Well, as some of you know from the trials and tribulations documented here, I've been trying to win at OCC/ToT after being given what would seem to be an ideal start. And, finally, I did it; third time's a charm, I guess. Now, I'll be happy to receive applause , but what I'm really after are the answers to some questions:
1) In the two games I lost, I controlled the chokepoint and kept enemies off my land; in this game the Greeks snuck troops in and built cities near mine. Yet I won; coincidence, or cause and effect?
2) Upon discovery of Navigation in 1500s, I took time away from building caravans to instead build a caravel and a couple of dips and go in search of other civs; as a result, I ofund the way-underdeveloped Russians and dumped a boatload of tech on them, but I didn't have enough caravans to build my space ship at the rate of 1-part-per-turn. Was I clever, or lucky?
3) In previous games on this map, I could achieve a discover rate of every 2 turns at the end of the game; in this game I couldn't do better that every 4 turns without running a deficit. Yet my sense is that I gave away more techs in this game than in others. How is that possible?
The next post after this one will be the log of the game, for those interested. Thanks again everybody!
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
1) In the two games I lost, I controlled the chokepoint and kept enemies off my land; in this game the Greeks snuck troops in and built cities near mine. Yet I won; coincidence, or cause and effect?
2) Upon discovery of Navigation in 1500s, I took time away from building caravans to instead build a caravel and a couple of dips and go in search of other civs; as a result, I ofund the way-underdeveloped Russians and dumped a boatload of tech on them, but I didn't have enough caravans to build my space ship at the rate of 1-part-per-turn. Was I clever, or lucky?
3) In previous games on this map, I could achieve a discover rate of every 2 turns at the end of the game; in this game I couldn't do better that every 4 turns without running a deficit. Yet my sense is that I gave away more techs in this game than in others. How is that possible?
The next post after this one will be the log of the game, for those interested. Thanks again everybody!
------------------
Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
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