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Once more: The beloved wlt_ days

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  • #16
    Smash - could your problem be the "rotating really unhappy city" phenomenon? You know when you form a new city over the max for the government and one random city gets unhappy? Coliseum would be my first effort, but you might try to either build an additional city or disband one that was just built.

    Somebody around here is an ace with what happiness impacts first and why - DaveV perhaps?

    (Albert say hello my home state for me - Back home again...)
    Be the bid!

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    • #17
      well I cheated up a colliseum and no effect.I cheated up Democracy and it would celebrate(as mentioned above) at 20% luxury.So I guesss the riot factor was at fault as I suspected,however,at the time our civ had 22 cities.That does not seem like a large number for a Republic on giga map.The giga maps seem to use small map #s but even on a small map 22 is not high for Republic.Is it?

      Specialists had no effect.Nor moving workers to water.

      here is the happy screen

      at zero luxury


      at 80% lux


      [This message has been edited by Smash (edited January 10, 2001).]
      The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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      • #18
        :: very cautiously ::

        Don't cities start with a content citizen? And then the riot factor reduces that first citizen to unhappy. At least that's what it looks like in Smash's pictures.

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        • #19
          quote:

          <font size=1>Originally posted by Albert B on 01-10-2001 10:19 AM</font>
          Nukes, cruise missiles and all planes cause happiness problems regardless of position (in or out of a city).
          Oddly enough, helicopters do not have this trait. Test it if you don't believe me, I am 100% sure of this being the case.


          I checked my (ToT) manual last night; it says the units that cause unhappiness under Democracy, regardless of whether or not they are in the field, are missles (both kind), bombers (both kind), and helicoptors -- but not fighters. I don't know where I got that stuff about battleships and howies . And the manual may well be wrong about helicoptors; I almost never build them, so I don't know. Maybe I'll build one in my current game, just to check it out.

          ------------------
          Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
          -- Rufus T. Firefly, the original rush-builder
          [This message has been edited by Rufus T. Firefly (edited January 11, 2001).]
          "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

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          • #20
            First, let me apologize for my 100% sure comment. I was going from memory and in civ 1 I am 95% sure that fighters used to cause problems with happiness, I never built them then and very rarely build them now. So apparently I made a mistake (it happens every 10 years or so, ha ha). I didn't think helicopters caused a problem but I've only built 1 ever (just because I could) and I don't remember it causing a happiness problem. However, it is very likely I had a Wonder or two that made this problem go away before I saw it.

            Back to the none celebrating city... I agree with SandMonkey, in your happiness screens, Smash, the first citizen is unhappy which shouldn't happen until you get to the 'riot factor' because of a large # of cities.

            And finallly, sure thing Sten, where in the state are you from originally?

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            • #21
              Smash - I think debeest has it exactly right. If you are indeed using small map riot factor numbers, you will have some odd-population cities unable to celebrate when you have between 8 and 32 cities. At 8 cities, the first citizen will be happy in all cities; at 32, the first citizen will be very unhappy in all cities. In between those numbers, some cities will have a first citizen unhappy and be unable to celebrate when their population is odd.

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              • #22
                Non-formal confirmation - since Julius released his NoLimits patch I have played virtually nothing but giga maps and although I have not documented it have had the distinct impression that it was using small world magic numbers for the riot factor.
                Julius - you out there? any comment?

                ------------------
                ____________
                Scouse Git[1]

                "CARTAGO DELENDA EST" - Cato the Censor
                "The Great Library must be built!"
                "A short cut has to be challenging,
                were it not so it would be 'the way'."
                - Paul Craven
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

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                • #23
                  Personally, I never worry about the WLT_D. Of course being the warmonger that I am, I make it my goal to eliminate any other civ and take over the planet, thus ending the game and any sort of possible unhappiness.

                  ------------------
                  "My dear girl don't flatter yourself.
                  What I did this evening was for king and
                  country. You don't think it gave me any
                  pleasure do you?


                  --- James Bond
                  Read my SMAC fiction @ http://apolyton.net/forums/register.php?a=act&u=8338&i=978930000

                  Give your comments @ http://apolyton.net/forums/showthread.php?s=&threadid=8530

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                  • #24
                    On closer thought, I think Chainsaw's problem is the same as Smash's. More luxuries from any source won't make that citizen happy. You need HG, CfC, or a palace or courthouse in democracy in order to celebrate. Or else build more cities, and then more of them will have the first citizen enraged, so naturally (?!?) they'll be easier to make happy.

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