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Wonders!~?

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  • #16
    Hey,

    Mine route through the wonders would be like :
    Colossus or Hanging Gardens.
    Great Library (Great for geting military techs).
    Marco polo's embassy.
    Michalangelo's chapel.
    Adam smith trading co.
    Leonardo's workshop (Great for your defence).
    Darwin's voyage (Very optional).
    Hoover dam (A must).
    SETI program (Another must).
    Apollo program (For that spaceship).

    I would love to hear some comments.


    ------------------
    Proud member of the state of Israel.
    "There's room at the top they are telling you still, but first you must learn how to smile as you kill, if you want to be like the folks on the hill" - John Lennon

    "Life is wasted on the living."
    -Douglas Adams

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    • #17
      So how would you all feel with a game that had FEW useful wonders that a human Civ could build, for example a version where there are no "Global" wonders (except the Manhattan Project).

      Say, only allow low impact or "city" based wonders such as :

      Colossus,
      King Richard's Crusade,
      Copernicus' Observatory,
      Shakespeare's Theatre,
      Isaac Newton's College,
      Darwin's Voyage,

      and

      (if you like nukes,)

      Manhattan Project

      (You might want to also include Eiffel Tower if you thought this was of middling benefit)

      and so set the prerequisite for all other Wonders to no,

      Would this make it harder for you to win / force you to change your play-strategy ?

      (However, such a change might favour players of OCC)

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      • #18
        It would change my strategy in SP. Because in SP, I'm used to getting any wonder I want.

        In MP... it might effect my science path, because there would be no need to head for MC or Bachs. But in MP, I don't count on getting any specific wonder... so any I get are a bonus!
        Keep on Civin'
        RIP rah, Tony Bogey & Baron O

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        • #19
          I wouldn't say those wonders are truly "low impact" since you have all 4 of the SSC wonders listed. Some of the Non-civ wide wonders are the most important ones to have. Let me build those 4 SSC wonders and I'll be very happy.
          "Three word posts suck!" - me

          "...and I never will play the Wild Rover no more..." - Various

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          • #20
            here's what da smokes think


            EARLY GAME:

            1>hanging gardens
            2>oracle
            3>colossus
            4>great wall
            5>coprenucus observatory


            MIDDLE GAME:

            1>leonardos workshop
            2>mikes chapel
            3>js bachs cathedral
            4>fig nwton's college
            5>king richards crusade


            LATE GAME:

            1>women's sufferage
            2>darwin's voyage
            3>apollo program
            4>cure for cancer
            5>(capitalazation)

            any other's da smokes left off the list are, in his opinion, jes if ya got nothing else to do wonders, not important.
            [This message has been edited by Smokey tha nuke man (edited October 27, 2000).]
            "our words are backed by nuclear weapons"
            "oh, yeah. well, our nukes are backed by 100%money back guarantee, so there."

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            • #21
              The wonders I usually build and I (almost) never lose are:

              Always

              Mike's Chapel
              Leonardo Da Vinci
              Hoover Dam
              SETI
              Cure for Cancer
              Apollo (if space race is chosen obviously)

              Sometimes

              Colossus
              Adam Smith
              Womens's Suffrage
              Newton's College
              Copernicus Observatory

              This works excellent for your ideal perfectionist (me
              The «always» wonders and 15 or so metropolis (25 +) and it's very hard to lose.

              Comment


              • #22
                If you're playing a game that's decided by power graph, yes Pyramids would be the one. If it's to the end, IMHO it's a waste.
                Why? Unless you have horrible land, your cities will grow fine without, and you can build something else, like Great Library.
                Being ahead in science puts you ahead in military evolvement and all else. You can study your path, and pick up discoveries by 2 other tribes.
                Great Wall is good, because you can start a city in the middle of a battlefield, and have it protected.

                ------------------
                It's In The Way That You Use It

                ICQ 51553293 Tuatha de Danann Tribe

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                • #23
                  I usually don't build Pyramids unless I can without sacrificing building something else. I'll let the AI build the Pyramids and capture that city later. With the happiness wonders in place, capturing the Pyramids means a beautiful middle game growth spurt.
                  "Three word posts suck!" - me

                  "...and I never will play the Wild Rover no more..." - Various

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                  • #24
                    Must Haves

                    Hanging Gardens. Essential in a deity level game. Having a happy first citizen allows you to expand quickly and efficiently. I generally research Pottery early on, even at the cost of disrupting my race to Monarchy.

                    Michaelangelo's Chapel. Keeps the lid on unhappiness, especially on Deity level.

                    Leo's Workshop. The advantages of getting advanced units outweigh the loss of veteran status. High points: Settler to Engineer, Warrior to Pikeman. Low Point: Ironclad to Destroyer.

                    Statue of Liberty. I usually switch to Communism right away to get of corruption. If I'm behind other civs, I'll switch to Fundamentalism to get cash for bribing cities and acquiring techs. If I have MC and Bach, I'll switch to Democracy.

                    Adam Smith. The extra gold allows me to bribe cities.

                    Note on early game wonders: At the higher difficulty levels, the AI will compete fiercely with you for wonders so you'll have to prioritize. Also, there are a number of wonders that are available concurrently and you won't be able to acquire them all. My immediate goal is Hanging Gardens, then Colosus in the same city (usually the capitol) -- if I can also get Copernicus in that city, then it's my lucky day. I'll start building a wonder in a second city and try for Pyramids (saves on shields for granaries) or Great Library (even though I can live without it) or Great Wall (ditto).

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                    • #25
                      quote:

                      Originally posted by Everyman on 10-31-2000 02:58 PM
                      Must Haves

                      ...

                      Statue of Liberty.

                      I don't quite think this is a must. Democracy is about as good as fundy or commie, and with the oedo discovery, it is only a so-so wonder.

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                      • #26
                        da smokes agrees. it's nice if ya have the time ta build it, but it sure ain't no "must-have". the statue is only good if you really suck at keeping your people happy under democracy, in which an eaiser thing ta do is jes kill off yo democracy and try sumthin else. k?
                        "our words are backed by nuclear weapons"
                        "oh, yeah. well, our nukes are backed by 100%money back guarantee, so there."

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                        • #27
                          I'm happy if I get Mike's Chapel, Adam Smith and Hoover Dam.

                          Happiness
                          Money
                          Production

                          The three keys to winning in Civ!
                          Haven't been here for ages....

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                          • #28
                            I like all but three or four of the wonders. Some of you indicated the Pyramids isn't worth so much, but if you're building 20-25 cities at the Deity level the Pyramids will allow your cities to grow a lot faster. It usually takes a new city 10-15 turns to build a granary, and that time is better spent on something else, like a library or a marketplace.

                            The SETI is an interesting one. I usually build it just to deny another civilization the extra science growth. Civilizations like the Americans or maybe the Babylonians can catch up very quickly in the middle or end game when they have SETI.

                            Darwin's Voyage is one that I don't get too excited about, as I concentrate on completing my factories before assigning a city to build it. But it's nice to have, like some others.

                            Michelangelo's Chapel, Hoover's Dam, Pyramids, and a few others are important because they save you time and money. I sometimes play a game without any wonders (by making it impossible to build any until all the techs are discovered), and these games are much tougher. Especially when I eliminate the Goody Huts, too. Makes you appreciate the wonders.

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                            • #29
                              quote:

                              Originally posted by Everyman on 10-31-2000 02:58 PM


                              Note on early game wonders: At the higher difficulty levels, the AI will compete fiercely with you for wonders so you'll have to prioritize. Also, there are a number of wonders that are available concurrently and you won't be able to acquire them all. My immediate goal is Hanging Gardens, then Colosus in the same city (usually the capitol) -- if I can also get Copernicus in that city, then it's my lucky day. I'll start building a wonder in a second city and try for Pyramids (saves on shields for granaries) or Great Library (even though I can live without it) or Great Wall (ditto).


                              I agree. At diety level, sometimes I have to settle for only 5 or 6 of the 7 earliest wonders.

                              Actually in single production I usually don't bother with the GL, cause I can get techs from the AI almost at will anyway by the time 2 or more have it, and I don't mind missing out on the pyramids, cause against the AI I can always have MC, and almost always HG as well, so I just grow by celebrating.

                              And no, I'm not really bragging. With a bit of experience it's not hard to get all the wondes, except 1 or 2 on occasion. Simply prioritize trade after Monarchy while concentrating on getting 7 or 8 cities with roads between them, (this can usually be done by 950 B.C. if Terrain is agreeable) build MC with caravans, get techs through trade and even more techs , and gold also, through tribute, Incrementally buy caravans, and you can crank those wonders out. Doesn't always work so well, but you get the idea. I don't do the tribute thing much myself except when I've given the AI all kinds of gifts and he still refuses to trade techs, because it makes the game too easy.


                              ------------------
                              The camel is not a part of civ.

                              THE CAMEL IS CIV !!!!

                              SAVE THE CAMEL !!!!!!
                              The camel is not a part of civ.
                              THE CAMEL IS CIV !!!!
                              SAVE THE CAMEL !!!!!!

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