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True value of early trade: a case study

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  • #16
    Markusf
    I read your thread.
    I suppose that you forgot telling us that you were playing at chieftain level on a big map with few aggressive AI opponents.
    If you wish to convince us that you got those results playing deity, 7civs , raging hordes, on a small or medium map, then it would be fair to come back with strong evidence.
    Try and play at higher levels. Believe me, it's fun... and I like to see you go scouting for new ideas.
    Aux bords mystérieux du monde occidental

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    • #17
      EST
      As I stated before, there is no "true value" either in civ2 or in the real world, because side effects and long term effects can hardly be rightly quantified (that's why I used quotation marks; remember John Maynard Keynes: "à long terme, nous serons tous morts").
      But the "stone by stone" effect mentioned by A-Team and the "citizenry" effect that you mentioned both are taken into account in my method, since I measure the continued cash-flow during 80 turns after delivery of the caravan.
      Of course the cash-flow is increased if the city grows or turns to republic.
      Of course you are free to be willing to go further and give a value to anything else you mean to be valuable (let me know what you wish and I do the calculations for you ).
      My own experience in real life is that if you start valuing many side effects, it is no good at all for clear decision making.


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      aux bords mystérieux du monde occidental
      Aux bords mystérieux du monde occidental

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      • #18
        Markusf,
        Rereading your thread, I notice that you mentioned playing at king level. Fine!
        And your Kremlinlike cities are real smart!
        IMO they are smart enough to play at Emperor level.
        Have a try!

        ------------------
        aux bords mystérieux du monde occidental
        Aux bords mystérieux du monde occidental

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        • #19
          SG,
          Rereading this thread, i notice that I forgot answering your second remark "only by using caravans can one 'buy' beakers in addition to those available from a maxed out tax rate".
          I strongly agree that this can be beyond price (and I 'buy' as many beakers as I can that way).
          But this case study was about early trade. In most of my games I feel just as 'gold-hungry' as i feel 'beaker-hungry' during that period when I am also sending scouts (and always wondering whether one more scout is better than one more caravan).
          How do YOU feel then?
          Aux bords mystérieux du monde occidental

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          • #20
            Personally - I do not give sufficient priority to scouting - from the succession games I have seen that for many players it is of paramount importance - but not for me! This could easily be a flaw in my game strategy - I make no claims of godhood - or simply reflect my lack of experience at MP - but my personal feeling is that against the AI having the scouts a few squares ahead of the settlers is more than adequate - and oft times I find my settlers breaking into the black s they found their cities ...

            An interesting question! Comments anyone?



            ------------------
            ____________
            Scouse Git[1]

            "CARTAGO DELENDA EST" - Cato the Censor
            "The Great Library must be built!"
            "A short cut has to be challenging,
            were it not so it would be 'the way'."
            - Paul Craven
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

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            • #21
              Couldn't disagree more, SG1.

              I give exploration a very high priority until I have exposed every last square on the board (haven't tried a gigamap yet but I reckon I'll still have my hiking boots on even then).

              Getting (more than) my share of the huts is one aspect; finding (and occupying) prime choke points is another; making contact with other civs so as to open up the chance for diplomacy a third.

              Then there is identifying prime real estate to which my doughty settlers can be dispatched; finding useful ofshore bases from which to harass distant AI civs; identifying which opponent looks a potential threat and which not; finding trading partners; finding barb cities and spawning sites. The list is endless.

              I'd go so far as to say that exploration stands equal in importance to expansion and defence throughout.

              Just about everyone prefers the earlier (and faster) phase of the game to the later stages and one of the pleasures, for me, in the opening phase is seeing how I can squeeze out the resources for another unit to send exploring when I am also keen to keep up my expansion, secure my borders and push on with developing infrastructure.

              But if I ever notice that I've got less than two or three guys out there poking around I drop everything to redress that particular balance.


              La Fayette

              Your point about building in some value for long term effects is well made. But you measured over a shortish time scale so it can be no surprise that the foreign routes look so much better. The one time initial bonuses are overweighted.

              I have played many games in which I traded only with my own cities. As your first post rightly says, sometimes one gold/one arrow to-day is worth many more a century or two hence. As someone else once said, there is a tide in the affairs of a civ and early local routes often go in when that tide is at the full. They allow a young city to prosper, to fend off interlopers and to help its civ keep up or forge ahead of others in the tech race. Monarchs in particular have always needed honest traders.

              I fear I cannot build on your work by suggesting how to turn this into a refinement of your numerical values.

              My advice for practical play though is, put in local routes early and prosper.

              Comment


              • #22
                EST,
                I mentioned scouting on purpose, since scouting has no easily measurable value, though it is more than valuable in the long run.
                So I go scouting a lot (like you), though I'm far from ready to write a post about the true value of scouting.
                But, when discussing about caravans, I state that:
                - decision making in civ2 has been very much discussed through dozens of threads, but very little valued (mostly by Mark Everson and Adam Smith);
                - the discounted cash-flow method is more powerful in real life than any 'no-discount' method dealing with return on investment;
                - it should also be the case in civ2, if I (or someone else) use it correctly.

                In the meantime, I stick to my answers to Blaupanzer and SG a few days ago:
                The "true value" is not true (I know it and I claim that there is no true value), but it is true enough to help one choose the right investment at the right time.
                The AI is so dumb sometimes that many of us manage to win at deity level after having made dozens of wrong choices (you and I go scouting,...SG doesn't ).
                After having built a caravan early in the game, I can choose:
                -building a wonder,
                -home trade,
                -foreign trade (sending food to a city is generally not a very good choice then).
                I never wrote or thought that one of those choices is better, but I think that the "true value"(discounted benefit minus discounted cost) can be greatly helpful when choosing.
                You plead in favor of home trade and I won't say a word against it (people building strong SSCs ASAP can greatly benefit from such a choice).
                I only wrote that this is not always true (in my case study, there was no fat SSC and foreign trade prooved to be better, that's all).
                Just one more word: I don't think I overweight short-term effects at all, since YOU choose your rate of discount (and I measure the effects during 80 turns, and 80 turns is quite a long time in civ2).


                ------------------
                aux bords mystérieux du monde occidental
                Aux bords mystérieux du monde occidental

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                • #23
                  Foreign trade proved nothing, I confess.
                  Aux bords mystérieux du monde occidental

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                  • #24
                    A couple of notes, just for the fun of argument!

                    I do by no means claim that what I hence write is correct, feel free to point out the flaws. There are many, no doubt!

                    First of all, you argue that this method is a good way of deciding whether it pays off to make the investment (i.e. rush buy the caravan and trade with it) or not, and I agree with you. If the net present value (henceforth NPV) is positive, then go ahead and buy it. But isn't this only the soccer game's first half?

                    The problem I have (as pointed out by others) is that the NPV of this investment must be compared to the net present values of its alternatives. Then you choose the alternative yielding the highest NPV.

                    Now, you make clear that you don't want to pass a judgement on whether early trade is better than other alternatives. IMHO, this has to be done in order to properly evaluate whether to make the investment or not. Per definition it does not pay off if there are better uses of the spent resources out there (meaning yielding a higher NPV).

                    How can you do this? Obviously you have to analyse the alternatives using the same method you propose.

                    Do the same calculations you have done above when trading with the camel, but include all the gold spent to send the camel to its destination. For example, if you're on an island you need a trireme. There is a cost associated with rushing it, just like there is with the caravan. This cost reduces the caravan's value and should be incorporated when calculating it.

                    When considering alternative uses of the caravan, make sure to include all benefits and costs as well. This is what you do with the caravan's future benefits when you trade with it (C in your post above), in all fairness this should be done with the alternatives too (or simply cancel them out, deleting C in your original calculations).

                    Hence, 50 wonder shields are indeed worth 200 gold, but the future stream of benefits associated with the wonder also has a (positive) present value in gold. For example, Colossus and HG yield extra trade adding to the value of building the wonder (the caravan should only get credit for one fourth of these benefits! ).

                    This is not to say that your proposed method is wrong, but when used it should be implemented in a thorough and adequate way.

                    If we're back where we started why bring this up at all? Simply because in these forums the value of trade has been asserted over and over again by almost everyone (including yours truly, who is a big fan of trade! ).

                    However, the early landings by DaveV (1595 AD) and Arii (somewhere in the 11th century?) without building a single caravan for the purpose of trade (correct me if I'm wrong here, it was some time ago I looked at DaveV’s log) is clearly evidence against the case of trade. Until a trader beats those single player record years, the burden of proof is with the trade side.

                    Hence the need for a complete analysis of all costs and benefits of rushing that caravan!

                    Including not building the caravan in the first place. Which is best, 4 camels or 5 settlers?

                    Carolus

                    [This message has been edited by Carolus Rex (edited January 11, 2001).]

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                    • #25
                      Did a little digging myself!

                      http://apolyton.net/forums/Forum3/HTML/000748.html?16

                      Seems I was wrong about no trade! What about Arii's game, is there a log available somewhere?

                      Carolus

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                      • #26
                        Indeed, there is!

                        http://apolyton.net/forums/Forum3/HTML/000803.html?11

                        Lots of trade routes in that one too!

                        Carolus

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                        • #27
                          Hm, after rereading DaveV's log I guess that long list of cities must have made a lasting impression on me!

                          Carolus

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                          • #28
                            Thanks for digging those links out Carolus - they are now in the GL for easier reference.
                            ----------
                            SG(2)
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

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                            • #29
                              WOW, I MEAN JUST WOW.

                              But I REFUSE to concede to this ICS thing, REFUSE, grumble grumble pout pout.

                              Now, HOW can I come up with a perfectionist way to match this, plot plot puzzled frown.

                              I think the next five years of my life have just gone down the pan.

                              Unless Civ 3 finally consigns the great game to the bin.

                              Even then ARII's achievement will deserve to be remembered.

                              Thanks Carolus.

                              Comment


                              • #30
                                Carolus,
                                Thank you for posting.
                                I agree with most of what you wrote, but...
                                I'm pretty sure that you have noticed what I have noticed when reading the archive to this forum: many many posts stressing the importance of this and that, and long term effects and the like.
                                But apart from Xin Yu, Mark Everson and Adam Smith, few people have given detailed information about the results of testing what appeared to be wrong in Winkler's Scrolls of Ancient Wisdom, for example (forgive me if I forget some important contributors), until a few weeks ago.

                                I feel somewhat on the same line as (I suppose) Scouse Gits (with GL and starting techs), oedo (with statue and unfinished) or Slowthinker (with dips and spies): much has been said and achieved by the 'masters' (I won't name any, since you know them better than I do), but much remains to be tested and researched by those interested. That is one of the numerous reasons why this game is GREAT.
                                That is also why I published this case study: trying to make some people react otherwise than saying "I use home trade and I'm glad with it" or "a settler is better than a caravan". That is also why I thank you for your post.
                                Then, let me answer briefly:
                                1) I suppose that none of us wishes to play civ2 with a computer #2 in his back, doing 1/2 hour economic calculations before any move. That's why I tried to make it simple.
                                2) Even if the "true value" is not true (and I am #1 to state that it isn't), IMO it can nevertheless be helpful.
                                For example, if we stay in the field of "caravan vs caravan", I state that food caravans sent to the capital are not ALWAYS the best solution when trying to build a wonder and that home trade is not ALWAYS the best solution when trying to boost the number of trade arrows in one's civ. I hope that the "true value" will help convince some players of that plain fact (and I intend to be back with more results within a few days or weeks).





                                ------------------
                                aux bords mystérieux du monde occidental
                                Aux bords mystérieux du monde occidental

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