This is loosely a question for Adam Smith. At SG(2)'s suggestion, I'm trying an ICS Trade Sleaze, and I'm starting to generate caravans at a great rate. I had read the "Repeated Commodity Trade Strategy" and thought I'd make that a part of my strategy for the game. So the key to that is identifying AI cities whose demands do not change (or go in parens) when goods are delivered. According to the A.S. document, 1/3 to 1/4 of cities have this behavior.
Here's the problem: I've looked at 34 AI cities. Of those, 30 have changed demands since I first looked, and 2 of the remaining 4 now have demands in (parens). The remaining two have never received a caravan from me. Statistically, it would appear that there are NO cities with this property among the AI. Can this be so (in 2.42?)
Meanwhile, my capital seems to have this property, so I'm making out like a bandit locally, but enduring the usual PITA of having caravans arrive at cities that no longer want my cargoes (or more annoying, a galleon arrives with two cargos for (say) Moscow, and delivery of the first cancels the demand for the second. <grumble> We all know how bad the trade interface is, and this just makes it more so.
-- Hermann
Here's the problem: I've looked at 34 AI cities. Of those, 30 have changed demands since I first looked, and 2 of the remaining 4 now have demands in (parens). The remaining two have never received a caravan from me. Statistically, it would appear that there are NO cities with this property among the AI. Can this be so (in 2.42?)
Meanwhile, my capital seems to have this property, so I'm making out like a bandit locally, but enduring the usual PITA of having caravans arrive at cities that no longer want my cargoes (or more annoying, a galleon arrives with two cargos for (say) Moscow, and delivery of the first cancels the demand for the second. <grumble> We all know how bad the trade interface is, and this just makes it more so.
-- Hermann
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