It took a bit longer than usual, but Oldman just sent me a scenario.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Hi Paul, I've got a new scenario for occ if you want it!!!! You can play as any one of the 7 civs, they're all the same!!! with these stats:
year: 4000bc
Techs: None
Units: 2 settlers, 1 warrior
gold: 0
resources: 1 gold, 1 pheasant, 1 fish, 1 gems (all sites are the same)
I've included a city.txt file cause i changed the city names, and an original (city.old) just as usual!! and the scenario is set to Don't restart eliminated civs (just for info).
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
http://members.home.nl/paulvdb/occ18.zip
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Hi Paul, I've got a new scenario for occ if you want it!!!! You can play as any one of the 7 civs, they're all the same!!! with these stats:
year: 4000bc
Techs: None
Units: 2 settlers, 1 warrior
gold: 0
resources: 1 gold, 1 pheasant, 1 fish, 1 gems (all sites are the same)
I've included a city.txt file cause i changed the city names, and an original (city.old) just as usual!! and the scenario is set to Don't restart eliminated civs (just for info).
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
http://members.home.nl/paulvdb/occ18.zip
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