My latest game (Deity/7/raging, normal size world, ToT).
Starting techs: Alphabet, Code of Law, Ceremonial Burial, Masonry
Starting position: the center of a 4-trade-special grid -- two whales, two silk (technically, 1 silk, 1 wheat); all other squares are grass, plains, forest, hill, or water
I get to found my city in 4000 BC; I get to research monarchy as my first tech. I find and take control of the choke point between my city and the Persians, the only other civ on the land mass. I bang out three good caravans right away (Trade is my 4th tech, and the Persians demand everything I produce).
I follow the Paulicy to the letter, with one exception: since I have the caravans to do so, I build Hoover instead of a power plant (I find pollution management at the end of the game to be a real pain).
The only enemy I make is the Persians, who eventually dissolve our alliance. But they can't get past the choke point, and can't coordinate a naval invasion. I am never successfully attacked.
I neither give nor trade any tech more advanced than gunpowder. Nobody ever steals a tech from me, including the SS techs.
Punch line: The Germans beat me to AC by 4 years; had they been stopped (and I built the Manhattan Project after I launched in the hope that someone would sack Berlin), the Greeks would have beaten me by 2.
That's it. I give up. Now where did my daughter put that Sims CD?
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
<font size=1 face=Arial color=444444>[This message has been edited by Rufus T. Firefly (edited March 27, 2001).]</font>
Starting techs: Alphabet, Code of Law, Ceremonial Burial, Masonry
Starting position: the center of a 4-trade-special grid -- two whales, two silk (technically, 1 silk, 1 wheat); all other squares are grass, plains, forest, hill, or water
I get to found my city in 4000 BC; I get to research monarchy as my first tech. I find and take control of the choke point between my city and the Persians, the only other civ on the land mass. I bang out three good caravans right away (Trade is my 4th tech, and the Persians demand everything I produce).
I follow the Paulicy to the letter, with one exception: since I have the caravans to do so, I build Hoover instead of a power plant (I find pollution management at the end of the game to be a real pain).
The only enemy I make is the Persians, who eventually dissolve our alliance. But they can't get past the choke point, and can't coordinate a naval invasion. I am never successfully attacked.
I neither give nor trade any tech more advanced than gunpowder. Nobody ever steals a tech from me, including the SS techs.
Punch line: The Germans beat me to AC by 4 years; had they been stopped (and I built the Manhattan Project after I launched in the hope that someone would sack Berlin), the Greeks would have beaten me by 2.
That's it. I give up. Now where did my daughter put that Sims CD?
------------------
Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
<font size=1 face=Arial color=444444>[This message has been edited by Rufus T. Firefly (edited March 27, 2001).]</font>
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