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Why is Warriors Code bad?

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  • Why is Warriors Code bad?

    Hello. I've seen some people talking about how Warriors code is a bad thing. Uhm.

    Why? Warriors Code lets you build archers, which are good all the way up until Gunpowder as a defensive unit, and up to Knight as an Offensive unit.

    So, why's Warrior code bad?

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    I dunno. I think nukes are cool..If you're the only one who has em.
    I dunno. I think nukes are cool..If you're the only one who has em.

  • #2
    Ohhh! COOOOOL! My Smileys have Santa-Hats!




    8)
    :>)

    :/
    I dunno. I think nukes are cool..If you're the only one who has em.

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    • #3
      Warrior Code is also a stepping stone to Feudalism, pikemen and Sun Tzu. In itself, it's not bad. People usually complain about it when they get it out of a hut before Monarchy, delaying the progress to Monarchy.

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      • #4
        It is a matter of timing. Every tech you recieve slows down your tech progress, sometimes dramatically. Any tech you get before Monarchy can double the time it takes to get that vital technology. The extra turns in despotism can hurt your civ a lot.

        If it is important to get to some tech ASAP, any tech not on that tech path will slow the progress and hurt you, even if it is a good tech you might need later.

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        • #5
          quote:

          Originally posted by Ribannah on 12-02-2000 12:21 PM
          Warrior Code is a special case, however. If you get it too early, many important techs of later era's (eg Automobile, Computers) will show up as research options much later than they otherwise would, or will disappear for a while if you don't pick them immediately (Flight).



          Can you prove this???? I've never heard of this before, not even from Xin Yu
          Keep on Civin'
          RIP rah, Tony Bogey & Baron O

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          • #6
            yes, I'm also looking for a proof. Never saw it before.

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            • #7
              I don´t think that warrior code is relevant in any way for the late techs. I tested a couple of tech trees now and I didn´t find anything unusual on warrior code. as far as I can say now it doesn´t matter at all what time you are researching certain techs (including WC). the availability of the late(r) techs will always be the same.

              when I get WC early I can rushbuy the 3rd row in the shield box. this is good for neurotic micromanagers like me and that´s why I like it . however I usually don´t research it, it always comes along, somehow.
              justice is might

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              • #8
                In agreement with Oedo here , WC is good for that third row in the box for churning settlers if you don't have writing first that is

                What are these rumours i hear about navigation and was it WC that can mess up your tech choices? It was in another thread and i don't remember what the tech was or why it causes problems?

                Archers are good for attacking that early barb threat, on terrain that is more defensive than offensive minded, ie on forests hills etc as opposed to plains and grass. Sometimes a Phalanx just doesn't cut it.

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                • #9
                  quote:

                  Originally posted by Ming on 12-02-2000 01:00 PM
                  Can you prove this???? I've never heard of this before, not even from Xin Yu


                  At the moment I have no save file to provide absolute proof (I probably had from one of the OCC games, but I do empty the trash bin now and then ).

                  It has been reported by several OCC-ers though.
                  Navigation seems to have a similar effect if it comes too soon.

                  What I don't know is what exactly is "too soon". Having Warrior Code as a free tech at the beginning is very likely to be BAD - it still depends on the other techs you have.

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                  • #10
                    quote:

                    Originally posted by finbar on 12-02-2000 05:27 AM
                    People usually complain about it when they get it out of a hut before Monarchy, delaying the progress to Monarchy.


                    Warrior Code is a special case, however. If you get it too early, many important techs of later era's (eg Automobile, Computers) will show up as research options much later than they otherwise would, or will disappear for a while if you don't pick them immediately (Flight).



                    ------------------
                    If you have no feet, don't walk on fire
                    A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                    Project Lead of Might and Magic Tribute

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                    • #11
                      Getting warrior code early for me has usually been the double wammy. Not only does it slow down getting to monarchy, it usually screws up the selection and makes me choose an extra tech before i can choose monarchy. It usually means not getting to monarchy prior to 2250 of not later.

                      RAH

                      But if you get it a little later, good for working towards the academy in MP games.
                      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                      RIP Tony Bogey & Baron O

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                      • #12
                        quote:

                        Originally posted by rah on 12-03-2000 03:08 AM
                        Getting warrior code early for me has usually been the double wammy. Not only does it slow down getting to monarchy, it usually screws up the selection and makes me choose an extra tech before i can choose monarchy. It usually means not getting to monarchy prior to 2250 of not later.

                        RAH

                        But if you get it a little later, good for working towards the academy in MP games.


                        Two questions: How early is too early? (or how late is soon enough?) As I recall it, you need Warrior's Code to get Bridge Building, and you need Bridge Building to make road-building really worth while.

                        Second question, is Warrior's Code the only one that can have deleterious effects if you get it too soon? Should one simply concentrate on getting all the "first row" techs, then go on to the "second row (which will be first by then)?

                        Yeah, that's three questions but I know you're a nice easygoing lot.

                        Jim W

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                        • #13
                          Undocumented support for Ribannah ...

                          There is 'certainly' some effect - would not like to pin it to early WC necessarily, but that does tally with my experience - that leads to VERY unseemly delays later in the tech tree and in particular the effect that Rib notes in passing the 'once off' appearance of Flight - which we OCCers will probably spurn - only to find it doesn't reappear for a zillion years or so.

                          Yes this needs testing - possibly another Urban Myth (but then in another thread someone was dismissing starting with MapMaking as an Urban Myth - and we have documentary evidence of that one!)



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                          • #14
                            Jim,
                            1 too early is anytime before Monarchy.
                            2.(too late?) In MP games, if I'm playing agressive players, Feudalism is a high priority, so anytime after Monarchy if good.
                            3. No its not the only one. Check out Odeo's new thread. He may have struck more gold.

                            RAH
                            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                            RIP Tony Bogey & Baron O

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                            • #15
                              Warrior code is bad because of Pearl Habour.


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