This pales in comparison to Oedo's recent discovery about revolution dates, but it is something that I don't think anyone else has noted yet. The F11 key gives data on "GNP." I've long been curious as to exactly what it represents, and now I believe I've figured out how it's calculated, and it's pretty simple. "GNP" = (gold + (2 x luxuries)) per turn, times $1M. (The purple civilization always has an outrageously inflated GNP which I'm told is just a bug.) I haven't tested this out thoroughly, so please let me know if I'm wrong.
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debeest - close, but not quite. I loaded up three old games, with the following results (no luxuries nor elvii in any of the games):
Game 1: 39 gold income, 3 gold expenses. GNP = $43 million.
Game 2: 20 gold income, 13 gold expenses. GNP = $34 million.
Game 3: 7 gold income, 0 expenses. GNP = $11 million.
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GNP is probably based on total trade. Try changing science percentages etc.
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DaveV, I read your message with disappointment, loaded up another old game, and found a discrepancy much like what you cite. Rats! Then I loaded up about 15-20 more old games, and in every case, the GNP was exactly $1M x ((luxuries x 2) + tax). So I went back and checked the game that had looked wrong, and lo and behold, there were two Elvii that exactly accounted for the discrepancy. So I would bet that in the three games you checked, there are actually 2, 7, and 2 luxuries somewhere, respectively. The formula held up in small, medium, and large games, and at early and middle stages of the game (I didn't check any really late games, because I've mostly played ICS and I didn't feel like totting up the luxuries for 50-100 cities).
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I haven't been playing much lately, but now I've started a new game, and I happened to check in on the GNP. $51 million. Checked my economic adviser. 45 gp per turn. Hmmm. Didn't think I had any luxuries, but lo and behold. One Elvis with a market place, producing three luxuries. My formula appears to be correct.
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War4ever -- nope, it's truly a simple formula, and corruption isn't part of it.
[income + (2 x luxuries)] per turn
Income is from the bottom of the economic adviser screen (F5). I don't think luxuries are totaled anywhere; you'd have to scroll through all the city screens one by one and add them up, but now you don't have to .
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Now if you could only find the formulas for the other stats...
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so corruption isnt included? Ok does this hold true then if you have corruption that is no longer? ie.... couthouse therefore three old corruption squares now become good trade......
Sorry, i can't think straight.... that looks dreadfull
Basically i am asking if corruption is considered a trade arrow in some round about way
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Congratulations, debeest.
All new findings about this tricky game are welcome.
Go on testing! I'm sure that the SGs and ST will back you too!
(What about a Tester's Club? Xin YU for president? No ballots allowed from Florida?)
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