rixxie,
I think the 0 (zero) for a leader's/tribe's attribute means that that tribe is neutral for that attribute and doesn't lean toward either side.
For example, the Russians, Vikings, Mongols, etc. are on the "aggressive" side so they tend to start wars and demand tribute. This is why the AI French can be such a pain in the butt. The Babylonians, Americans, Indians, etc. are on the "rational" side and tend to make treaties and exchange knowledge. The Egyptians, Aztecs, Sioux, etc. are "0" or neutral and are more balanced in their friendliness towards others. They'll be more cautious than the "rational" tribes in making treaties with you, but aren't as hostile as the "aggressive" tribes.
This works similarly for civilized/militaristic - which influences how much a given tribe values different tech advances. Tribes which are "neutral" for this attribute think Literacy is a pretty good advance to have. "Civilized" tribes think Literacy is the best thing since sliced bread and "militaristic" tribes think it's pretty worthless. These biases are quantified in the tech table.
The expansionist/perfectionist attribute influences whether a tribe builds more cities or develops the ones it already has. A "perfectionistic" tribe will have a few well developed mega-cities with lots of improvements. An "expansionist" tribe will try to settle all the land it can and have "leaner" cities. Tribes which are "neutral" for this attribute are in between.
Note: Even "expansionistic" tribes are sluggish compared to humans at peaceful colonization. Because of it's programming, the AI expands more effectively through conquering than through settling land. This means that tribes that span the globe tend to be "aggressive" not necessarily "expansionistic". (Witness vast empires of the non-expansionistic but aggressive Russians and Zulus. However the expansionistic but peaceful Celts and Spanish never seem to get too big.)
I think the 0 (zero) for a leader's/tribe's attribute means that that tribe is neutral for that attribute and doesn't lean toward either side.
For example, the Russians, Vikings, Mongols, etc. are on the "aggressive" side so they tend to start wars and demand tribute. This is why the AI French can be such a pain in the butt. The Babylonians, Americans, Indians, etc. are on the "rational" side and tend to make treaties and exchange knowledge. The Egyptians, Aztecs, Sioux, etc. are "0" or neutral and are more balanced in their friendliness towards others. They'll be more cautious than the "rational" tribes in making treaties with you, but aren't as hostile as the "aggressive" tribes.
This works similarly for civilized/militaristic - which influences how much a given tribe values different tech advances. Tribes which are "neutral" for this attribute think Literacy is a pretty good advance to have. "Civilized" tribes think Literacy is the best thing since sliced bread and "militaristic" tribes think it's pretty worthless. These biases are quantified in the tech table.
The expansionist/perfectionist attribute influences whether a tribe builds more cities or develops the ones it already has. A "perfectionistic" tribe will have a few well developed mega-cities with lots of improvements. An "expansionist" tribe will try to settle all the land it can and have "leaner" cities. Tribes which are "neutral" for this attribute are in between.
Note: Even "expansionistic" tribes are sluggish compared to humans at peaceful colonization. Because of it's programming, the AI expands more effectively through conquering than through settling land. This means that tribes that span the globe tend to be "aggressive" not necessarily "expansionistic". (Witness vast empires of the non-expansionistic but aggressive Russians and Zulus. However the expansionistic but peaceful Celts and Spanish never seem to get too big.)
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