SilverDragon - there may be better ways to express not understanding than copying an entire post. Perhaps you would do well to spend some time reading through the archives.
One additional point I forgot to add earlier is that this type of strategy works well with graneries/Pyramids. With a granery - when you grow from 4 to 5 you will have a half full food box, allowing you to keep 5 scientists for a long period of time. The usual disorder of a size 5 will be of no consequence since you will be hiring all scientists anyway. If the tech is available, I would build a granery rather than a temple for those cities. Defensively,I might build on hills or at least rivers to afford warriors a chance to survive early until you can get Phalanxes. One you have a few - vets preferably, you will be difficult to dislodge even without walls.
One additional point I forgot to add earlier is that this type of strategy works well with graneries/Pyramids. With a granery - when you grow from 4 to 5 you will have a half full food box, allowing you to keep 5 scientists for a long period of time. The usual disorder of a size 5 will be of no consequence since you will be hiring all scientists anyway. If the tech is available, I would build a granery rather than a temple for those cities. Defensively,I might build on hills or at least rivers to afford warriors a chance to survive early until you can get Phalanxes. One you have a few - vets preferably, you will be difficult to dislodge even without walls.
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