I just missed landing on the early side of 1000 AD, trying it this time without the very lucky start and some of the sleaze featured in the 776 landing game. I got Space Flight by 960 AD, and got a minimum ship launched in 1020, arriving on Alpha Centauri in 1056 AD.
After the 776 landing game, I’ve read and fully agree with several of the comments made about it that I have noticed in this forum, namely:
1) Caravan re-homing through the Super Science City (SSC) is against the game rules and is just too powerful a tactic, giving a huge boost to the amount of gold (and beakers) received for delivered commodities.
So I did not use caravan re-homing at all in this game. In addition, I did not use food caravans to add citizens to my SSC, which many consider another questionable tactic.
2) The 776 game was a second try using a very lucky start. Replaying a game confers a considerable advantage of knowing the map, especially when the one used was just about ideal for shooting records.
This game was a first try with an unknown map.
3) The 776 game started with 6 free techs, another considerable edge that reduced beaker costs substantially and led to Monarchy almost immediately.
This game started with only 2 free techs, Alphabet and Ceremonial Burial. Monarchy was early, but was still 2 research steps away instead of one.
4) The 776 game had many quickly accessible huts, which were hunted aggressively, yielding about 10 free techs and other considerable advantages.
Huts were less of a factor in this game, since only about 10 were tipped. Only one free tech came out of a hut.
5) In the 776 game, I got 2 very early advanced tribes as my 3rd and 4th cities, another huge advantage. To go from 2 to 4 cities so early, without having to build settlers to found them is a big and lucky boost.
There were two in this game also, but they came later, one as my 4th city in a very mediocre location without any specials, and the other as my 8th city in a poor location, which I had to get rid of by rushing a settler.
One thing this game did have going for it though, was an excellent SSC site, having 1 wine, 1 silk and 2 wheat and no unfavorable terrain. It only lacked rivers and gold specials.
6) In the 776 game, overall luck was so much of factor that I felt more like a stunned lottery winner.
I hope this game was a more of a test of playing skill.
(I will post a detailed log of this game tomorrow after it has been typed up.)
After the 776 landing game, I’ve read and fully agree with several of the comments made about it that I have noticed in this forum, namely:
1) Caravan re-homing through the Super Science City (SSC) is against the game rules and is just too powerful a tactic, giving a huge boost to the amount of gold (and beakers) received for delivered commodities.
So I did not use caravan re-homing at all in this game. In addition, I did not use food caravans to add citizens to my SSC, which many consider another questionable tactic.
2) The 776 game was a second try using a very lucky start. Replaying a game confers a considerable advantage of knowing the map, especially when the one used was just about ideal for shooting records.
This game was a first try with an unknown map.
3) The 776 game started with 6 free techs, another considerable edge that reduced beaker costs substantially and led to Monarchy almost immediately.
This game started with only 2 free techs, Alphabet and Ceremonial Burial. Monarchy was early, but was still 2 research steps away instead of one.
4) The 776 game had many quickly accessible huts, which were hunted aggressively, yielding about 10 free techs and other considerable advantages.
Huts were less of a factor in this game, since only about 10 were tipped. Only one free tech came out of a hut.
5) In the 776 game, I got 2 very early advanced tribes as my 3rd and 4th cities, another huge advantage. To go from 2 to 4 cities so early, without having to build settlers to found them is a big and lucky boost.
There were two in this game also, but they came later, one as my 4th city in a very mediocre location without any specials, and the other as my 8th city in a poor location, which I had to get rid of by rushing a settler.
One thing this game did have going for it though, was an excellent SSC site, having 1 wine, 1 silk and 2 wheat and no unfavorable terrain. It only lacked rivers and gold specials.
6) In the 776 game, overall luck was so much of factor that I felt more like a stunned lottery winner.
I hope this game was a more of a test of playing skill.
(I will post a detailed log of this game tomorrow after it has been typed up.)
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