When I saw the 'oh no techs' thread, I wondered if this question was addressed there - since it wasn't, and I don't remember seeing it before, I'll ask it now.
I've heard a lot about Warrior Code being a bad tech, especially before getting Monarchy, and I can see that. I also have figured out, some on my own and with some help, that there are a few key techs to grab (Monarchy is #1) depending on your game style.
My question is, when playing SP, which techs do you delay researching as long as you can? Mine would be Flight (I want to keep Colossus), and Nuclear Fission (allowing AI to build MP if they steal it). Of course, those 2 are pretty obvious... I'm sure the CivII experts here can come up with more subtle reasons for avoiding a tech
Beyond that, I know I tend to avoid the tech path leading from Warrior Code until I'm out of options, and I find the path from Map Making tends to be ignored early on as well, due to other priorities.
Them's my thoughts... what's your approach?
STYOM
I've heard a lot about Warrior Code being a bad tech, especially before getting Monarchy, and I can see that. I also have figured out, some on my own and with some help, that there are a few key techs to grab (Monarchy is #1) depending on your game style.
My question is, when playing SP, which techs do you delay researching as long as you can? Mine would be Flight (I want to keep Colossus), and Nuclear Fission (allowing AI to build MP if they steal it). Of course, those 2 are pretty obvious... I'm sure the CivII experts here can come up with more subtle reasons for avoiding a tech
Beyond that, I know I tend to avoid the tech path leading from Warrior Code until I'm out of options, and I find the path from Map Making tends to be ignored early on as well, due to other priorities.
Them's my thoughts... what's your approach?
STYOM
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