I like the CivIII goto command better than the CivII goto command! It works! Add this and a few of the cool new features of CivIII into CivII and I'll start to salivate.
Seriously, I miss many of the details of CivII which vanished from the more homogenous CivIII, plus all the things mentioned above. They may be able to "fix" CivIII, so I will wait and see, but in many ways, the CivII experience was hard to improve upon. We may have had unrealistic expectations.
It looks like the main purpose of CivIII was to thwart ICS, so it is ironic that the most efficient strategies so far use a grotesque pop-rush version of ICS to beat that design bias. Which is better, an extreme strategy, or being herded like cattle to play only the way the designers wanted. Playing style was matter of free choice in CivII, with notable successes coming in many different and surprising ways. It's what made the game great.
Seriously, I miss many of the details of CivII which vanished from the more homogenous CivIII, plus all the things mentioned above. They may be able to "fix" CivIII, so I will wait and see, but in many ways, the CivII experience was hard to improve upon. We may have had unrealistic expectations.
It looks like the main purpose of CivIII was to thwart ICS, so it is ironic that the most efficient strategies so far use a grotesque pop-rush version of ICS to beat that design bias. Which is better, an extreme strategy, or being herded like cattle to play only the way the designers wanted. Playing style was matter of free choice in CivII, with notable successes coming in many different and surprising ways. It's what made the game great.
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