I figured if paiktis22 can write from Olympus, I can write from the highest peak in my country (and while it's my adopted country, it sounds so much better that "From Mount McKinley!").
Anyway, just won my second game at Deity (7 civs/raging hordes), proving the first game wasn't a fluke. And while my late-20th-century AC landing would hardly impress the experts here, I thought I'd share a couple of observations with other newbies (some info: I played as the Chinese (as Chow-Yun Fat; my first game was won as Sinead O'Connor of the Celts. Maybe pop culture is the secret?), and stuck to my self-imposed rules: never play as a fundy or Commie government, never switch out of Democracy once I switch into it, and have a spotless rep without the ET). Given that, here are some obvious observations:
1) Chokepoints are a good thing. I know, because I didn't have them. I start in the middle of an enourmous, grassy continent, with Civs to my east, west, and south. While I was eventually able to subdue my southern and eastern neighbors, the English to the west were an ongoing problem, and the border we shared war about as defensible as the one between the US and Canada. What I would have given for an isthmus and some mountains!
2) The UN is the perfectionist's friend. I always make it a priority, but would have been in really bad shape if I didn't have it this game. It not only allowed me to have some brief spells of peace during the final stages of the game, but also (I'm convinced) helped provoke my enemies into giving me a break by attacking each other (because they're AI, dammit, and they have to attack somebody).
3) OCC is a really useful training ground. I won this game after taking a break and playing many games of OCC, without success. And while parts of OCC involve unlearning what you know about conventional civ, I found that my many attemps at OCC, even though failed, nevertheless led to my thinking more clearly about my priorities and strategies in a regular game.
Not one of my top-5 games, but very cool. I can't wait to try again! Thanks, everyone, for the tips posted here that made this possible!
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
Anyway, just won my second game at Deity (7 civs/raging hordes), proving the first game wasn't a fluke. And while my late-20th-century AC landing would hardly impress the experts here, I thought I'd share a couple of observations with other newbies (some info: I played as the Chinese (as Chow-Yun Fat; my first game was won as Sinead O'Connor of the Celts. Maybe pop culture is the secret?), and stuck to my self-imposed rules: never play as a fundy or Commie government, never switch out of Democracy once I switch into it, and have a spotless rep without the ET). Given that, here are some obvious observations:
1) Chokepoints are a good thing. I know, because I didn't have them. I start in the middle of an enourmous, grassy continent, with Civs to my east, west, and south. While I was eventually able to subdue my southern and eastern neighbors, the English to the west were an ongoing problem, and the border we shared war about as defensible as the one between the US and Canada. What I would have given for an isthmus and some mountains!
2) The UN is the perfectionist's friend. I always make it a priority, but would have been in really bad shape if I didn't have it this game. It not only allowed me to have some brief spells of peace during the final stages of the game, but also (I'm convinced) helped provoke my enemies into giving me a break by attacking each other (because they're AI, dammit, and they have to attack somebody).
3) OCC is a really useful training ground. I won this game after taking a break and playing many games of OCC, without success. And while parts of OCC involve unlearning what you know about conventional civ, I found that my many attemps at OCC, even though failed, nevertheless led to my thinking more clearly about my priorities and strategies in a regular game.
Not one of my top-5 games, but very cool. I can't wait to try again! Thanks, everyone, for the tips posted here that made this possible!
------------------
Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
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