Yes i think so, and here's why.
1 The initial trade bonus. Sure early trade bonuses are not too huge, but every bit of gold counts in the early game. Mid game, these bonuses increase exponentially. By the late stages, on large maps the money is ludicrous especially with perfecitonist civs on a different continent.
2 The one time science bonus. Ok here is where i have a problem. Why give a science bonus? Is this really necessary. First you fill my coffers with gold coins, now you want to give me a science bonus equivelant to the amount of gold i received, come on now.
IMO , trade routes should have an initial gold bonus, and then an amount that carries over each turn like it does already in civ when you establish a trade route.
However, the one time science payout is by far the single easiest way to research techs, thus making it way too easy to surpass a cheating ai in the conquest of AC.
Now i am sure many of you will come to the defense of the science payout with arguements like trade increses spending , thus increasing development, thus incresing technology/science growth etc.
Maybe that is a realistic way to look at it, i am not fully convinced (this is your job now people) but i still think for civ, it makes the game too easy to win.
*runs off stage to chorus of boos and rotten fruit*
1 The initial trade bonus. Sure early trade bonuses are not too huge, but every bit of gold counts in the early game. Mid game, these bonuses increase exponentially. By the late stages, on large maps the money is ludicrous especially with perfecitonist civs on a different continent.
2 The one time science bonus. Ok here is where i have a problem. Why give a science bonus? Is this really necessary. First you fill my coffers with gold coins, now you want to give me a science bonus equivelant to the amount of gold i received, come on now.
IMO , trade routes should have an initial gold bonus, and then an amount that carries over each turn like it does already in civ when you establish a trade route.
However, the one time science payout is by far the single easiest way to research techs, thus making it way too easy to surpass a cheating ai in the conquest of AC.
Now i am sure many of you will come to the defense of the science payout with arguements like trade increses spending , thus increasing development, thus incresing technology/science growth etc.
Maybe that is a realistic way to look at it, i am not fully convinced (this is your job now people) but i still think for civ, it makes the game too easy to win.
*runs off stage to chorus of boos and rotten fruit*
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