I've noticed one of the things lots of people have said is "use vet vrusaders in battle line" etc etc.
Why?
A crusader has 2 move, and an attack of 7.5, when Veteran. Against a Phalanx (2+1+1+4) That just might be enough to win...against a pikeman, it proberably isn't.
So, what we have here is a big, expensive unit, which, if it's attacked by a cheap archer (or a WARRIOR for God's sake!) will die.
Now, Knights I like. They have a 6* attack, and a 3* defense...and they move for 2. They can kill a non-walled city, and they can kill "loose" units with little trouble.
Now...I've seen some people talking about how you should use Settlers to build a fortress right outside the gates, and stack defensive units on top of 2-3 catapaults. This seems like a reasonable suggestion
Catapault:9* attack....against pikemen or Phalanx, it will almost guarantee a kill(Thanks for that idea, BTW)
So, my question is....why Build crusaders? I mean...they have to end a turn away from the enemy, or stacked with a good defensive unit, which reduces mobility significantly, while Knights can ride on up next to the enemy, and take whatever they throw at-em.
In addition, you get Knights/Catapaults sooner...
So, I was wondering, is there some kind of uber-strategt I could use, where Crusaders are cool? I mean, if so many good players say that Crusaders are good, then they must be good for SOMETHING....I just need to know what.
Why would you build a fragile unit which has a good chance of Losing offensively to a walled city, and a great chance of losing if attacked, when you could get a Knight, stack it with a catapault, and have a good chance of keeping both units?
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I dunno. I think nukes are cool..If you're the only one who has em.
Why?
A crusader has 2 move, and an attack of 7.5, when Veteran. Against a Phalanx (2+1+1+4) That just might be enough to win...against a pikeman, it proberably isn't.
So, what we have here is a big, expensive unit, which, if it's attacked by a cheap archer (or a WARRIOR for God's sake!) will die.
Now, Knights I like. They have a 6* attack, and a 3* defense...and they move for 2. They can kill a non-walled city, and they can kill "loose" units with little trouble.
Now...I've seen some people talking about how you should use Settlers to build a fortress right outside the gates, and stack defensive units on top of 2-3 catapaults. This seems like a reasonable suggestion
Catapault:9* attack....against pikemen or Phalanx, it will almost guarantee a kill(Thanks for that idea, BTW)
So, my question is....why Build crusaders? I mean...they have to end a turn away from the enemy, or stacked with a good defensive unit, which reduces mobility significantly, while Knights can ride on up next to the enemy, and take whatever they throw at-em.
In addition, you get Knights/Catapaults sooner...
So, I was wondering, is there some kind of uber-strategt I could use, where Crusaders are cool? I mean, if so many good players say that Crusaders are good, then they must be good for SOMETHING....I just need to know what.
Why would you build a fragile unit which has a good chance of Losing offensively to a walled city, and a great chance of losing if attacked, when you could get a Knight, stack it with a catapault, and have a good chance of keeping both units?
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I dunno. I think nukes are cool..If you're the only one who has em.
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