Until recently I never thought building a spaceship in one turn was possible without buying most of the parts. This is because most of my cities don't have 80+ production to take care of the structurals or other parts which are even more shields.
In a lot of the logs i have read the people playing completed thier spaceships in one turn. It seems to be common knowlege how to do this but as i didn't know and haven't yet seen a string on this i figured I would write about it.
The trick as I see it is to build lots of food caravans b4 you get your techs for all your space ship parts and place a few in each city depending on their production. If the city has 80+ producion you won't need one if it is building structurals but for components and modules you will likely need a couple no matter which city is building them. I use food caravans because hopefully you already have 3 trade routes set up in each city and no supplied commodity left to build. If you have a commodity left make another trade route with it.
The reason for caravans is that you can use all the shields you put into a caravan into a wonder. You can switch between a wonder and a space ship part without losing any shields so as long as there is a wonder that hasn't been built you can use all the sheilds from a caravan towards a space ship part.
I don't tend to build oracle as i prefer JSB Cathedral. Luckily Theology is needed to build JSB and it cancels the effect of the Oracle. So if i get theology b4 the AI starts building the Oracle, which i usually can, they don't build it. This guarantees I will be able to use this strategy. However if they do build Oracle I focus on stopping the AI from building Manhatten if i can. I don't want them to build it anyways as i hate being nuked but this gives me more incentive.
Ok I'm rambling...
So as soon as i have all the advances needed to build my spaceship and enough food caravans to build my spaceship in one turn I build the Apollo program. I usually also have some extra food caravans to build AP in one turn too (another benefit of this method).
Anyways the reason I like to use this method is that the AI all seems to gang up on you once you have the Apollo Program and start building a space ship. This way I can basically avoid all the years of them ganging up on me while i build my spaceship and I get to AC sooner. Unfortunately once you launch they will still gang up on you regardless (or at least they do it to me)
Anyway that's my 2¢ Hope it helps. It has really improved my game.
In a lot of the logs i have read the people playing completed thier spaceships in one turn. It seems to be common knowlege how to do this but as i didn't know and haven't yet seen a string on this i figured I would write about it.
The trick as I see it is to build lots of food caravans b4 you get your techs for all your space ship parts and place a few in each city depending on their production. If the city has 80+ producion you won't need one if it is building structurals but for components and modules you will likely need a couple no matter which city is building them. I use food caravans because hopefully you already have 3 trade routes set up in each city and no supplied commodity left to build. If you have a commodity left make another trade route with it.
The reason for caravans is that you can use all the shields you put into a caravan into a wonder. You can switch between a wonder and a space ship part without losing any shields so as long as there is a wonder that hasn't been built you can use all the sheilds from a caravan towards a space ship part.
I don't tend to build oracle as i prefer JSB Cathedral. Luckily Theology is needed to build JSB and it cancels the effect of the Oracle. So if i get theology b4 the AI starts building the Oracle, which i usually can, they don't build it. This guarantees I will be able to use this strategy. However if they do build Oracle I focus on stopping the AI from building Manhatten if i can. I don't want them to build it anyways as i hate being nuked but this gives me more incentive.
Ok I'm rambling...
So as soon as i have all the advances needed to build my spaceship and enough food caravans to build my spaceship in one turn I build the Apollo program. I usually also have some extra food caravans to build AP in one turn too (another benefit of this method).
Anyways the reason I like to use this method is that the AI all seems to gang up on you once you have the Apollo Program and start building a space ship. This way I can basically avoid all the years of them ganging up on me while i build my spaceship and I get to AC sooner. Unfortunately once you launch they will still gang up on you regardless (or at least they do it to me)
Anyway that's my 2¢ Hope it helps. It has really improved my game.
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