Here's a screenshot of 9 starting techs.
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savegame, ljcvetko?"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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Don't really understand (English is not my first language) but just in case I'll post another screenshot (there's plenty of those I can generate) and a save 4000 BC. It's OzzyKP's world we modified a little bit for our tuesday night eurotime diplo game. Atawa chose to start on New Zealand (Aztec) and his position is generating these results regularly.
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That does look good. Of course, whenever I get several free techs, I dread to see the start position."I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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With those nine techs, it would have to be really really really really bad for it to neutralize the advantage.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Starting techs are definitely linked not with quality of land, but with size of starting continent.
Although I don't have the proof for my claim, the fact that I couldn't get anything less than 3 starting techs in that position is pretty convincing circumstantial piece of evidence.
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Yeah, I've gotten a lot of techs before and been in a real nice river valley with lots of specials and huts, thinking what's so bad about this.
Having to restart a lot of mp games because of techs allows you to see many openings. (at least what the opening screen shows)It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Do I understand that this is not a true random start, but one where the starting positions of the civs have been predetermined?
If so could you please post the map - and, time permitting, I shall run a series of starts to see what will be seen ...
Thanks - this is important data
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Not a random start.
Set position on a map larger than 10000.
The max number of techs received on start could depend on map size.
If we could test a start on a small island on a giga map, that might produce more than 9 start techs
Strange how I never got republic. I remember I got republic once or twice in civ 1. In civ 2 I don't remember starting with republic ever.
And it's true that the AI has unsinkable triremes from 4000 BC. In one game I was playing, the English built London on one island and York on another one.Attached Files
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(Warning: I will cross-post this on the civ2 engine topic in case some people only read certain topics.)
I have recently been making a lot of attempts at early landing. I use 2.42, playing the English, deity, raging hoards, medium map. For early landing, I need a start without techs. My experience has been that no tech starts are not very common (less than 1 in 5?) Would I be more likely to get a no tech start if I bit the bullet and played as the Romans?
Also, despite a number of comments in this thread, my experience has been that the no tech starting positions are worse than those with initial techs. I have had quite a few very good initial positions that I couldn't use because of the starting techs whereas most of the ones I can use seem to have a lot of tundra around. It seems to me that the tech alocation algorithm is rather complicated. Any suggestions as to how I can increase the chances of a good, no tech start?
RJM at Sleeper'sFill me with the old familiar juice
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Originally posted by ljcvetko:
And it's true that the AI has unsinkable triremes from 4000 BC. In one game I was playing, the English built London on one island and York on another one.
Originally posted by rjm
Also, despite a number of comments in this thread, my experience has been that the no tech starting positions are worse than those with initial techs. I have had quite a few very good initial positions that I couldn't use because of the starting techs whereas most of the ones I can use seem to have a lot of tundra around. It seems to me that the tech alocation algorithm is rather complicated. Any suggestions as to how I can increase the chances of a good, no tech start?
I once had a start with the Mongols and the AI gave me four free techs and started me in a mix of desert and plains. Fair enough you might think, but my starting position was one square away from a four-special spot!
I, er, won easily.
Basically, then, it's not how a player would rate the start spot that determines free techs but how the computer rates it. But I'm sure that your tech cost depends upon the first one you choose to research, and those free techs are literally free!
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Yes, that's the real advantage of techs at the start, they don't count the beaker count. It's nice getting to research your 7th tech like it's your first.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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