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Something to LOL about 2

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  • Something to LOL about 2

    Another proof of ai stupidity...
    I gave the AI a starting site of four whales, 1 extra ocean, 16 river squares, and the terrain was a mix of grassland and hills. No huts were in the area, and it looked like this. This might not work though...

    H = river hill
    G = river grassland
    W = whale
    O = ocean

    O O O O O O O
    O O W G H O O
    O H O H G W O
    O H G H G H O
    O W H G H G O
    O O H G W O O
    O O O O O O O

    I started the AI on the hill in the middle.

    I revealed map in 395O. The AI had moved one space to the right.

    ------------------
    Go Redskins!

    Email me at
    SilverDragon141@aol.com

  • #2
    All right, it wasn't perfect, but you get the idea.

    ------------------
    Go Redskins!

    Email me at
    SilverDragon141@aol.com

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    • #3
      of course the AI won't build on a hill... i haven't seen one do that yet. I'm not saying they won't do it, i'm sure SOMEONE out there has seen it... I never call a bluff to things like this anymore, I always get proved wrong

      But anyways... If you had given them plains/grassland, they surely would have built there (hopefully).

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      • #4
        Yeah... I'm sure somebody will claim that they have seen the AI build on a hill... But I've never seen it!
        Keep on Civin'
        RIP rah, Tony Bogey & Baron O

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        • #5
          if you watch a game and skip your turns you will see the ai i am sure 99.99% of the time move if it starts on a hill or forest. My understanding is that the ai will only build its capital on grass or plains and nothing else. Of course i am not willing to bet money on this just as one of the two posters above stated as well.

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          • #6
            the scary thing is I used to beleive the ai was right about this, and I used to always build on plains or grass . hill locations are nice in some cases. you just don't have good initial trade.

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            • #7
              it's been my experience, regardless of hill or not, the AI always moves one square off what would appear to a human to be the best site for maximizing specials.
              i've seen this time and again after conquering AI cities. its always one square off where i would have built the city.

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              • #8
                <<
                i've seen this time and again after conquering AI cities. its always one square off where i would have built the city.
                >>

                Typical programmer's error.

                Off by one.
                "...your Caravel has killed a Spanish Man-o-War."

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                • #9
                  In random starts, our own settlers usually start one off of the dead center of a potential four special location too. May be a game logic (read: programming) "feature." [A "feature" is any glitch that can be rationalized.]
                  No matter where you go, there you are. - Buckaroo Banzai
                  "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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