I've just noticed that I never pay any attention to them.
And now I know that I'm wrong in doing so, so could someone, please, tell me how does the Hit Points number and the Firepower number get into the equations?
What are their effects?
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"But as time goes on, they, as all men, will find that independence was not made for man - that it is an unnatural state - will do for a while, but will not carry us on safely to the end..." Aldous Huxley in "Brave New World"
<font size=1 face=Arial color=444444>[This message has been edited by Taurus (edited April 15, 2001).]</font>
And now I know that I'm wrong in doing so, so could someone, please, tell me how does the Hit Points number and the Firepower number get into the equations?
What are their effects?
------------------
"But as time goes on, they, as all men, will find that independence was not made for man - that it is an unnatural state - will do for a while, but will not carry us on safely to the end..." Aldous Huxley in "Brave New World"
<font size=1 face=Arial color=444444>[This message has been edited by Taurus (edited April 15, 2001).]</font>
This is wrong.
. If my modified attack strength is lower, I will lose units in proportion to the the ratio of the strengths. For example, I have a huge stack of veteran elephants on ships. They find an enemy city on a river. I assume the city is defended by three veteran phalanxes, with a unmodified defense strength of 6.75 ( 2 def * 1.5 vet bonus * 1.5 river bonus * 1.5 fortified bonus). Since my elephants attack at 6, the modified defense strength is 7.5. So I expect to lose three elephants (each of whom will do 6 damage, lowering the phalanxes' effective strength to 1.5), and have three elephants take 25% damage (from the hitpoints left after killing the first round of elephants). This disregards the 1/8 defender advantage (the odds are really 5.875 to 7.625), and also disregards the luck factor. But it's a good rule of thumb for estimating results.
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