            Aztecs: gift 50 gold, Carthaginians: gift 50 gold
                            150 BC Carthaginians: gift 25 gold
                            125 BC Bridge Building
                            Carthaginians: gift 50 gold
                            100 BC Carthaginians: gift 50 gold
                            75 BC Gunpowder
                            Aztecs: gift 50 gold
                            50 BC Aztecs: gift 50 gold
                            25 BC Chemistry
                            1 AD Carthaginians: gift 50 gold
                            20 AD Explosives
                            Aztecs: gift 50 gold
                            40 AD End WLTPD, size 27
                            Carthaginians: gift 50 gold
                            60 AD Metallurgy
                            80 AD Aztecs: gift 50 gold, Carthaginians: gift 50 gold
                            100 AD Navigation
                            120 AD Carthaginians: gift 50 gold
                            Gems Caravan (Nishapur) 220 gold
                            140 AD Physics
                            Aztecs: gift 50 gold, Carthaginians: gift 50 gold
                            160 AD Engineers
                            Carthaginians: gift 50 gold
                            180 AD Magnetism, Engineers
                            200 AD Engineers
                            Aztecs: gift 50 gold, Carthaginians: gift 50 gold
                            220 AD Steam Engine
                            Carthaginians: gift 50 gold
                            260 AD Railroad
                            Aztecs: gift Monarchy, Carthaginians: gift 50 gold
                            280 AD Darwin's Voyage, Electricity, Refrigeration
                            Carthaginians: gift 50 gold
                            300 AD Feudalism, Supermarket
                            Aztecs: gift 100 gold
                            Carthaginians: gift 50 gold
                            320 AD Engineers
                            Carthaginians: gift 50 gold
                            340 AD Industialization, Engineers
                            360 AD Start WLTPD
                            Carthaginians: gift 50 gold
                            380 AD Aztecs: gift 50 gold, Carthaginians: gift 50 gold
                            400 AD The Corporation
                            Carthaginians: gift 50 gold
                            420 AD Aztecs: gift 50 gold, Carthaginians: gift 50 gold
                            440 AD Refining
                            Carthaginians: cancel Alliance: Peace
                            460 AD Aztecs: gift 50 gold
                            480 AD Steel
                            500 AD Aztecs: gift 50 gold
                            520 AD Combustion
                            560 AD Automobile
                            Aztecs: gift 50 gold
                            580 AD Superhighways
                            600 AD Electronics
                            Aztecs: gift 50 gold
                            Silver Freight (Karakorum) 439 gold
                            620 AD Chivalry
                            640 AD Aztecs: gift 50 gold
                            660 AD Leadership
                            680 AD Sold Sewer System
                            Trade Conscription
                            700 AD End WLTPD, size 36, Mass Production
                            Gems Caravan (Washington) 900 gold
                            Sold Aqueduct
                            720 AD Tactics, Pollution near Rome
                            Aztecs: gift 50 gold
                            740 AD Mass Transit
                            760 AD Atomic Theory
                            800 AD Machine Tools
                            Aztecs: cancel Alliance: Peace
                            840 AD Flight
                            880 AD Miniaturization
                            920 AD Computers
                            Silver Freight (Kaupang) 470 gold
                            940 AD Radio, Research Lab
                            980 AD Advanced Flight
                            1020 AD Rocketry
                            1060 AD Mobile Warfare
                            1100 AD Space Flight
                            1120 AD Apollo Program
                            1140 to 1510 AD build 15 SS Structurals, 2 SS Components, 3 SS Modules
                            1140 AD Plastics
                            1180 AD Recycling
                            1220 AD Nuclear Fission
                            1260 AD Nuclear Power
                            1300 AD The Laser
                            1340 AD Robotics
                            1380 AD Superconductor
                            1420 AD Fusion Power
                            1510 AD Launch Spaceship (15-1-1-1-1-1), flight time 36 years
                            1511 AD City Walls
                            after 1512 build several Alpine Troops
                            1546 AD Arrival on Alpha Centauri

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                            • #15
                              You allready got the main thing in this one.Getting "lucky" or "unlucky" with Invention.

                              Seems like keeping an Invention pre-req in the "joker" tech slot is the key.
                              The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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