I'd like to start a discussion of which 'undocumented features' or exploits or cheats are commonly accepted. Here is a quote from Paul's OCC guide, sometimes called as the 'Paulicy':
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</font>1.4. TRICKS AND CHEATS
Civilization II has some features that are not described in the manual. Some players consider the use of these features as cheating, others don't. We have had a vote among OCC players at Apolyton to decide how to deal with these features. This vote has resulted in the following results:
1.4.1. AIRBASES ON HILLS
Besides their official effects airbases also work as farmland and railroads. This gives players extra food on mined hills. The majority of the voters decided that it should NOT be allowed to build airbases on hills in the city radius.
1.4.2. "SUPERSTACK"
Bombers can only be attacked by (stealth) fighters. This means that if you let a bomber end its turn on the same square as one of your units that unit can't be attacked by other units except fighters. The majority of the voters decided that you may use this feature in OCC games.
1.4.3. MINING THE CITY SQUARE
If you build your city on a hill you can't mine that hill. However, if you start mining the hill and build a city on that hill before the mine is finished you can get a mine on the city square. The majority of the voters decided that you are allowed to mine your city square.
1.4.4. INCREMENTAL RUSHBUYING
Rushbuying a unit is cheaper if you first buy the cheapest unit you can build, then switch to the next cheapest, buy that and so on until you buy the unit that you wanted to build. This incremental rushbuying may be used in OCC games.
1.4.5. FOOD CARAVAN TRICK
It has recently been discovered that a city can use food caravans to set up food trade routes with itself. Using this trick it is also possible to get your city to grow in population even if you have a food shortage. It is not known exactly in what circumstances this will work and it may be version specific. This use of food caravans is NOT allowed in OCC games. You are of course still allowed to use caravans to help build wonders or to disband them to contribute to whatever you are building.
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Then there is ship chaining which seem to be generally accepted. What about settler/engineer preworking? I found a thread "Another little cheat -- that extra move" where preworking is being discussed and no one there (including Paul) seems to condemn the practise.
In Apolyton "Great Library" there can be found "Ming's big list of cheats". Quite many of those are obviously 'forbidden' like reloading if hut outcome/military operation etc isn't what you would have wanted. Some other things are not so apparent (IMHO), like clicking on black map to find out the continent number which tells whether there are sea or land to assist which direction you should move your trireme.
As I'm currently involved in several succession games I think we should have a general agreement what's allowed and what's not. Maybe this issue has already been addressed, but I'm not aware of it.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>1.4. TRICKS AND CHEATS
Civilization II has some features that are not described in the manual. Some players consider the use of these features as cheating, others don't. We have had a vote among OCC players at Apolyton to decide how to deal with these features. This vote has resulted in the following results:
1.4.1. AIRBASES ON HILLS
Besides their official effects airbases also work as farmland and railroads. This gives players extra food on mined hills. The majority of the voters decided that it should NOT be allowed to build airbases on hills in the city radius.
1.4.2. "SUPERSTACK"
Bombers can only be attacked by (stealth) fighters. This means that if you let a bomber end its turn on the same square as one of your units that unit can't be attacked by other units except fighters. The majority of the voters decided that you may use this feature in OCC games.
1.4.3. MINING THE CITY SQUARE
If you build your city on a hill you can't mine that hill. However, if you start mining the hill and build a city on that hill before the mine is finished you can get a mine on the city square. The majority of the voters decided that you are allowed to mine your city square.
1.4.4. INCREMENTAL RUSHBUYING
Rushbuying a unit is cheaper if you first buy the cheapest unit you can build, then switch to the next cheapest, buy that and so on until you buy the unit that you wanted to build. This incremental rushbuying may be used in OCC games.
1.4.5. FOOD CARAVAN TRICK
It has recently been discovered that a city can use food caravans to set up food trade routes with itself. Using this trick it is also possible to get your city to grow in population even if you have a food shortage. It is not known exactly in what circumstances this will work and it may be version specific. This use of food caravans is NOT allowed in OCC games. You are of course still allowed to use caravans to help build wonders or to disband them to contribute to whatever you are building.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Then there is ship chaining which seem to be generally accepted. What about settler/engineer preworking? I found a thread "Another little cheat -- that extra move" where preworking is being discussed and no one there (including Paul) seems to condemn the practise.
In Apolyton "Great Library" there can be found "Ming's big list of cheats". Quite many of those are obviously 'forbidden' like reloading if hut outcome/military operation etc isn't what you would have wanted. Some other things are not so apparent (IMHO), like clicking on black map to find out the continent number which tells whether there are sea or land to assist which direction you should move your trireme.
As I'm currently involved in several succession games I think we should have a general agreement what's allowed and what's not. Maybe this issue has already been addressed, but I'm not aware of it.
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