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The "Size-5" strategy

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  • #16
    SilverDragon - there may be better ways to express not understanding than copying an entire post. Perhaps you would do well to spend some time reading through the archives.


    One additional point I forgot to add earlier is that this type of strategy works well with graneries/Pyramids. With a granery - when you grow from 4 to 5 you will have a half full food box, allowing you to keep 5 scientists for a long period of time. The usual disorder of a size 5 will be of no consequence since you will be hiring all scientists anyway. If the tech is available, I would build a granery rather than a temple for those cities. Defensively,I might build on hills or at least rivers to afford warriors a chance to survive early until you can get Phalanxes. One you have a few - vets preferably, you will be difficult to dislodge even without walls.
    Be the bid!

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    • #17
      Silver Dragon - I'm not quite sure which part of the strategy you don't understand - but possibly you are perplexed by the concept of specialists?

      In the simple form a specialist is an entertainer. When one of your cities falls into disorder you can take a worker off the map in the city window and make an "Elvis". This usually restores happiness to the place. This can be done if your city has a population of one. (It often has to be done if you are sleazing!)

      However, when a city has 5 or more population, you not only have the option of making an entertainer, but also taxmen and scientists. (You first click a worker off the map and he becomes an "Elvis", click the "Elvis" he then turns into a taxman, click again and you get a scientist).

      What Xin is saying is that you should rush the population of some cities to 5 (by allowing settlers to join a city - "b" key - population increased by 1) so you have the chance of making 5 specialist scientists. This increases the beaker output from the city from about 2 to 16 - I tried it earlier! Powerful stuff!
      ------------
      SG (2)
      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

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      • #18
        Thanks SG(2), your response was more constructive than my "newby - read the old threads." My apologies SilverDragon.
        Be the bid!

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        • #19
          Since I respect anything Xin says,
          I played with this strategy a little.
          Can be very effective in 1x1x. As long as you don't forget to switch back.
          However, In 2x1x I can consisently get to Monarchy faster in a normal fashion. But the concept of alternating early still has some merit in 2x1x, just not quite as much.
          I didn't realize that as long as you had 1 food even with that big of a deficit it didn't subtract.
          Again I tip my hat to Xin Yu

          RAH
          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
          RIP Tony Bogey & Baron O

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          • #20
            Ming: in 1x production you don't get Monarchy that fast .
            But you will be quite close to Monarchy by the time the first size 5 city is established. (If you played ICS, by that time you would have around 6-8 cities).
            And that is one of the keys for the size-5 strategy to be successful: it works better in Monarchy than in Despotism. In Monarchy the city square (on grass) and any irrigated grassland squares produce 3 food, but in Despotism only 2.
            Which means, in Despotism, putting 4 workers back to work is not enough to generate food surplus for a size 5 city unless you have a wheat. You need a temple and put all 5 back to work (on grassland only) for one turn before you can hire them as scientists again.
            However in Monarchy you can save the temple. Or, if you build the temple and put all 5 back to work, you do not necessarily put all workers on grassland (especially if you irrigate one grassland square). You can take advantage of other squares' shield and trade arrow productivity.

            Adam Smith: Yes, if you can put a worker on a special which gives more than 3 trade arrows, it is not wise to hire him as a scientist (unless you consider corruption effect ).

            Legman: Let me give an analogy.

            ICS is like a capitalist trying to expand by buying out other small businesses. He spends some money to buy a small business (building a settler), but never tries to expand it (never let the settler's city grow). Instead, he squeezes money from the small businesses in order to buy out more small businesses (let the settler's city build more settlers). As a result, his whole empire consists of a lot of small businesses.

            Perfectionist is like a capitalist trying to expand by building a store chain. He starts a business, build it well, then use the surplus to build another, and build it well, then build the third, .... As a result, his whole empire consists of a handful of well maintained businesses.

            Size-5 is in the middle of the two. Like ICS, you buy out small businesses, but instead of squeezing its money for buying other businesses, you use the exploited money to build up your original company. Then you buy more small businesses and squeeze money from them to build up your second company. As a result you'll have some well maintained businesses and some small businesses.

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            • #21
              Smash: in my strategy city #1 builds a settler, 3 warriors, and a temple before go to size 5. That's 110 shields. In ICS you build one settler, one warrior (total=50 shields) then start building a wonder. So I don't think you will be close to finishing a wonder when my first city reaches size 5.

              I agree that balancing food and shield is a tough task. You can either build a warrior in city #2 and move it to #1 for martial law, or you can consider build a warrior in #1 first before building the wonder.

              Rah: thanks for trying. You can turn on the flag for 'food deficit cause famine' warning so that you don't forget to swich .

              In 2x1x I recommend that you build size 5 cities for wonder building. It will be twice as fast as small cities .

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              • #22
                It's become clear to me that a number of you here have no life beyond CIV II.

                Xin, do you have anything else istalled on your PC besides Windows and CIV II?

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                • #23
                  Xin, you should think about writting a book. I know of at least ten people here who would buy copies. Xin's Master Guide to CIV II (10,000 pages).

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                  • #24
                    A few more reasons why this is an incredibly effective strategy:

                    1. You are no longer constrained by the 50, 60, 70, or 80 percent science limits in place prior to having democracy. This is what makes this a very powerful early game strategy. Alternatively, imagine having fundy without the 50 percent science limit.

                    2. Once you get a number of cities to size 3, you can use Mike's plus a "we love" day to get the remaining cities to size 5 in a hurry. (You will generally need one trade route per city to do this.)

                    3. Have each size 5 city set up three domestic trade routes to your super science city. With a size 15-20 SSC each route will pay about four trade per turn continuing bonus, for a total of 12 trade per city. Since the continuing trade bonus effectively depends on the sum of trade generated in the origin and destination cities, once your SSC gets up to 15 or 20, the size 5 city contributes essentially nothing to the total. Therefore, you keep the 12 trade per city bonus even when the entire population of the size 5 city is off researching science.

                    4. Add libraries to your size 5 cites for even more fun.

                    5. But the most amazing thing is what this strategy does for your total population. Cities cannot be built adjacent to each other, so in a completely packed ICS pattern cites can only be size 3 at most. eg:
                    12121212121212
                    c3c3c3c3c3c3c3
                    12121212121212
                    C3C3C3C3C3C3C3
                    12121212121212
                    c3c3c3c3c3c3c3
                    etc
                    where c and C are cities.
                    ICS cities will usually only be size 2, so you are wasting 25% of the available squares.
                    Now consider a size 5 strategy. On the first turn the c cities use their entire population to research, while the C cities replenish their food supply using temporarily unoccupied squares normally worked by the c cities. On the next turn they reverse. By doing this you can support a population that is almost twice the number of available squares!

                    Now for the down side:
                    1. No matter how careful you are you will, I repeat WILL, screw up and forget to turn some of the cities back to food production, thereby losing a population point.
                    2. The micromanagement associated with using this strategy for more than just a very short period of time has driven me absolutely mad MAD MAD I TELL YOU BWAHAHAHAHAHA......

                    ------------------
                    Old posters never die.
                    They.j.u.s.t..f..a..d..e...a...w...a...y...
                    [This message has been edited by Adam Smith (edited September 10, 2000).]
                    Old posters never die.
                    They j.u.s.t..f..a..d..e...a...w...a...y....

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                    • #25
                      Another thing that I've just learnt, is that you can eliminate a "red face"! If one of your 5 citizens is unhappy, the discontent disappears when all the population are scientists.

                      Like Adam, I find the micromanagement drives you crazy! But I think it helps to work the cities in pairs, one on science, one off. I'm now looking at how effective the food caravan trick will be between the pairings. City A always supplies to B and B to A.

                      --------------
                      SG (2)
                      "Our words are backed by empty wine bottles! - SG(2)
                      "One of our Scouse Gits is missing." - -Jrabbit

                      Comment


                      • #26
                        My usual line of play is either 1 or 2 warriors in capitol start wonder.Thats 10 or 20 sheilds.Hopefully have hit some huts previously or soon after.Usually before.That city is good till size 4.Just before size 4 I return a unit or give 10-20% lux.

                        City 2 builds 1 warrior then 2 or 3 settlers.Then either a phalanx or wonder if units from huts have been found and returned.

                        If I find gold before capitol then 1 settler is rushed as much as techs allow while settler2 explores or roads.Then build.

                        It all depends on terrain and early huts as which way to go in my mind.
                        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                        • #27
                          thanks xin, I got off to a bad start in a game tonight, 2x1x, but i had four cities doing the dance. (bought libraries for fun) I was getting techs every two turns. Hello Democracy. In 2x1x you have wait a little longer to set it up, but it works like a charm.
                          Very entertainning stratagy.
                          Yes I left the warning on, and it helped. But if you drink while you play or whatever, it is a risk. I'd didn't forget tonight, but I came close.

                          Rah
                          The Ferrets hoist a drink to Xin Yu
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

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                          • #28
                            After experimenting with it, all I can say is...

                            GREAT JOB AGAIN!

                            Rah used it in well and made a great come back in the science race. I didn't have many 5 plus cities at the time, but I used it quite effectively too.

                            I won't feel so bad the next time I play and I get stuck building the pyramids
                            Keep on Civin'
                            RIP rah, Tony Bogey & Baron O

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                            • #29
                              once again, I fall victim to Civ I vs Civ II. I used a similar strategy in Civ I to get my capital to size 5 (usually to help rushbuild pyramids), but in Civ I IIRC, if the food storage dropped to empty from non-empty there was famine reguardless of whether there was a food surplus or not the next turn... Might have to explore that food deficit strategy a little more in OCC as opposed to maintaining WLTKD (now if i can find the time to start #17 )

                              ------------------
                              April Cantor: Sire, in order to expand further we must first gain favor of the King

                              SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

                              *goes off and starts gifting gold and techs*
                              Insert witty phrase here

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                              • #30
                                Thanks everybody for your support.

                                Now please answer this poll: size-5 vs ICS, who will be ahead?

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