Announcement

Collapse
No announcement yet.

hut knowledge

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    its my belief in the early game that you need more cities than none settlers on the board to receive one.

    I have found that if i settle both settlers quickly that i receive advanced tribes or nomads much more frequently than if i have one city and my other origional none settler roaming the area looking for huts which is suicidal anyways

    Comment


    • #32
      I like the theory. Now, somebody prove it.

      I've done some experimenting, and never considered your above approach. I've tried resetting a million times on non grass/plains and not been able to get a wandering tribe. Yet on the next turn, I was getting a wandering tribe from a different hut about 25% of the time.
      I have no clue what the difference in the situations was...

      You raise an interesting theory. Anybody want to test it
      Keep on Civin'
      RIP rah, Tony Bogey & Baron O

      Comment


      • #33
        quote:


        8. Advanced tribes get bigger and can include improvements. Not sure on this one as to which techs cause it.

        Humm ... good question.


        I've experimented with this a little - not sure of the tech - might be computers.

        As for the huts, I've managed random sizes from 1-4, with any combo of barracks, grainery, marketplace and library. I've heard rumors of being able to get size 8 cities (which would logically be the max possible size, due to the settler/aquaduct constraint), but i've never been able to surpass size 4.
        Insert witty phrase here

        Comment


        • #34
          I noticed a pattern today while playing hotseat(crazy stuff that).It seemed you can only get 1 nomad per continent/landmass.

          My mate was exploring and settling all over the large real world map.EVERYTIME he landed on a new mass he would get a nomad in the first 2 or 3 huts.Then no more.He uses it to build a city and "poof" he would get another on that land mass.Happened at least 6 times.

          Course hotseat is odd.
          The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

          Comment


          • #35
            Opening huts before building a capital always seems sensible. No risk of barbs, and those NON chariots/archers are wonderful. The downside is the useless scroll of wisdom - not on the path to Monarchy. I have only recently realised that a scroll of wisdom before founding your capital slows down research. Alas, there is no such thing as a NON advance before the first city is in place.

            --------------
            SG (2)
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

            Comment


            • #36
              quote:

              Originally posted by Canadian War Beaver on 05-09-2000 02:54 AM
              let me rephrase Jim....... i mean before i have founded my first city


              Don't know why it took so long to catch this. There was one time when I was in the process of building my first city when I knocked over a hut, and there was yer friendly local advanced tribe, complete with palace. I kept that captial, because it was a better place than the one I was starting.

              I don't know whether or not that counts as "before founding of the first city."

              Jim W

              Comment


              • #37

                Smash

                Is it worth adding to your knowledge

                9. Huts on mountains never yield barbs (pretty sure anyway) and barbs from huts in Arctic/Antarctic always freeze to death.


                East Street Trader

                Comment


                • #38
                  I've gotten barbs from mountains many times before.
                  RAH
                  It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                  RIP Tony Bogey & Baron O

                  Comment


                  • #39
                    quote:

                    Originally posted by Smash on 05-05-2000 10:12 PM

                    3.You will not get technology after Invention has been discovered(not supposed to anyway)




                    Not exactly.
                    I think you cannot discover any new tech with the huts after you've reached the critical number of 24.
                    Check it, I am quite sure this is the rule.
                    So you can discover anything, as long as you don't pass over 24. I've been many times far beyond invention (up for ex. to industrialization)



                    ------------------
                    Oh Man, when will you understand that your greatness lies in your failure - Goethe
                    Oh Man, when will you understand that your greatness lies in your failure - Goethe

                    Comment


                    • #40
                      That has not been my experience.Invention does it for me.

                      One of the fortnight occs(Mongols War-only-sometimes) I had more than 24 techs and still got tech from hut.Conversly I beleive at least 1 player got invention before 24 and suffered because of it.

                      Anybody?

                      I've also got barbs from mountains.In fact I have gotten barbs from all terrains.
                      [This message has been edited by Smash (edited September 24, 2000).]
                      The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                      Comment


                      • #41
                        1. Invention has always done it for me also.

                        2. When we were playing the non-city challange, I opened about 50 huts prior to capturing my first city and got all techs or mercenaries. (NO, cities, non-settlers, barbs) I tried the non-city challange quite a few times before I found a setup that gave you a chance at victory. (being on the same continent as an ai that builds a city on the coast). Every time the same thing happened with the huts prior. So I figured I opened over 300 huts and there were no exceptions.

                        RAH
                        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                        RIP Tony Bogey & Baron O

                        Comment


                        • #42
                          quote:

                          barbs from huts in Arctic/Antarctic always freeze to death.


                          That explains it! I couldn't figure out why they disappeared. No Eskimo Barbs!




                          Best MMORPG on the net: www.cyberdunk.com?ref=310845

                          An eye for an eye leaves the whole world blind. -Gandhi

                          Comment


                          • #43
                            quote:

                            Originally posted by rah on 09-25-2000 08:37 AM
                            1. Invention has always done it for me also.

                            RAH



                            Well,
                            Maybe your right. But I am pretty sure that I have never gotten any new tech from a hut after I owned 24 techs. I play civ II multiplayer. And I never noticed that Invention screwed anything for me.
                            But I don't mean to be definitive on the subject.



                            ------------------
                            Oh Man, when will you understand that your greatness lies in your failure - Goethe
                            Oh Man, when will you understand that your greatness lies in your failure - Goethe

                            Comment


                            • #44
                              As an exercise, I played a game in MP mode as the only human player. My sole purpose was to cheat my brains out and ALWAYS take a science from a hut after I had gotten some non horses and chariots. I kept resetting on every hut until I got what I wanted.

                              Invention was the key factor... not number of sciences.
                              I was able to get EVERY SCIENCE up until that point in the science tree. I played around a little bit too.
                              Once it was down to only a few available sciences, I would take invention, and see if I could get another science after that... I couldn't, even after HUNDREDS OF RESETS!

                              Now, I'm sure people will come in and say they remember getting corporation or some other science from a hut past invention on the tech tree... but I would say that it is just a bug, and a weird event that is not supposed to happen.

                              Please, go out and duplicate my test. I look forward to putting this subject to rest once and for all.
                              Keep on Civin'
                              RIP rah, Tony Bogey & Baron O

                              Comment


                              • #45
                                Ming ... agreed! However,if an AI civ has invention, and you don't, the human player can continue to get scrolls of wisdom from huts.
                                ----------
                                SG (2)
                                "Our words are backed by empty wine bottles! - SG(2)
                                "One of our Scouse Gits is missing." - -Jrabbit

                                Comment

                                Working...
                                X