La Fayette
I think I saw more stuff from John Barbarossa when I first started visiting Apolyton in the middle of last year than recently. In fact I can't readily remember seeing anything at all from him lately. But I do recall that his contributions were always well received and it was easy to see why.
I think the thread you quote represents current received wisdom. So get two cities down early in deity may well be good general advice.
I can add one additional benefit. If you reckon that your starting location is on a sizeable landmass and you are going to get a good share of the huts, by getting the second city down you preserve the chance of a wandering nomads outcome from a hut. If you retain a "none" settler that outcome simply won't occur with any hut you tip on your home continent. As those happy wanderers are my all time favourite outcome, that is a consideration with me.
Departing from mere generalisation, the site on which you would put a second city and proximity (known or guessed at) to an aggressive neighbour or a probable barb spawning point might influence matters.
If the second city will not, by reason of terrain features, produce many resources that may militate against being in a rush to found it. Again, the number of arrows you produce from your capital may be a consideration. I like to go for a settler or two from the capital when I can found on a river and work a trade special (or even a rivered trade special!). With those advantages my early reserch is humming even without the contribution of a second city. OK maybe a second city gets it humming even louder but I kinda think that the long term benefit of that "none" settler should count for something in the equation.
Even the received wisdom allows that some early work with that settler pays. A road in the square to be worked from the second city is a clear example, in my view a road on any special being worked from the first city is another.
More controversially I, not being a sleazer, would require cogent evidence that a little early irrigation is a losing option in cases where prompt arrival at Monarchy is assured (places note in milk bottle saying "no ICS response required to-day, thanks").
I reckon all this is amenable to testing. Might even contribute a little to the work on this issue. (Don't hold your breathe waiting for that though).
And some features, like where the two settlers end up after the initial exploration pre-founding the capital, seem to me less capable of working into a test.
I think I saw more stuff from John Barbarossa when I first started visiting Apolyton in the middle of last year than recently. In fact I can't readily remember seeing anything at all from him lately. But I do recall that his contributions were always well received and it was easy to see why.
I think the thread you quote represents current received wisdom. So get two cities down early in deity may well be good general advice.
I can add one additional benefit. If you reckon that your starting location is on a sizeable landmass and you are going to get a good share of the huts, by getting the second city down you preserve the chance of a wandering nomads outcome from a hut. If you retain a "none" settler that outcome simply won't occur with any hut you tip on your home continent. As those happy wanderers are my all time favourite outcome, that is a consideration with me.
Departing from mere generalisation, the site on which you would put a second city and proximity (known or guessed at) to an aggressive neighbour or a probable barb spawning point might influence matters.
If the second city will not, by reason of terrain features, produce many resources that may militate against being in a rush to found it. Again, the number of arrows you produce from your capital may be a consideration. I like to go for a settler or two from the capital when I can found on a river and work a trade special (or even a rivered trade special!). With those advantages my early reserch is humming even without the contribution of a second city. OK maybe a second city gets it humming even louder but I kinda think that the long term benefit of that "none" settler should count for something in the equation.
Even the received wisdom allows that some early work with that settler pays. A road in the square to be worked from the second city is a clear example, in my view a road on any special being worked from the first city is another.
More controversially I, not being a sleazer, would require cogent evidence that a little early irrigation is a losing option in cases where prompt arrival at Monarchy is assured (places note in milk bottle saying "no ICS response required to-day, thanks").
I reckon all this is amenable to testing. Might even contribute a little to the work on this issue. (Don't hold your breathe waiting for that though).
And some features, like where the two settlers end up after the initial exploration pre-founding the capital, seem to me less capable of working into a test.
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