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  • #31
    It was a good plan to irrigate that wheat first and get some nons.I thought about it then jumped in.As a result,I had very slow early growth and development.
    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

    Comment


    • #32
      "John-SJ, I agree with smash that 220AD is not too late. You'd probably still be able to make the late 1800s."

      You might be right, except...well...I didn't mention one other *minor* detail. I had been at republic for a *lot* of turns, when I realized that my population had just turned over to 4. That's when i FINALLY realized that I had forgotten all about WLTPD up to 7. I was frustrated enough that I quit the game and deleted the saves. I need to remember to play this when my mind isn't distracted.

      John-SJ

      Comment


      • #33
        I notice that both smash and hoss founded their cities right away. I waited for a few turns, irrigating the corn to bump up my short term food production. This was in anticipation of building a settler (although it now strikes me that the settler himself could have irrigated it first thing. Oh well). As it turned out, I found a wandering nomad 2 turns before my settler was complete, so I took the 50% penalty and switched production to collosus.

        The other reason I waited to found the city was since there was a hut right beside my starting location, I figured there would be others nearby, so I went looking for NONE units. I ended up getting a whole bunch of archers, which really started to irritate me. I only got 1 tech from hut hunting and about 10 NONE units ("oh great, another archer" I muttered to myself a couple of times).

        I'll be curious to see how many others delayed founding their city three or four turns.

        edit: John-SJ, I agree with smash that 220AD is not too late. You'd probably still be able to make the late 1800s.
        [This message has been edited by Tom DeMille (edited February 19, 2000).]

        Comment


        • #34
          Well done, Tom. I landed in 1725. I just made a comparison table for this game. Here's my log:


          4000 BC Hut: Horsemen
          3900 BC Hut: Archers
          Athens
          3750 BC Huts: 50 gold, wandering nomad
          3700 BC Alphabet
          3600 BC Phalanx
          3550 BC Hut: Archers
          3250 BC Code of Laws
          Hut: Archers
          3100 BC Romans: peace; they refuse alliance, don't trade science and don't pay tribute
          2900 BC Vikings: same as Romans
          2800 BC Monarchy, revolution
          Romans: trade Map Making; give Warrior Code; alliance; share maps; no gift
          Vikings: trade Currency
          2650 BC Gov: Monarchy
          2550 BC Mongols: trade Masonry; give 3 techs; alliance; share maps; no gift
          2350 BC Vikings: tribute 25 gold
          2200 BC Writing
          2150 BC Barbarian Leader: 150 gold
          Mongols: gift 25 gold
          2000 BC Colossus
          1950 BC Romans: share maps
          Mongols: share maps
          Vikings: tribute: 50 gold
          1750 BC Trade
          1600 BC Library
          Hut: Chariot
          1500 BC Romans: trade Horseback Riding; gift 25 gold
          1400 BC Mysticism
          1200 BC Hut: Horsemen
          Aztecs: alliance; share maps; gift 50 gold
          Romans: gift 25 gold
          Mongols: gift 25 gold
          1150 BC Temple
          1100 BC Construction
          1050 BC Zulus: trade Iron Working; peace
          950 BC Romans: gift 50 gold
          Vikings: tribute 50 gold
          Mongols: gift 50 gold
          850 BC Marketplace
          Americans: trade Pottery, Seafaring, Wheel; alliance; share maps; gift 150 gold
          825 BC Americans: trade Literacy
          Hut: Chariot
          Romans: share maps
          Zulus: tribute 50 gold
          Aztecs: share maps
          Mongols: share maps
          775 BC Aztecs: gift 25 gold
          725 BC Republic, revolution
          Gov: Republic

          Start WLTCD, size 5
          700 BC Colosseum
          625 BC Romans: gift 25 gold
          Aztecs: gift 50 gold
          Mongols: cancel alliance
          Americans: gift 50 gold
          600 BC Aqueduct
          Beads caravan (demanded) to Boston: 202 gold
          575 BC Mathematics
          Coal caravan (not demanded) to Trondheim: 98 gold
          550 BC Harbor
          525 BC End WLTCD, size 12
          Sold Colosseum
          475 BC Astronomy
          450 BC Americans: trade Medicine, Philosophy; gift 100 gold
          Romans: gift 50 gold
          Hides (demanded) to Samarkand: 288 gold
          400 BC Engineering
          325 BC Aztecs: gift 25 gold
          300 BC Vikings: share maps
          Zulus: share maps
          Mongols: share maps
          275 BC Copernicus' Observatory
          250 BC Barbarian Leader: 150 gold
          200 BC Sanitation
          Gold (not demanded) to Tenochtitlan: 202 gold
          Silk (not demanded) to Tenochtitlan: 202 gold
          175 BC University
          Hides (not demanded) to Samarkand: 158 gold
          Romans: gift 50 gold
          Aztecs: gift 25 gold
          Americans: gift 25 gold
          Sold Temple
          150 BC Shakespeare's Theatre
          Barbarian Leader: 150 gold
          100 BC Sewer System
          Start WLTCD, size 12
          75 BC Banking
          25 BC Romans: gift 100 gold
          Aztecs: gift 50 gold
          Americans: gift 100 gold
          1 AD University
          20 AD Vikings: alliance; share maps; gift 75 gold
          End WLTCD, size 17
          40 AD Theory of Gravity
          Gold (not demanded) to Zimbabwe: 138 gold
          60 AD Bank
          80 AD Bridge Building
          Romans: gift 50 gold
          Aztecs: gift 50 gold
          Americans: gift 50 gold
          140 AD Invention
          160 AD Romans: gift 150 gold
          Aztecs: gift 50 gold
          200 AD Democracy, revolution
          Zulus: tribute 50 gold
          Mongols: tribute 100 gold
          Vikings: gift 50 gold
          Americans: gift 50 gold
          220 AD Gov: Democracy
          240 AD Isaac Newton' College

          260 AD Gunpowder
          280 AD Barbarian Leader: 150 gold
          300 AD Chemistry
          340 AD Explosives
          Romans: trade Navigation; gift 100 gold
          Vikings: gift 100 gold
          Aztecs: gift 100 gold
          Americans: gift 50 gold
          360 AD Engineers
          Barbarian Leader: 150 gold
          380 AD Economics
          400 AD Engineers
          Aztecs: gift 50 gold
          Americans: gift 50 gold
          420 AD Metallurgy
          440 AD Stock Exchange
          Romans: gift 100 gold
          460 AD Physics
          500 AD Magnetism
          520 AD Vikings: gift 50 gold
          Aztecs: gift 50 gold
          Americans: gift Feudalism
          540 AD Electricity
          580 AD Refrigeration
          600 AD Supermarket
          620 AD Steam Engine
          Aztecs: gift 50 gold
          Americans: gift 100 gold
          Start WLTPD, size 15
          660 AD Railroad
          680 AD Romans: gift 50 gold
          Americans: gift 100 gold
          700 AD Industrialization
          Wine Caravan (demanded) to Tenochtitlan: 237 gold
          740 AD Corporation
          780 AD Refining
          Vikings: gift 50 gold
          Americans: gift 100 gold
          800 AD Darwin's Voyage: Combustion, Steel
          820 AD Automobile
          Americans: gift 50 gold
          Vikings: gift 50 gold
          840 AD Superhighways
          860 AD Electronics
          880 AD End WLTPD, size 24
          900 AD Chivalry
          940 AD Mass Production
          980 AD Leadership
          Aztecs: trade Conscription; gift 150 gold
          Vikings: gift 50 gold
          Romans: gift 100 gold
          1020 AD Engineers
          Tactics
          1060 AD Machine Tools
          Alpine Troops
          Silk Freight (demanded) to Washington: 678 gold
          1080 AD Miniaturization
          Coal Freight (demanded) to Tenochtitlan: 730 gold
          1100 AD Sold Sewer System
          1120 AD Computers
          1140 AD Research Lab
          1160 AD Mobile Warfare
          1180 AD Sold Aqueduct
          1200 AD Robotics
          1220 AD Factory
          1240 AD Flight
          Solk Freight (demanded) to Zimbabwe: 208 gold
          1260 AD Power Plant
          1280 AD Radio
          1340 AD Manufacturing Plant
          Advanced Flight
          1380 AD Rocketry
          1420 AD Space Flight
          Vikings: trade Atomic Theory; cancel alliance
          1440 AD Apollo Program
          1460 AD Aztecs: cancel alliance
          Coal Freight (demanded) to Tenochtitlan: 355 gold
          Copper Freight (not demanded) to Tenochtitlan: 142 gold
          1480 AD Plastics
          1540 AD Nuclear Fission
          1590 AD Nuclear Power
          Vikings: sneak attack
          1620 AD 15 Structurals
          1630 AD Laser
          1670 AD Superconductor
          1680 AD 6 Components
          1710 AD Fusion Power
          3 Modules
          Launch Spaceship
          1713 AD Communism
          1715 AD Recycling
          1717 AD Mass Transit
          Environmentalism
          1718 AD Solar Plant
          Sold Power Plant
          Vikings: peace
          1722 AD Labor Union
          1724 AD United Nations
          1725 AD Arrive on Alpha Centauri

          [This message has been edited by Paul (edited May 06, 2000).]

          Comment


          • #35
            I was just reading through these logs as well as earlier ones and noticed that everyone built Copernicus before Shakespeare's except for me (not to be a pain, but Paul you switched it on your comparison table). How are you able to build a city up to size 12 without unhappiness if you don't have Shakes? I started having unhappy people at size 4. The only way I could have grown if I built Copernicus first would have been by upping lux to 40 or 50 percent, and then science would have suffered.

            Comment


            • #36
              We get to size 12 by building a colosseum. And sorry about switching your Cop/ST in my table; I'm just so used to seeing them in this order that I didn't look too close at your log.

              Comment


              • #37
                Yes Hoss, if you look carefully at the build order you will see that we build a temple and colosseum close to the time we switch to republic. You then up luxuries and have WLTCD to size 12. You will usually find at this point that you need to keep luxuries at 20%, and that you will have a few more happy people than discontent. So sell your colosseum and save the gold (you won't be growing anymore until after Shakespeare's Theatre is built).

                Why not build Shakespeare's first and save not having to waste time on building the colosseum? Because you will be able to build the colosseum several turns faster, and be up to size 12 several turns earlier. That outways the fact you have a now useless building.

                edit: Paul, two observations on our logs. With the trireme available for quick transport, I decided to build the caravans right after the library. My trade routes were established very early which I think was a big benifit.

                I finally see the light on delaying the factory until later in the game. I built mine early, wanting to get up to 25 production so I could build a caravan every two turns. This finally hurt me in this game, since there was a lot of engineering work to be done. My engineers spent far too much time fighting pollution instead of mining and railroading a few hills. As a result, I was totally unprepared for space flight (with 53 production). From now on, I'll make it a point to not build my factory until all my tiles have been transformed to my satisfaction.
                [This message has been edited by Tom DeMille (edited February 21, 2000).]

                Comment


                • #38
                  Yes, that's why I like to delay the factory. Even so, I still needed to build a third engineer to get my land improved in time for the spaceship. When I compared our logs I saw that you had a better start and that I caught up later in the game. Unfortunately not enough to beat you to AC , but it is nice to see someone else do better on an OCC comparison game for a change.

                  Comment


                  • #39
                    Ah, a third engineer would have been just the ticket. Paul, I notice in my summary that I gave you the wrong date for turning size 12. It should be -800. -150 was when I started a new WLTCD to get up to size 16.

                    I used my settler/engineers very poorly in this game. I wasted a lot of time mining the gold mountain, for a gain of only one shield (this was my settler's 1st project). I also wasted several of my engineers' turns trying to convert a hill into plains. They never ended up getting it done, because pollution kept poping up. When spaceflight came along, I had 6 untouched hills. Definitely room for improvement.

                    Comment


                    • #40
                      I already found it very strange that you got to 12 so late and still managed to get to AC in 1705; I guess I should have checked your complete log to see if it was the wrong date.

                      Comment


                      • #41
                        First of all I want to say thanks to everyone who participates in this. I don't have time to play much and I live vicariously through your logs and I learn through the table Paul takes the time to post on his site. I was wondering if folks might not mind throwing what version they're using into the log, as well. Thanks either way and please keep it up.

                        Comment


                        • #42
                          You'll have an easier time with v242, and I think most of us here use that version. With Multiplayer Gold, the AIs are a lot less friendly. So instead of being able to ally with all the AI civs (like I managed in this game), you'll be lucky to not have them all at war with you.

                          Comment


                          • #43
                            I used the single player version and do plan a "retry" with the MGE.

                            since this was a scenario perhaps I should mention it was deity level

                            looks like theres' a new kid on the block Paul.
                            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                            Comment


                            • #44
                              comparison table updated with Tom's corrected size 12 date.
                              [This message has been edited by Paul (edited May 06, 2000).]

                              Comment


                              • #45
                                No prize for me ... seems I share the booby with Smash - good company anyway

                                Just read the thread more carefully, Well done, Tom! I had estimated Paul's 1725 landing, but never expected it to be substantially trimmed.

                                v2.42 - deity
                                1863 landing - guess that's no banana!

                                I simply cannot instill sufficient urgency into my middle game - the medieval period drags on forever - I shall have to force myself to research in 5 at a loss rather than 6 at a gain.

                                Monarchy -2850
                                Republic -325
                                Democracy 220

                                Colossus -1650
                                Shakespeare's -250
                                Copernicus' 60
                                Darwin 660
                                Isaac's 880
                                Apollo 1800

                                Trade -1650
                                Construction -1250
                                Invention 100
                                Sanitation 940
                                Refrigeration 1220
                                Automobile 1560
                                Space Flight 1798

                                Trade route#1 -625
                                Trade route#2 -625
                                Trade route#3 -500

                                Gold:
                                Trade routes: 2174
                                Huts + Barbarians: 525
                                Tribute: 6292 including 17 from death of Vikings

                                I was short of freights for the SS, but fortunately the war chest was well stocked.

                                Sten, it took me ages to realize that the tech tree was open - and then I didn't know what to do with it!!!

                                Great map great game - might even replay it tons of enjoyment even if I have come in last - again!


                                Scouse Gits rueing the day they played as Rue Paul --
                                4000BC
                                OK, Sten, I see the coal in the right place, but ...
                                moves Chariot - Gold!, Silk - I can build - first tip this hut ...
                                another Chariot that can just catch the boat ...
                                Ahhh - Wheat not a bad start and a second hut - have to delay founding until its tipped
                                3950 - Another Chariot - maybe I should go for an OCC Conquest ... Liverpool founded
                                3900 - Hut Wandering Tribe (None) - I must have a lousy love life
                                3750 - Hut 25g, Hut Currency
                                3700 - Warrior
                                3600 - Warrior
                                3550 - Hut Alpabet
                                3400 - Code of Laws
                                3350 - Warrior, Start Colossus
                                3200 - Obliging Barbarian Trireme makes Trireme Veteran
                                3000 - Hut Archers (None), Meet Vikings - Peace - refuse to trade Knowledge because ...
                                2950 - Monarchy (the first time I have ever counted beakers exactly), Revolution
                                2950 - Vikings trade Code of Laws for Writing, Warrior Code for Map Making, give them Currency & Monarchy for Maps - they are so weak - I think I feel some mayhem coming on ...
                                2900 - Hut Feudalism
                                2850 - Government turns to MONARCHY, Trireme finally fit again
                                2750 - Bash Vikings - fortify on adjacent mountain
                                2650 - Vikings hurl themselves to destruction
                                2550 - Hut Archers (None)
                                2500 - Vikings hurl themselves to destruction
                                2450 - Chariot (Vet) destroys Viking Civilisation - 17 gold plundered - that was fun!
                                2400 - Hut Horseback Riding
                                2200 - Hut 50g
                                2150 - Find Aztecs - peace - gift CoL, CB & Monarchy for maps - see Mongols Oh Goody
                                2000 - Hut Horseman, Find Romans - gift BW & Writing for maps
                                1950 - Hut Barbarian Horse - destroyed
                                1850 - Romans in alliance, but no money, Aztecs Worshipful, but no alliance
                                1800 - Mysticism
                                1650 - COLOSSUS, Hut TRADE
                                1500 - Library, Hut Iron Working - Barbarians at the gate - two killed one going for my coal mine
                                1450 - coal mine destroyed
                                1350 - get Masonry and 25g from Romans
                                1300 - Beads Caravan built
                                1250 - get CONSTRUCTION and 25g from Romans
                                1200 - Literacy, Mongols offer 100g for peace - happy to oblige
                                1100 - Roman maps
                                1000 - Romans 100g
                                0975 - Americans offer 150g for peace - MWHC is slipping
                                0950 - Zulus - get Pottery, The Wheel, 150g, maps and alliance!!!
                                0900 - Horseman killed by Barbarians
                                0850 - Romans 50g
                                0800 - allies - nothing
                                0750 - Temple
                                0700 - PHILOSOPHY - MEDICINE
                                0675 - Romans Polytheism; Zulus 25g
                                0650 - more Barbarians coming calling
                                0625 - Coal & Silk neither required to Washington 80g each, Zulus 25g
                                0550 - Americans 25g
                                0525 - Barbarians to the South, North & East - looks bad for the kid ...
                                0500 - Hides to Rome unwanted 88g
                                0475 - Mathematics
                                0425 - Romans 25g; Zulus 50g; Aztecs The Republic; Revolution
                                0350 - Barbarian Leader 150g; Start WLTanarchistD
                                0325 - REPUBLIC
                                0275 - Sell Temple
                                0250 - SHAKESPEARE'S THEATRE
                                0225 - Romans 50g; Zulus Engineering & 50g
                                0175 - Aqueduct
                                0125 - Romans Seafaring & 50g; Aztecs Banking & Maps
                                0100 - Harbour
                                0050 - WLTCD stops at size 11 (Trireme at sea)
                                0025 - Romans 100g; Zulus 50g (now Icy!);
                                Code:
                                +----------------------------------------------+
                                | In this the First Year of Our Lord, Mighty   |
                                | Consul Rue Paul has decreed that this humble |
                                | scribe should describe to the waiting world  |
                                | of Aployton the wondrous state of our in-    |
                                | comparable city of Liverpool.  As it is      |
                                | written, so let it be ...                    |
                                |                                              |
                                | Liverpool, size 11 population 660,000        |
                                |  Food 22; Trade 62; Tax 12g; Science 75      |
                                |  Tax Rate 2.0.8 Researching Invention (0 in) |
                                |  Trade routes Washington 6; Washington 6 &   |
                                |  Rome 6.                                     |
                                |  A fifth Food Caravan will be produced this  |
                                |  year and one of our remaining two Warriors  |
                                |  will be sacrificed to make the Sixth that   |
                                |  we need to observe the Stars.               |
                                |  Our glorious NONE army currently comprises  |
                                |  Two Archers, Three Veteran Chariots and a   |
                                |  noble Settler without whos offices we must  |
                                |  surely have failed.  Our Veteran Trireme    |
                                |  is Tenochtitlan bound with a Gold caravan.  |
                                +----------------------------------------------+
                                0001 - Astronomy
                                0060 - COPERNICUS' OBSERVATORY; Zulus 50g; Americans alliance for war with Mongols, 150g
                                0100 - Romans cancel alliance; Marketplace; INVENTION; Gold to Tenochtitlan 106g
                                0140 - Zulus 50g, Aztecs alliance for declaring war on Romans
                                0160 - Americans Maps
                                0180 - Bank
                                0200 - Democracy, Revolution
                                0220 - DEMOCRACY attained
                                0260 - Barbarians to the North; Zulus 50g, Americans 75g
                                0300 - Bridge Building
                                0320 - Aztecs 25g, Americans 75g
                                0380 - Navigation; Aztecs 25g, Americans 100g, Zulus 50g
                                0420 - Barbarian Leader 150g - no more Barbarian Threat
                                0440 - Zulus 50g, Aztecs 25g, Americans 50g
                                0480 - Physics
                                0520 - Beads to Tenochtitlan 112g, Coal to Tenochtitlan 280g - serendipity Coal demanded just this turn!
                                0540 - Steam Engine; Americans 50g, Zulus 50g
                                0600 - Zulus 50g
                                0640 - Railroad
                                0660 - DARWIN'S VOYAGE - University, Theory of Gravity; Aztecs Gunpowder + 50g, Zulus 50g, Americans 50g
                                0680 - Barbarians in the North - elephants this time
                                0740 - Chemistry; Aztecs 50g, Zulus 50g, Americans 50g
                                0780 - Mongol attack & both Americans & Zulus declare war on them! Science dives from 4 turns to 6 turns for no reason - trade routes not changed!
                                0820 - Aztecs 150g, Zulus 100g,
                                0860 - Explosives
                                0880 - SIR ISAAC NEWTON'S COLLEGE
                                0900 - Zulus 50g, Americans 100g
                                0920 - Silk (unwanted) to Tenochtitlan 86g
                                0940 - University built, SANITATION
                                0980 - Wine to Texcoco 188g; Zulus 50g, Americans 50g
                                1000 - Magnetism
                                1080 - Aztecs 75g, Zulus 50g, Americans 100g
                                1100 - Metalurgy; Americans - Economics
                                1120 - Zulus - Industrialisation + 50g
                                1140 - Electricity
                                1160 - Science dropped from 2 turns to 4 turns with no chnage in the city or trade routes!!
                                1180 - Aztecs 75g, Zulus - Monotheism, Americans 50g
                                1200 - More Barbarians (Crusaders) to the North
                                1220 - REFRIGERATION
                                1240 - Supermarket; Aztecs 150g, Zulus 50g, Americans 50g
                                1300 - The Corporation; Aztecs 150g, Zulus 50g, Americans 50g
                                1320 - Sewer System
                                1340 - Barbarian Raiding Party (Knights) from lake to East! Start WLTPD @ 11
                                1360 - Wine to Texcoco 192g; Americans 100g
                                1380 - Steel; Aztecs maps
                                1420 - Zulus 50g, Americans 50g
                                1460 - Refining
                                1480 - Stock Exchange
                                1500 - Aztecs 25g, Zulus 50g, Americans 50g
                                1520 - Combusion
                                1540 - Aztecs 25g, Americans 100g
                                1550 - WLTPD stops @ 21
                                1560 - AUTOMOBILE
                                1570 - SuperHighway
                                1580 - Electronics; Aztecs 50g, Zulus 50g, Americans 100g
                                1600 - Conscription
                                1610 - Wine to Tenochtitlan 255g
                                1620 - Mass Production; Americans 100g
                                1630 - Mass Transit
                                1640 - Chivalry
                                1650 - Zulus 100g
                                1660 - Leadership; Americans 100g
                                1680 - Tactics
                                1690 - Aztecs 25g, Americans 150g
                                1700 - Machine Tools
                                1720 - Miniaturisation; Aztecs 25g, Zulus 100g, Americans 100g
                                1740 - Computers
                                1750 - Research Lab; Aztecs 25g, Americans 50g
                                1752 - Atomic Theory; Silk to Zimbabwe 175g
                                1756 - Nuclear Fission; Aztecs 50g, Americans take Monarchy give 0
                                1758 - Americans 150g
                                1760 - Nuclear Power
                                1762 - Factory; Aztecs 50g, Americans 50g
                                1764 - Hydro Plant; The Laser
                                1768 - Flight; Aztecs 50g, Americans 100g
                                1772 - Wine to Calixtlahuaca 117g
                                1774 - Radio; Americans 50g
                                1780 - Advanced Flight
                                1782 - Americans 100g
                                1786 - Mobile Warfare
                                1788 - Aztecs 25g, Americans 100g
                                1792 - Rocketry
                                1794 - Aztecs 25g, Americans 100g
                                1798 - SPACE FLIGHT
                                1800 - APOLLO PROGRAM; Production reaches 80 (Serendipity not good planning!); Aztecs 25g, Americans 200g
                                1806 - SSS#3; Plastic; Wine to Tlaxcala 312g; Aztecs 50g, Americans 100g
                                1808 - SSS#4; Barbarian Leader 150g
                                1810 - SSS#5; Superconductor
                                1822 - SSS#11
                                1828 - SSM#3
                                1832 - SSC#2; Fusion Power; Sell Research Lab
                                1840 - SSC#6
                                1848 - SSS#15 - LAUNCH (1863)
                                1849 - start WLTPD @ 21
                                1854 - WLTPD stops @ 26
                                1855 - Recycling
                                1856 - Recycling Center
                                1859 - Espionage
                                1861 - Wine to Antium 103g
                                1863 - LAND AC
                                ____________
                                Scouse Git[1]

                                "CARTAGO DELENDA EST" - Cato the Censor
                                [This message has been edited by Scouse Gits (edited February 23, 2000).]
                                "Our words are backed by empty wine bottles! - SG(2)
                                "One of our Scouse Gits is missing." - -Jrabbit

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