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  • #91
    Ok, I finished my overhaul. The URL is http://www.clarkovision.com/civiliza...polytongl.html

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    Save the whales, collect the whole set!!

    If Al Gore invented the Internet, then I invented the spell check- Dan Quayle

    If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith

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    • #92
      Hm, I just took a quick look at the composed document. Nice job, but there are some things that need to be addressed.

      The document by Drago Sinio has some flaws IMVHO. I will have to download and read the whole document to be more constructive, but the necessity of certain wonders for example is questionable. Also, when building the space ship it is better to use the caravans for wonderbuilding, then switch to space ship parts rather than disbanding them.

      As I said, only took a short look at it so maybe I missed something in which case I apologise. I will have to come back to you with more constructive comments after reading it more carefully.

      Carolus

      [This message has been edited by Carolus Rex (edited January 11, 2001).]

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      • #93
        EARLY AC LANDINGS

        Logs of games played by Arii & DaveV: http://apolyton.net/forums/Forum3/HTML/000803.html?11 http://apolyton.net/forums/Forum3/HTML/000748.html?16

        OCC Record is: http://apolyton.net/forums/Forum3/HTML/000868.html?3#3

        Scenarios mean you can land in the BC years! http://apolyton.net/forums/Forum3/HTML/001686.html?32

        Multiplayer co-operation game landing in 6AD http://apolyton.net/forums/Forum2/HT...7-2.html?76#76 http://apolyton.net/forums/Forum2/HT...tml?date=06:29

        Matthew's Quicktime to AC Strategy http://apolyton.net/forums/Forum3/HTML/001269.html?31


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        SG(2)
        [This message has been edited by Scouse Gits (edited March 17, 2001).]
        [This message has been edited by Scouse Gits (edited March 18, 2001).]
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

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        • #94
          CR, I don't wirte the articles, I just arrange them. If you have any disputes over atricle content talk to the author. If it's spelling or anything not related to content then I can fix it. SG, I'll do those and the other articles that I have been forgetting to put up. I'm changing my site so the GL will be temporarily closed until I can get links to the articles. (Of course you could always just browse my unlinked pages.)

          ------------------
          Save the whales, collect the whole set!!

          If Al Gore invented the Internet, then I invented the spell check- Dan Quayle

          If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith

          Comment


          • #95
            The Civ 1 FAQ contains a lot of information, nicely arranged. If some individual with a lot of time and ambition could update that document for Civ II, it would be very useful.

            The FAQ is right here on Apolyton at http://apolyton.net/civ1/faqs/civfaq1.shtml

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            • #96
              CR, ok, I understand what you mean. I'm sorry for that one. I'll try and get it finished. Well the delay is over. I finally got a new interface on the GL. I checked all of my links, they seem to work fine. The frame link is here the non-frames is here. If you view all of my website you can tell it is under construction. Please ignore this! I figured i should get the GL up ASAP to help out people in need of gaming advice.

              ------------------
              Save the whales, collect the whole set!!

              If Al Gore invented the Internet, then I invented the spell check- Dan Quayle

              If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith
              [This message has been edited by jcarkey (edited January 17, 2001).]

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              • #97
                jcarkey,

                I don't think "A is for alphabet" is in the composed document? Must admit I haven't followed the discussion on the organisation of the Apolyton GL, maybe it shouldn't be in there as there is a link to the thread here?

                My research is going lousy today, think I will dig up some more threads that can be of use.

                Carolus

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                • #98
                  Ok, here are some potential Apolyton GL threads. I don't take responsibility for their accuracy, they have to be checked/commented on by others. I find them interesting, though.

                  DaveV's early argumentation for shields over trade:

                  http://apolyton.net/forums/Forum3/HTML/000758.html?13

                  Sieve Too on the battle odds (please let me know if there are more recent threads on this topic):

                  http://apolyton.net/forums/Forum3/HTML/000248.html?7

                  Smash's size 1 settler trick, especially useful at lower levels when you start with one settler only:

                  http://apolyton.net/forums/Forum3/HTML/000888.html?19

                  Caesar the Great's list of data:

                  http://apolyton.net/forums/Forum3/HTML/000329.html?28

                  Yet another list of data:

                  http://apolyton.net/forums/Forum3/HTML/000881.html?23

                  inca911's collected tips and tricks:

                  http://apolyton.net/forums/Forum3/HTML/000880.html?76

                  Smash's hut knowledge:

                  http://apolyton.net/forums/Forum3/HTML/001103.html?58

                  This is active strategy forum only, not the archive. As I said, maybe these are old news.

                  Carolus

                  Comment


                  • #99
                    Of course, if they are old or already in here somewhere let me know and I'll delete them.

                    Also, the early general forum had some interesting topics (before the various forums' roles emerged). I will check that archive later, though, as I have to mentally prepare for doing battle against my favourite sleazer!

                    Carolus

                    Comment


                    • Thanks, Carolus, INDEED thanks, for reviving CtG's work. I have been gathering together bits and pieces in a desultory way towards the same sort of list for the last half dozen games and am happy indeed now to have the benefit of his work.

                      I think subsequent OCC experience might allow us now to explain some of the disparities that everyone commented on in the thread. But the basic progression derived by using the method CtG describes still seems to me to be very useful.

                      And, boy, am I glad I don't have to repeat his noble three hour stint!

                      I had been intending to put DaveV's shields -v- arrows analysis up for inclusion.

                      As for that sleazer - get hold of those hanging things he likes and I warrant you'll see him suffer!

                      Comment


                      • quote:

                        Originally posted by East Street Trader on 01-19-2001 11:13 AM
                        As for that sleazer - get hold of those hanging things he likes and I warrant you'll see him suffer!


                        Heh, heh, heh...Yes, that is a good way to slow down expansion a little.

                        Actually, I forgot that in the current game no wonders are allowed and that we can build max 12 cities. Then we have to make the most of what we got.

                        Carolus

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                        • Hi!

                          I can't believe I've been playing Civ since the original came out, and didn't know about this site. This is a fantasy camp. I've been reading until my eyes blistered, mostly off this topic. Now I have lots of plans for playing the game in ways that never interested me before, or I didn't know about. In the spirit of contributing, I've expanded on something mentioned in one of the threads, and added analysis. Maybe it will be useful in the recommended Civ II FAQ. I hope this is based off of the original rules.txt file; make changes as necessary.

                          *** The Lone Engineer at Work***

                          This is a listing of all the times required for a single Engineer to complete a given task. Settlers would take approximately twice as long for the tasks they can compete. In each case, time is measured from the turn you give the Engineer orders to the next turn the Engineer can receive instructions. So, if you tell an Engineer to build a road on grassland, the road will be done instantly. But the Engineer cannot take further orders until next turn; it takes one turn of the Engineer's life to complete the task.

                          TURNS TASK

                          1* Build a road on grassland/plains/desert/tundra
                          2* Build a road on forest/hills/swamp/jungle/glacier
                          3* Build a road on a mountain

                          2* Build a railroad on grassland/plains/desert/tundra
                          4* Build a railroad on forest/hills/swamp/jungle/glacier
                          6* Build a railroad on a mountain

                          * Building roads or railroads on squares with a river always takes one extra turn.

                          3 Irrigate/farmland grassland/plains/desert
                          5 Irrigate/farmland tundra/hills

                          3 Clear a forest (plains)
                          8 Clear a swamp/jungle (grassland)

                          5 Reforest grassland
                          8 Reforest plains/swamp/jungle

                          3 Mine a desert
                          5 Mine hills/mountain
                          8 Mine a glacier

                          10 Transform grassland/plains/desert/tundra (to hills/grassland/plains/desert)
                          20 Transform forest/hills/swamp/jungle/glacier (to grassland/plains/plains/plains/tundra)
                          30 Transform mountain (to hills)

                          2 Clear pollution/build fortress/build airbase on any square

                          Now, what do we learn from this? Well, let's say you have a forest square and you want it to be grassland. The Transform command will get you there--in a mere 20 turns. On the other hand, you could clear the forest, then transform the plains. If you do, you'll save 7 turns. Or let's say you have a fruit (jungle) square and want to make it a wheat (plains) square. Again, the Transform command takes 20 turns. But if you reforest the jungle (silk), then clear the forest, you get the wheat square 9 turns faster.

                          Obviously, some Transform commands are relatively worthless. But the timing for transformation seems to be based on the movement penalty for a square. Probably not worth changing. However, by going into the rules.txt file, you could change the results of the transform command. For example, you could make forests transform to mountain squares (gold!), or make jungle squares transform to desert (the Sahara is coming!). You can even make squares transform to ocean and back. Such a command would cost an Engineer or a ship every time it was carried out, but might be worth it anyway. If you don't feel like changing the rules.txt file, just remember that the direct route isn't always the best one when it comes to transforming.

                          Comment


                          • Thanks a lot Gastrifitis - a very helpful contribution.
                            Welcome - I hope the enjoyment remains after the wonder has faded...


                            ------------------
                            ____________
                            Scouse Git[1]

                            "CARTAGO DELENDA EST" - Cato the Censor
                            "The Great Library must be built!"
                            "A short cut has to be challenging,
                            were it not so it would be 'the way'."
                            - Paul Craven
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

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                            • Fantastic work, people.
                              Rome rules

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                              • Thanks for the encouragement. I really need to work on this. I guess I will spend the rest of this weekend on the GL. If you noticed on my location it should say Apolyton's Lazy Great Librarian.

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                                If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith

                                She turned me into a newt...well I got better- Monty Python and the Quest for the Holy Grail

                                How many boards could the Mongols horde, if the Mongol hordes got bored?- jcarkey

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