Is it better to clear (remove the black) around a hut before "tipping" it?
My experience (limited though it may be) shows that by doing so, you decrease the possibility of barbs...
However, I have also noticed a similar reduction of desireable results....
Limited experimentation w/ save games shows that by clearing the unknown territory, it reduces the chance of more spectacular results.
Example (from recent experiment):
Background:
1 city founded (as Romans)
Tech: usuals (irr, min, road) + bronze, writing, ceremonial
Tipped a hut after clearing the radius of unknown (black) territory (25 tries):
6 Barbarians
Horse x 5
Legion x 1
8 techs:
Warrior x 4
Pottery x 2
Horse x 2
8 gold
25 gp x 6
50 gp x 2
2 settler/adv tribe
1 adv tribe (very bad location --- 3 mtn, 1 tundra, mostly plains)
1 none settler
Went back to the orignal save, did not clear surrounding unknown terrain (if the site of the hut was a city, with the standard city radius of 20 surrounding squares, 13 of those squares were unexposed [black]) with 25 tries:
10 barbs
8 horse
2 legion
9 techs
code x 3
warrior x 1
masonry x 3
mysticism x 2
4 gold
1 x 25
1 x 50
2 x 100
2 settler/adv. tribe
2 x none settler
I know that with 50 tries in one given scenario is not a viable statistical analysis, but it does reflect my previous experiences with the game.
Has anyone done an exhaustive analysis of hut tipping?
-Bob
My experience (limited though it may be) shows that by doing so, you decrease the possibility of barbs...
However, I have also noticed a similar reduction of desireable results....
Limited experimentation w/ save games shows that by clearing the unknown territory, it reduces the chance of more spectacular results.
Example (from recent experiment):
Background:
1 city founded (as Romans)
Tech: usuals (irr, min, road) + bronze, writing, ceremonial
Tipped a hut after clearing the radius of unknown (black) territory (25 tries):
6 Barbarians
Horse x 5
Legion x 1
8 techs:
Warrior x 4
Pottery x 2
Horse x 2
8 gold
25 gp x 6
50 gp x 2
2 settler/adv tribe
1 adv tribe (very bad location --- 3 mtn, 1 tundra, mostly plains)
1 none settler
Went back to the orignal save, did not clear surrounding unknown terrain (if the site of the hut was a city, with the standard city radius of 20 surrounding squares, 13 of those squares were unexposed [black]) with 25 tries:
10 barbs
8 horse
2 legion
9 techs
code x 3
warrior x 1
masonry x 3
mysticism x 2
4 gold
1 x 25
1 x 50
2 x 100
2 settler/adv. tribe
2 x none settler
I know that with 50 tries in one given scenario is not a viable statistical analysis, but it does reflect my previous experiences with the game.
Has anyone done an exhaustive analysis of hut tipping?
-Bob
Comment