Hello. I've been lurking around this forum for a long time, but never before felt the need to contribute anything. All of the information here has been really helpful, and I've learned a lot. This is a great site. I've gone from barely surviving at Deity to doing quite well.
I have MGE 1.3 and play a variety of map sizes. I typically set the number of civs and barbarian activity to "Random" so the game is less predictable.
I have had considerable success with a strategy I call "Size Eight Sleaze." Despite the fact that I'm really not a skillful player and can't micromanage, trade, or fight well, I usually get good results this strategy successfully. Since I've never seen anyone discuss anything like it, I thought I'd tell how it works and see what you all think.
The basic idea is to start with ICS, but put every city in a good position and leave enough room between them. I'll keep the cities small and sleaze outward until I get Mike's or run out of room. Then I build them up to size eight.
I have found that with the proper wonders (Mike, Bach, Hoover's, SETI), the size eight city is the second most efficient production unit in the game (after the super science city). It can be kept happy with nothing but the garrison troops. I never have to build colosseums or even temples, and I never need luxuries. Obviously, it also doesn't need an aqueduct or sewer system.
A typical city radius only has eight decent squares or less. Simply keeping a larger city fed typically takes a lot of terrain alteration, and the extra citizens don't produce as much. A size eight city only needs a few roads, which I have to build anyway.
In other words, the marginal cost of extra citizens is high and the marginal benefit is low. That means that additional citizens are a bad investment.
It's also easier to get this type of city to celebrate. A celebrating commie city gives the trade benefits of representative governments without any of the disadvantages. And with the martial law, commie can give me a higher science rate then democracy. I typically SOL commie as soon as possible.
Another benefit to the micromanagement impaired is that these cities will not grow and riot. It annoys me when an extra citizen pops out and pushes the city into unrest. These guys should automatically become entertainers instead of working on a useless square and then rioting. But when a city can't grow, I don't have that problem.
There are a few disadvantages to this system. I need to build more city improvements, and I can't get any decent trade routed or bonuses. But these extra buildings aren't as inefficient as they appear. A factory costs as much as an aqueduct and sewer system and has the same total maintenence cost. So two size eight factories cost as much as one factory in a size sixteen city, and the total shield output is typically greater. Similarly, the need for extra factories and universities is cancelled out by the ability to do without happiness improvements. I do lose the ability to build profitable banks and stock exchanges, but I think it's worth it.
But I've never been able to trade effectively. I've airlifted freight to cities on different continents halfway around a large world where the quantity was demanded, and gotten maybe 100 gold and a +2 trade route. Definitely not efficient. But I seem to be so far ahead of the AI's science that I don't really need the trade routes. I seem to do fine without them.
In a decent game, I'll wind up with dozens and dozens of highly productive size eight cities, all created and maintained with a minimum of effort. Despire setting science as high as possible, I have plenty of cash to bribe AI cities and enough production to crush them if they can't be bribed easily. It helps that I'm typically attacking phalanxes with vet Dragoons.
Anyway, what do you think?
I have MGE 1.3 and play a variety of map sizes. I typically set the number of civs and barbarian activity to "Random" so the game is less predictable.
I have had considerable success with a strategy I call "Size Eight Sleaze." Despite the fact that I'm really not a skillful player and can't micromanage, trade, or fight well, I usually get good results this strategy successfully. Since I've never seen anyone discuss anything like it, I thought I'd tell how it works and see what you all think.
The basic idea is to start with ICS, but put every city in a good position and leave enough room between them. I'll keep the cities small and sleaze outward until I get Mike's or run out of room. Then I build them up to size eight.
I have found that with the proper wonders (Mike, Bach, Hoover's, SETI), the size eight city is the second most efficient production unit in the game (after the super science city). It can be kept happy with nothing but the garrison troops. I never have to build colosseums or even temples, and I never need luxuries. Obviously, it also doesn't need an aqueduct or sewer system.
A typical city radius only has eight decent squares or less. Simply keeping a larger city fed typically takes a lot of terrain alteration, and the extra citizens don't produce as much. A size eight city only needs a few roads, which I have to build anyway.
In other words, the marginal cost of extra citizens is high and the marginal benefit is low. That means that additional citizens are a bad investment.
It's also easier to get this type of city to celebrate. A celebrating commie city gives the trade benefits of representative governments without any of the disadvantages. And with the martial law, commie can give me a higher science rate then democracy. I typically SOL commie as soon as possible.
Another benefit to the micromanagement impaired is that these cities will not grow and riot. It annoys me when an extra citizen pops out and pushes the city into unrest. These guys should automatically become entertainers instead of working on a useless square and then rioting. But when a city can't grow, I don't have that problem.
There are a few disadvantages to this system. I need to build more city improvements, and I can't get any decent trade routed or bonuses. But these extra buildings aren't as inefficient as they appear. A factory costs as much as an aqueduct and sewer system and has the same total maintenence cost. So two size eight factories cost as much as one factory in a size sixteen city, and the total shield output is typically greater. Similarly, the need for extra factories and universities is cancelled out by the ability to do without happiness improvements. I do lose the ability to build profitable banks and stock exchanges, but I think it's worth it.
But I've never been able to trade effectively. I've airlifted freight to cities on different continents halfway around a large world where the quantity was demanded, and gotten maybe 100 gold and a +2 trade route. Definitely not efficient. But I seem to be so far ahead of the AI's science that I don't really need the trade routes. I seem to do fine without them.
In a decent game, I'll wind up with dozens and dozens of highly productive size eight cities, all created and maintained with a minimum of effort. Despire setting science as high as possible, I have plenty of cash to bribe AI cities and enough production to crush them if they can't be bribed easily. It helps that I'm typically attacking phalanxes with vet Dragoons.
Anyway, what do you think?
Comment