Lately I have been trying to send caravans to cities that have a high trade potential vs a current demand.The early bonus from caravans 1,2 and 3 is not usually that huge so the long term effect outweighs it.IMO.Thebes had a whale,wine and rivers and it was the closest(more or less).Unfortunately,AIs in my games don't get past size 8 very often.
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OCC fortnight #20
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I have that in my games as well. Too bad, with larger cities you could get an even larger bonus for your routes. I also noticed that the AI should build more roads around their cities. I regularly see size 8 cities with only one or two roads in the radius. And I should of course have sent those caravans to Thebes for the larger continueing bonus.
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quote:
Originally posted by Paul on 11-22-2000 12:27 AM
I also noticed that the AI should build more roads around their cities. I regularly see size 8 cities with only one or two roads in the radius.
In some games I sent over a spare Engineer to improve the land of my AI trading partner
Not that this makes them build an aqueduct (despite farmland leading to +10 food or more), but at least they'll have road ....
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If you have no feet, don't walk on fireA horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
Project Lead of Might and Magic Tribute
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OCC #20
Deity
MGE
Those nice units you gave us were a great asset, Paul! We never needed to build a second Engineer, and the Spies made embassies and popped all the huts - giving us plenty of free techs - until we had no choice but to discover Invention, of course.
================================================== ==============
AC: 1036
Monarchy: -
Republic: -2250
Democracy: -625
Colossus: -1900
Copernicus: -575
Shakespeare: -725
Newton: -100
Darwin: 80
Apollo: 600
Trade routes: -650, -650, -625
Size 12: -650
Size 21: -425 (size 24 in -350)
Size 29: 340
Trade: -2500
Construction: -2650
Sanitation: -900
Refrigeration: -300
Automobile: 80
Computers: 340
Space Flight: 580
============================================
-4000 N-Horsemen(h), Rigard founded
-3800 Pottery(h)
-3700 Wine mined
-3550 Egyptians, Peace, Embassy, no tribute
----- Eg have Pottery , Ceremonial Burial , Aplhabet , Masonry
-3500 N-Horsemen(h)
-3450 Ceremonial Burial, S2
-3400 Temple
-3350 50(h), Horseback Riding(h)
-3300 Masonry(h)
-3250 Barb Horsemen(h), bribed->N
-3200 Warrior Code(h) , traded for Alphabet(Eg) , 3 Barb Archers
-3100 N-Horsemen(h), N-Archers(h), N-Horsemen withdrawn
-3050 N-Horsemen(h)
-2950 Bronze Working(h)
-2900 N-Archers(h), N-Archers(h)
-2850 N-Archers(h), E: Writing
-2800 Currency(h), Iron Working(h)
-2750 Code of Laws(h)
-2700 S3
-2650 Construction(h), French, Peace, Embassy, 8 techs->F, no Ally , spy expelled
-2600 Map Making(h), N-Legion(h), N-Horsemen(h)
-2550 Chinese, Peace, Embassy, 8 techs->C, Maps, Ally(C) , 2 Barb Archers
-2500 Trade(h), traded for Writing(E), 7 techs->Eg, 50
-2400 Literacy(h), 50(h), 50(h)
-2350 Mathematics(h), Monarchy(h) - finally!!, The Republic(h) - wow!, Banking(h). next advance=128 turns
-2300 The Wheel(h), N-Legion(h), now 139 turns , revolution
-2250 REPUBLIC, Engineering(h)
-2200 We Love , 10 techs->F, no Ally , 9 techs->C, 1 tech->Eg (they break off! )
-2150 S4, Feudalism(h), Sioux, Peace, 18 techs->S, Maps, Ally
-2100 S5, 50(h), 50(h), N-Archers withdrawn, 2 Barb Legions
-2050 We Love ends , N-Horsemen(h), next discovery=38 turns
-2000 Seafaring(h), Grassland/r into Hills/r
-1950 Bridge Building(h), Chivalry(h), turns=44
-1900 COLOSSUS, Babylonians, Peace, 21 techs->B, no Ally , 50(h), di N-Horsemen, 31 turns
-1850 Library, N-Legion(h), 100(h), di N-Horsemen, turns=21
-1800 Harbor, N-Knights(h), di N-Archers, 10 techs->Eg, Maps, no Ally
-1750 Marketplace, Mysticism(h), N-Knights(h), 5 techs->F, Maps, English, Peace, 20 techs->En, Maps, no Ally
-1700 We Love , Astronomy(h), 50(h)
-1650 S6, Horde of Barbs(h) - none appears!
-1600 S7, 50(h), N-Legion(h), 6 techs->C, no gift , turns=19
-1550 Silk, We Love ends , Navigation(h), di N-Horsemen, Philosophy(h)
-1500 S8, N-Knights(h)
-1450 Beads, University(<-Phi), N-Knights(h), di N-Archers, turns=20, Embassy(B)
-1400 1 tech->S, 25
-1350 Salt, Medicine(h)
-1300 Embassy(E), Chemistry(h), 9 techs->S, turns=18
-1200 Food, di N-Archers, 50(h), N-Knights(h), 5 techs->C, 25 , 6 techs->En, no Ally
-1150 Economics(h), 7 techs->F, Maps, no Ally
-1100 Food, di N-Archers, Physics(h)
-1050 N-Knights(h)
-1000 Food, N-Knights(h)
-975 50(h), 9 techs->B, Maps
-950 Aqueduct, 9 techs->Eg, Maps, Ally, 100 , Grassland/r into Hills/r
-925 S9, turns=18
-900 Food, di N-Legion, Sanitation(h)
-850 Food, di N-Horsemen
-825 N-Knights(h), 2 techs->F
-800 Magnetism(h), 2 Barb Crusaders
-750 Theory of Gravity(h), N-Legion(h), 5 techs->S,En,C, 50<-C
-725 SHAKESPEARE'S THEATRE, We Love , Atomic Theory(h), di N-Knights
-700 S10
-675 Gems, Invention, S11, 50(h), di N-Knights
-650 University, S12, di N-Knights, Silk to Paris (d,720), Salt to Paris (372), 100(h)
-625 Sewer System, Democracy, S13, DEMOCRACY, Beads to Paris (396), turns=9, di N-Knights
-600 S14, 50(h), turns=8
-575 COPERNICUS' OBSERVATORY, S15, 50(h), 6,5,6 techs->B,F,Eg, 50<-Eg
-550 Gunpowder, S16, 25(h), Sioux take Nottingham
-525 Gems, S17, N-Knights(h)
-500 S18, N-Knights(h), 25(h)
-475 Wool, S19, 50(h)
-450 Metallurgy, 50(h), S20, 5 techs->C,En,S, 25,150<-C,S , Maps
-425 Gold, S21, di N-Horsemen
-400 Bank, S22
-375 Electricity, S23
-350 Food, S24, 50(h), di N-Knights
-325 Stock Exchange, We Love ends
-300 Refrigeration, hills into plains
-275 Food
-225 Food, Explosives, 5 techs->B,F,Eg, Maps, 100<-Eg
-200 Br Barb Knights, Barb Knights
-175 Food
-150 Steam Engine, Barb Leader(150), 50(h), 4 techs->C,En,S, 50<-S
-125 di Spy
-100 ISAAC NEWTON'S COLLEGE, Railroad, 2 Barb Crusaders
-75 di Knights
-50 Food, Industrialization, Gems, Gold and Wool to Paris (3x351), Egyptians: GREAT LIBRARY
-25 The Corporation, 4,4,3 techs->B,Eg,C, Maps
1 Supermarket
20 Refining, 4 techs->En,S, Maps, 50<-S
60 Steel, 5 techs->F, traded for Conscription, Maps, no Ally
80 DARWIN'S VOYAGE -> Combustion, Automobile
100 Superhighways, Electronics, 6,6,6,5,2 techs->B,Eg,C,En,S, Maps, 50,100<-Eg,C
120 2 Barb Knights
140 Leadership, 2 techs->F, Barb Knights
160 Factory, Chinese take Babylon
180 Tactics, 5,3 techs->S,F, Maps, 50
200 Hydroplant
220 Machine Tools
240 Coal, We Love
260 Miniaturization, S25, di N-Legion, 4,4,2,4 techs->B,Eg,C,En, Maps, 100<-Eg
280 Offshore Platform, S26
300 Gems, Mass Production, S27, 1 tech->C,S, 150,50 , di N-Horsemen
320 Mass Transit, S28, Sioux take York
340 Food, Computers, S29, sold Sewer System, 1,4,2,2,2,2 techs->B,F,Eg,C,En,S, 50<-Eg,S , di N-Horsemen, 3 Barb Dragoons
360 Research Lab, We Love ends , sold Aqueduct
380 Transport, Mobile Warfare, sold Temple, 1 tech->B,F,Eg,C,En,S, 50<-C,S , English liberate York
400 Food
420 Food, Robotics, 1 tech->B,F,Eg,C,En,S, 50<-Eg , di N-Legion
440 Manufacturing Plant
460 Flight
480 3 Barb Dragoons
500 Radio, 2 techs->B,F,Eg,C,En,S, 50<-Eg,C , S end Alliance , Gems to Memphis (d,858)
520 Advanced Flight, Coal to Memphis (d,715)
540 Rocketry
580 Space Flight
600 APOLLO PROGRAM - 82 shields, 4 freight, 2670 gold
620 S#01, Plastics, 4 techs->B,F,Eg,C,En, Maps, faraway Sioux declare war
640 S#02, Sioux take Warwick
660 S#03, Nuclear Fission, Sioux take Canterbury
680 S#04
700 S#05, Nuclear Power, 2 techs->B,F,Eg,C,En, Egyptians and Chinese cancel alliance , 50+4techs->S, Peace
720 S#06
740 S#07, The Laser, 1 tech->B,F,Eg,C,En, Ally(B) , Sioux declare war
760 S#08, French: Communism, Sioux: S#01
780 S#09, Superconductor
800 S#10, Egyptians: Polytheism
820 S#11, Fusion Power
840 S#12
860 S#13, Recycling, 3,2 techs->B,F, traded for Communism(F)
880 S#14
900 S#15, di N-Legion
920 C#01, di N-Knights
940 C#02, Chinese: S#01, Sioux: S#02
960 M#01, Environmentalism, di N-Knights
980 M#02, di N-Knights, Sioux: Communism
1000 M#03, Stealth, LAUNCH 15-1-1-1-1-1, di N-Caravel, French: Pyramids
1001 Solar Plant
1002 Genetic Engineering
1006 EIFFEL TOWER, Sioux take Babylon
1008 Airport, Sioux take Nineveh -> Babylonians destroyed
1009 1 tech->F, Gems to Orleans (520)
1010 Stealth Bomber, 1 tech->E, traded for Polytheism
1013 English: WOMEN'S SUFFRAGE
1017 CURE FOR CANCER, French: SETI PROGRAM, Sioux take Three Forks
1019 ADAM SMITH'S TRADING CO., Coal to Paris (d,1315)
1021 MAGELLAN'S EXPEDITION
1024 HANGING GARDENS
1025 Gems to Memphis (d,912)
1026 LIGHTHOUSE
1029 MARCO POLO'S EMBASSY
1031 ORACLE
1032 Coal to Paris (d,1345)
1033 GREAT WALL
1034 Future Tech #12
1035 KING RICHARD'S CRUSADE, 100->S, Peace
1036 ALPHA CENTAURI
Score: 528 (68%)
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If you have no feet, don't walk on fireA horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
Project Lead of Might and Magic Tribute
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Again a slow start from the poor choice of directions for the initial ocean exploration. The 4 allies did not contribute much in terms of techs from the early game onwards. I seem to get commodities for my caravans/freight which were undemanded eg gold and salt. Should have still concentrated on trading the undemanded-commodity caravans with the long distances and separate continents involved. Micromanagement could have been improved in the midgame. Amazing what a few turns can do to the AC figure!
2.42 Deity
AC: 1546
Monarchy: -1850
Republic: -1250
Democracy: -325
Colossus: -2400
Copernicus: -775
Shakespeare: -675
Newton: -125
Darwin: 460
Apollo: 1120
Trade routes: -950, -800, -775
Size 12: -875
Size 21: -250
Trade: -1650
Construction: -1850
Sanitation: -500
Refrigeration: 180
Automobile: 460
Computers: 820
Space Flight: 1100
4000 BC Hut: Archer
Tonicity founded
3750 BC Bronze Working
3550 BC Hut: Masonry
3450 BC Hut: 50
3350 BC Hut: Warrior Code
3250 BC Hut: 50
3200 BC Hut: 50
3150 BC Hut: Pottery
3050BC : Hut: Barb
2900 BC Hut: Archer
2750 BC Hut: Alphabet
2700 BC Hut: Mapmaking
2650 BC Hut: 25 Hut: 25
2600 BC Hut: Chariot
2550 BC Hut: Writing
Chinese: exchange Code of Laws, Peace + 50
2450 BC Hut: 50 Hut: 50
2400 BC Colossus Hut: Chariot
2350 BC Hut: 25 Hut: Currrency
2300 BC Sioux: give all techs: Alliance + 50
Hut: Horseman
2250 BC Library Hut: 50
BarbLeader: 150
2200 BC Hut: Seafaring
2150 BC Marketplace
2100 BC Temple
2050 BC Hut: Monarchy
1950 BC Hut: Barb
1900 BC Hut: Literacy
revolution
1850 BC Govt Monarchy
Egyptians: give all techs, Peace + 100
Hut: Construction
1800 BC BarbLeader: 150
1750 BC Hut: Archer Hut: Horseman
1700 BC Babylonians: give all techs, Alliance + gift of Horseback Riding
Colosseum
1650 BC Hut: Trade
1600 BC Hut: Elephant
1550 BC Hut: 50
Disband Warrior
1500 BC Hut: Horseman Hut: Elephant Hut: 50
English: give all techs, Alliance + gift of 150
1400 BC BC Republic
Sioux: 50
Chinese: Alliance + 50
1300 BC Hut: Mathematics
revolution
1250 BC Govt. Republic Start WLTCD
Hut: 25
1200 BC Hut: Horseman
1150 BC Hut: Barb
1100 BC Hut: 50
Sioux: 50
1050 BC disband Warrior
English: 25
975 BC Chinese: 25
950 BC Dye to Thebes (demanded) 215
925 BC Mysticism
French: give all techs, Peace
Hut: Philosophy
900 BC Astronomy
disband Horseman
875 BC Pop: 12
Sioux: 50 disband Chariot
850 BC Hut: Banking French: exchange University
Chinese: 25 English: 25
825 BC English: 50
800 Beads to Heliopolis (not demanded) 372
775 BC Copernicus
Medicine
Silk to Thebes (demanded) 433
725 BC Hut: 50
Wheel
Babylonians: 25
675 BC Shakespeare's Theatre
Hut: Theory of Gravity
Babylonians: 25 Chinese: 50
625 BC Engineering
Babylonians: 50
Hut: 50
600 English: 25
575 BC Babylonians: 50
Hut: Invention
550 BC Sioux: 25
500 BC Sanitation Start WLTCD
Hut: Barb
Chinese: 50 English: 25
475 BC Sewer System
450 BC Sioux: 50
425 BC Democracy University built
400 BC Hut: 50
350 BC revolution
Egyptians: exchange Economics Sioux: 50
325 BC Govt. Democracy
300 BC Hut: 50
275 BC Iron Working Hut: 25
Babylonians: 50
250 BC Pop: 21 stop WLTpD
Sioux: gift of Polytheism
200 BC Gunpowder
Egyptians: 25
175 disband Archer
150 BC Babylonians: 100
125 BC Newton's College Chemistry
Hut: 50
100 BC Bank
75 BC Explosives
Chinese: 50
50 BC Navigation
AD 1 Babylonians: 50
BarbLeader: 150
20 Physics Stock Exchange
Hut: 50
60 Magnetism
Chinese: 100
100 Metallurgy Hut: 25
120 Hut: Elephant
140 Electricity
180 Refrigeration Engineer built
200 Supermarket Egyptians: exchange Bridge Building
220 Steam Engine
Chinese: 25 Sioux: 150
260 Railway
300 Industrialization
320 Engineer built
Babylonians: 100 Chinese: 25 Sioux: 50
340 Corporation
380 Steel
Start WLTPD
420 Chinese: 100 Babylonians: 50
440 Refining
460 Darwin's Voyage Combustion Automobile
480 Sioux: 150
500 Electronics
Gold to Paris (not demanded) 371
520 Superhighways
540 Mass Production Gems to Tsingtao (demanded) 972
Pop: 26 End WLTPD
560 Feudalism
Babylonians: 50
580 Disband Elephant
600 Babylonians: 50 for war with Egyptians
Conscription Factory
disband Elephant
620 Power Plant
640 Chivalry
Babylonians: 50
680 Leadership
English: 50 Sioux: 100
700 Bribe Egyptian Cruiser (344)
720 Tactics
Babylons: 50 English: 50
760 Machine Tools
Hut: 50
English: 50
800 Miniaturization
Babylonians: 50
English: 200
Salt to Hangchow (not demanded) 630
820 Computers Offshore Platform
disband Horseman
840 Research Lab
860 Mobile Warfare
Hut: 50
900 Robotic English: 50
940 Flight
English: 100
980 Radio Hut: 50
1000 Barb Leader: 150
1020 Advanced Flight English: 100
Salt to Pi-Ramesses (not demanded) 218
1040 Hut: 100
1060 Rocketry English: 50
disband Horseman
1080 Manufacturing Plant
1100 Space Flight
1120 Apollo
1140 Plastics
1200 Atomic Theory
1260 Nuclear Fission
1320 Nuclear Power
1380 Laser
1440 Superconductor
1500 Fusion Power
1510 Launch 15-1-1-1-1-1
1546 Landed AC
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Looking at the results so far, it seems I'm doing my duty as the "OCC-Human".
On the size of AI cities, the only city larger than 8 I've come across in OCC games was Paris in OCC #10 or #11. It got over size 12 IIRC.
BTW another excuse for my poor result was my spy being expelled by the French in Australia when in my eagerness to establish contact ASAP I forgot the precaution of giving my spy that extra movement. As a reult much time was lost in exploring that territory and the environs.
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Comparison table can be found at http://members.home.nl/paulvdb/occfort20.htm
[This message has been edited by Paul (edited January 04, 2001).]
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