Announcement

Collapse
No announcement yet.

What units do you never build?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • What units do you never build?

    More questions, or polls if you will (I recently posted 2 in "General"). Just as it says: are there units you never build? Why? (Alternatively, are there good reasons to be building some of the units I ignore?) As a perfectionist (in civ, anyway... ), there are lots of units I never build, but even when I play world conquest I never seem to build:

    1. Legions, catapults, cannons: before railroad, a 1-movement attack unit seems pointless; and while legions have a defense of 2, so do much cheaper phalanxes.

    2. Destroyers: Ironclads are still around, cruisers are just around the corner; I just don't see the point.

    3. Marines: weaker on the attack than armor, no better on the defense than alpines, and amphibious assaults never seem very effective. Why bother?

    I could probably add cruise missles and carriers, but there are rare occasions when I build both. And you?

    ------------------
    Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
    -- Rufus T. Firefly, the original rush-builder

    <font size=1 face=Arial color=444444>[This message has been edited by Rufus T. Firefly (edited February 25, 2001).]</font>
    "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

  • #2
    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

    Comment


    • #3
      Legions and catapults come in handy for taking cities early on...sometimes archers just won't cut it and bribing is impractical. Marines also come along way before armor (at least for me, but then again, if I've got Sun Tzu, I like those PRESTO-veteran units), so they usually see some use. Plus I have a special forces unit that I drew all by myself and it gives a warm fuzzy feeling whenever i see it. But as far as I'm concerned, armor makes marines obsolete.

      I don't really use destroyers either. They just don't pack enough punch to be worth it. Come to think of it, I don't really use ironclads, either. Not sure why, though...oddly enough, I tend to get through my games with no more than ten or so naval units. I'm perfectly content to let the AI knock itself unconscious on coastal fortresses. Or just move its ships around with no apparent purpose.

      I never seem to use fanatics. Maybe because I never use fundamentalism. Oh well.

      Comment


      • #4
        quote:

        Originally posted by Rufus T. Firefly on 02-25-2001 02:59 AM

        2. Destroyers: Ironclads are still around, cruisers are just around the corner; I just don't see the point.



        I usually get electricity before steam engine (I never build the GL, but HG is a priority), so I never build ironclads.

        quote:


        3. Marines: weaker on the attack than armor, no better on the defense than alpines, and amphibious assaults never seem very effective. Why bother?



        If I'm playing standard rules, I don't bother with marines, but if I'm playing a homemade mod, I'll sometimes build them. The mod gets rid of Alpine troops, and gives Marines the alpine ability (for an extra 10 shields). This I find, makes them worthwhile.

        I never build archers, legions or partisans.

        I very rarely build frigates, cannon or artillery. Mostly this is due to timing. They become available while I'm a Democracy and I'm busy getting my cities up to maximum size with lots of trade routes, improvements and busy engineers.
        Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
        I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

        Comment


        • #5
          Thoth - Ironclads are fun! But more important, the earlier you have them - the more lethal they are!!

          At this stage of the game you shouldn't be too concerned about losing the Gardens. (SoL should put you in a more advanced government than Monarchy) It is sad to see Railroad kill them off, but by delaying this key tech you are in danger of stunting the growth of your civ. I dislike Railroad for the reduction in Caravan bonuses, but gain compensation via Darwin with Industrialisation (transports) and Economics or The Corporation.

          If I have Leo's I delay Electricity as I don't want my vet Ironclad fleet becoming green destroyers.

          --------------

          SG(2)
          [This message has been edited by Scouse Gits (edited February 25, 2001).]
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

          Comment


          • #6
            It depends a little bit on the level I'm playing and the overall objective, but normally I will never build

            The early attack-oriented units: Warrior, Archer, Legion

            -Since my early game is focused on rapid expansion, I don't have time and resources to waste on movement 1 units. I am always building settlers (and movement 2 units once I find another civ), and phalanxes before I switch to Wonder building and city improvements.

            Cannons

            -By the time they show up my science is usually at such an accelerated pace that I am already eyeing Artillery.

            Dragoons

            -Much the same as Cannons. Dragoons are glorified Crusaders (they have the 1 extra defense which means little by the time the AI is using Cannons). By the time Dragoons come around, I'm already thinking about Cavalry which have a much higher attack.

            Alpine Troops

            -Never saw the need for these. Veteran Rifleman are less costly and are "good enough." Mech. Infantry cost the same as Alpine Troops, have an additional defense, attack, and two movements.

            Paratroopers, Marines, Partisans

            -I consider these the "special forces" which I would only use in a scenario format. During a normal game, mass producing Rifleman, Armor, and Howitzers, is easier to do than to coordinate an attack with Paratroopers and Marines.

            Frigate, Galleon, Ironclad

            -My tech path is to Transports, which carry many more units, fairly quickly after Frigates and Galleons so there isn't much need for producing these. Caravels are good enough for the early game IMO, especially with Lighthouse and Magellan's. Destroyers come around so quickly after Steam Engine that I have never seen any need for building Ironclads. They cost the same and Destroyers have two more movement.

            Helicopter

            -I'm sure there are virtues to using Helicopters, but I rely on a more traditional Fighter approach as they cost less than Helicopters.
            One hundred victories in one hundred battles is not skillful. Subduing the other's military without battle is skillful.

            Sunzi, The Art of War

            Comment


            • #7
              well now i build things just to keep one of each unit in my capital to show the power of my civ and what stage the military is at Like a shrine.... someone else did this and thus inspired me to do it.....

              if i have leos..... i don't build any industrial units as upgrades make them become the very units i want.....

              however there are times when the odd legion sees construction.... especially if i am around alot of hills and all i have are warriors for martial law

              however most times against the ai.... i opt for warrior defense with dips as back up and a few horses...... losing a city is easily countered by the bribe back.....and the shields wasted on anything other than martial law can affect you long term disposition


              I second the early and sometimes super frigate!! Awesome sea power can never be overrated

              i never build marines for all the above statements... plus they suck...

              i don't build alot of fighters either..... the ai rarely gets them without me already having stealth

              i don't build alot of artillery, or dragoons either..... it didn't work for Napoleon, so i doubt it would work for me either
              Boston Red Sox are 2004 World Series Champions!

              Comment


              • #8
                as good as never:

                Artillery
                Cannon
                Catapult
                Cruise Missile
                Fanatics
                Helicopter
                Ironclad(!)
                Legion
                Nuclear Missile
                Partisans

                seldom:

                Archers
                Bomber
                Cruiser
                Destroyer
                Explorers
                Marines
                Paratroopers
                Submarine

                ------------------
                If you have no feet, don't walk on fire
                A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                Project Lead of Might and Magic Tribute

                Comment


                • #9
                  It's easier to list the only military units I need to build:

                  1) A phalanx to defend each city.

                  2) As many cheap horsemen and diplomats as possible.

                  3) A big fleet, buying and bribing the best of what is currently available.

                  Then, quickly to Leonardo's and Fundamentalism (via Statue of Liberty), and the war should be over before anything more advanced than cavalry are required.

                  ------------------
                  It is more pleasant to live in the corner of a housetop,
                  than in a wide house with a brawling woman.

                  Comment


                  • #10
                    I love Catapult!
                    It usually arrives earlier than legion, crusader or knight.(mathematics is a high priority tech) And one cannot just sit back for the AI's push out its elephants, legion, etc. Some strong attack units must be there, especially for choke points, catapult fills exactly that role.

                    Comment


                    • #11
                      Never:
                      Explorers ( )
                      Partisans
                      Destroyers
                      Horsemen
                      Fanatics
                      Frigates
                      Galleons
                      Paratroopers

                      Rarely:
                      Catapults
                      AEGIS cruisers
                      Helicopters
                      Carriers
                      Nukes
                      Crusaders
                      Submarines

                      Comment


                      • #12
                        Never build:

                        Archer - crappy move, attack and defense, what a combo!
                        Legion - almost as bad, can't kill most defenders behind walls
                        Chariot - can't kill anything except on grass/plains
                        Explorer - too slow and the AI always demands withdrawl
                        Frigate - can't kill fortifying Muskets so kinda useless
                        Cannon - wait for Cavalry
                        Marines - truly useless
                        Trireme - Att/Def/HP of a Warrior, annoying to move, expensive and slow
                        Destroyers - wait for Cruisers
                        Helicopter - even a Rifleman can kill this loser
                        Cruise Missile - too expensive and causes unhappiness in Democracy


                        Rarely build:

                        Phalanx/Pikeman - choke points only
                        Catapult - choke points only
                        Horsemen - Diplos are better for exploring and need no support
                        Partisans - too slow, usually dies from counter attacks, fun for pillaging
                        Paratrooper - same as Partisan
                        Caravel - better than Trireme, build a few for trade
                        Ironclad - small window of dominance
                        Submarines - leave in a city and use as counter-attack to any ship
                        Carriers - cruise missile magnet, only build in very watery worlds
                        Battleship - too slow, cruise missile magnet, small window of dominance
                        Nuke - build only 1 so the AI is less likely to sneak attack


                        Good to build:

                        Warriors - cheapest martial law, build Leo and watch the fun
                        Elephant/Crusader - best defense is a good (and mobile) offense
                        Diplo/Spy - obvious
                        Musket/Rifle - vets cans hold off most anything of the era behind walls
                        Dragoons - can kill any pre-gunpowder unit, even behind walls
                        Cavalry - can kill Muskets behind walls
                        Alpines - take along for defense when conquering
                        Fanatics - el cheapo city defense
                        Artillery - fp of 2 - can kill Rifles and Alpines behind walls, even vets
                        Mech Inf - good against anything short of Howies and Bombers
                        Howitzer - obvious
                        Cruiser - fp of 2 easily defeats any earlier ship
                        Galleon/Transport - gotta get there from here somehow
                        AEGIS - the only non-transport ship worth building in the modern era
                        (Stealth)Fighter - excellent scout, pick off cheap units on easy terrain
                        (Stealth)Bomber - invincible if the AI is pre-Flight

                        Comment


                        • #13
                          Thoth,

                          I'll have to agree with Scouse Gits. Railroad is a great advance that can't come too soon for me. It lets you move your caravans and defenders around your civ in the blink of an eye (after building up your railroad network). Railroads can also beef up your shield production (e.g. in forests and mined hills). The tech tree narrows at railroad. It's the first of the industrial techs (railroad - railroads, industrialization - factories, the corporation - freight, electronics - Hoover Dam), all of which boost your infrastructure.

                          If you're using the Hanging Gardens, then you probably skipped the Oracle and built Michaelangelo's Cathedral. After you make your Hanging Gardens obsolete, you can boost your happiness up again with the Oracle (which I'm sure you'll have the tech for) or J.S. Bach's Cathedral (which will never expire). The AI isn't keen on either of these wonders.


                          Back on topic: I'm in agreement with any conqueror who uses two-movement units. I'd rather have a bunch of chariots than have to march up a bunch of legions. Guess I'm too impatient.

                          I also love the lowly warrior - he's cheap and quick to make. He can maintain martial law. He's an inexpensive fencepost to keep an AI penned in. He's a quickly bought defender for an empty city. He's invaluable for incremental rush buying. Long live the warrior!

                          Comment


                          • #14
                            I do use Helicopters occasionally, because they're one of the few air units that can conquer empty bases, which is especially useful against cities on one-square islands with none of my bases nearby (since they have a longer range than paratroopers).

                            I find it really bizarre that you can still have Frigates hanging around after Ironclads are built if you follow the right research paths, simply because Transports don't come along until after Industrialization.

                            "lol internet" ~ AAHZ

                            Comment


                            • #15
                              quote:

                              Originally posted by Alinestra Covelia on 02-26-2001 01:10 PM
                              I find it really bizarre that you can still have Frigates hanging around after Ironclads are built if you follow the right research paths, simply because Transports don't come along until after Industrialization.



                              Well, that's history for you. Ironclads were only used in a small part of the world anyway.



                              ------------------
                              If you have no feet, don't walk on fire
                              A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                              Project Lead of Might and Magic Tribute

                              Comment

                              Working...
                              X