Maybe I've been misreading things, but I think I keep seeing references to giving away techs "helping" your research rate. Now, I know it will help make the AI worshipful, and it will slow AI research down, but I can't see how it helps my research. In fact, lately I've been conducting this experiment: after building the UN (and saving the game), I set my science to zero, change my scientists to tax collectors, note the "discoveries every 'x' turns" number (which is the same as beakers needed for next advance, right?), identify the weakest civ, and give them everything I can -- usually 15-20 techs. Then I check "discoveries every 'x' turns" -- and it's the same. Then I play a few turns and check it again -- and it's still the same. So aside from making some puny civ worshipful, and slowing down still further the game's slowest researcher, what exactly did I accomplish?
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
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