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Once more: The beloved wlt_ days

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  • Once more: The beloved wlt_ days

    In my current game, all of my bigger cities (20+) have all happiness improvements except for the colloseum and all of the trade improvements including superhighways. I have MC, JSB and CfC. No units outside of the city, three trade routes with an average trade bonus of seven. When I set lux to 90% there`s still one unhappy guy who prevents the city's pop from exploding. Can anyone help?

    Has anyone tried to celebrate being another govt than demo (or rep)? Is it worth it, or do you lose too much trade? It sounds good to me in fundie, where you could combine wealth and military power this way. But as I said, I've never tried it.

  • #2
    Do you have lot of military units in the cities? Nukes?

    Carolus

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    • #3
      Eventually,some cities will even need a colliseum.A colliseum with Electronics will give 4 more contented citizens.The riot factor plays a role.

      Here is one that I can't figure out at all.

      Perfection City

      This is our capitol in a giga map succession game.The city is well located with good specials.It has a temple,market,bank,Collosus and 3 trade routes.Our civ has Mich's and JSB.We are in Republic and as you can see,the city won't celebrate.Not even at 80% luxuries.NO units away either.Not enough cities for the riot factor to be a major problem.

      WHY???
      The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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      • #4
        Chainsaw-

        You probably just need some entertainers. Take a worker off a forest or two and you'll likely get WLTKD.

        Smash-

        "Perfection city" needs a courthouse (quickly followed by an aqueduct).

        Hanging Gardens is also handy in this situation if you have a lot of cities and aren't racing toward Invention.

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        • #5
          A courthouse only makes one content citizen happy under demo, I think. A civ's capitol never has any corruption, either.

          Also, absence of an aqueduct only prevents cities from growing past size 8, not celebrating.

          Something else is rotten in the state of Denmark! Invisible nukes?

          Carolus

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          • #6
            Of course you can't build a courthouse in your capitol nor would you want to.This city should be able to celebrate up to size 12 no problem but something is amiss.
            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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            • #7
              Chainsaw: very large cities usually need colosseums in order to keep everyone happy. Try putting one in and see what happens.

              Smash: luxuries beyond two per citizen have no effect (oddly enough, the manual and Civilopedia fail to mention this ). Your seven citizens can only use 14 luxuries. If none of the citizens start out enraged, it takes 12 luxuries to make three unhappy citizens happy, and the last two luxuries can only make someone content. You can't create greater happiness by adding any amount of luxuries or entertainers. You can do it with HG or CfC, or you can do it with a courthouse or palace in democracy; those things create happiness not based on luxuries. If you were in democracy, you'd be celebrating. Finally, you can do it by building enough cities so that your first citizen is outraged; as you've probably noticed, it takes only two luxuries to make an enraged citizen happy, and then you've got 12 left to make three citizens happy. Note that if you had an even number of citizens (e.g., 8) you'd be celebrating (16 usable luxuries, making 4 of 8 citizens happy).

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              • #8
                I'd agree the lack of colussium seems to be the problem, but you might also look at what kinds of military units you have. Everybody keeps mentioning nukes, but in the original game as packaged with ToT, there are several units that cause unhappiness: nukes and cruise missles, bombers and stealth bombers, battleships, howitzers, and maybe helicoptors (I don't have the manual here). Is that only ToT? I just finished a game where a city with every happiness and trade arrow improvement (in a civ with every happiness wonder) had an unhappy guy at 90% luxuries; the city's two bombers were to blame, even though they weren't in the field.

                ------------------
                Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
                -- Rufus T. Firefly, the original rush-builder
                [This message has been edited by Rufus T. Firefly (edited January 10, 2001).]
                "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

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                • #9
                  Smash

                  Could we see Perfection City with the Happy screen rather than the Info screen?

                  Did you try the effect of making a worker into a specialist?


                  Edit. Rufus T. - think its just nukes, missiles and bombers - not battleships, howies or helicopters.

                  It's a while since I read the manual but I seem to recall it says the unhappiness is felt both in the nuke/missile/bomber's home city and in cities which house them. But my experience is that it is only the home city. Not an extensive experience tho' cause I rarely build any of them.
                  <font size=1 face=Arial color=444444>[This message has been edited by East Street Trader (edited January 10, 2001).]</font>
                  [This message has been edited by East Street Trader (edited January 10, 2001).]

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                  • #10
                    I think it's only missiles and bombers that cause unhappiness even when in cities, and all units with an attack factor > 0 that are "in the field." The unhappiness is felt only in the home city.

                    You can see from the snapshot that the only two units supported by Perfection City are a warrior and a phalanx that are fortified at home. Military units are not the answer. Check out my answer, above, and let us know if you find any flaw in it. (I didn't invent it; I'm not attached to it, but I'd like to know if it's right or wrong.)

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                    • #11
                      Nukes, cruise missiles and all planes cause happiness problems regardless of position (in or out of a city).
                      Oddly enough, helicopters do not have this trait. Test it if you don't believe me, I am 100% sure of this being the case.

                      As a side note, one of my favorite improvements that civ 2 made on civ 1 is the ability to keep military units in any city or a fortress w/in a city radius to keep from causing unhappiness under rep/dem instead of forcing all units to be inside the home city.

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                      • #12
                        Fighters in cities do not cause unhappiness. I think helicopters do cause unhappiness, in or out of cities, but I never build 'em so I'm not positive.

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                        • #13
                          This is getting clearer and clearer!

                          Carolus

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                          • #14
                            quote:

                            <font size=1>Originally posted by Albert B on 01-10-2001 10:19 AM</font>
                            Nukes, cruise missiles and all planes cause happiness problems regardless of position (in or out of a city).
                            Oddly enough, helicopters do not have this trait. Test it if you don't believe me, I am 100% sure of this being the case.


                            What?! Are we all using different versions of Civ or something?? In CIV II MGE, I can guarantee you are 100% wrong, Albert B. Fighters do NOT cause unhappiness in Democracy, regardless of their location. You are correct about helicopters, though, they cause unhappiness regardless of their location.


                            [This message has been edited by shamrock (edited January 10, 2001).]

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                            • #15
                              V2.42:
                              The following units in friendly cities cause unhappiness (one unhappy citizen on the happiness screen with WS): cruise missiles, helicopters, bombers & stealth bombers and nukes. No unhappiness caused by fighters. Fighters don't cause unhappiness without WS either. All the units mentioned above cause two unhappy citizens in home city without WS or a police station, even being inside a friendly city.
                              Speaking of demo, of course.
                              [This message has been edited by Chainsaw (edited January 10, 2001).]

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