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  • #46
    Doesn't colleseum come with construction? i was slow getting construction too i think!!! and if i'd taken a few years out to build the colleseum, i'd have been slower to get shakespeares and the observatory!!

    Paul: i also struggled to get the observatory and theatre sooooo close together like you and Huey??? i'm guessing you guys had a stack of caravans, and both of those wonders need 400 sheilds?!? I think i need to sit down and seriously analysis your logs!!!

    I also think i got really unlucky with my explorer!!! i went exploring to the west, past the greeks, they'd got all the huts before me, i wandered for centuries without meeting anyone else?!?! argh!!!!! and when i did they were thick as pig **** anyway, so i couldn't exchange techs?!?!?! then he got bribed by the bloody canadians?!?!
    [This message has been edited by Oldman (edited May 17, 2000).]
    "There are not more than 5 musical notes..." - Sun Tzu
    ...and we build an Academy for this guy... :confused:

    Comment


    • #47
      Oldman, IIRC after Copernicus I rushed caravans every 2 turns to build Shakes.

      Comment


      • #48
        Just to clarify Huey's remark - sorry if you already know this Oldman - the most cost effective way to build caravans is to let them start then incrementally rush them until they are completed in one turn and that way you get them every other turn. e.g. if your production is 10 shields turn 1 you have 10 shields, rush phalanx, diplo, trireme - you now have 40 shields (at cost of 75g) and it says 1 turn to caravan - let the last ten shields pour in naturally.

        Well - it is now the received wisdom thst it is good to give away all your techs so if we continue to share knowledge like this we should all be landing in BC by the end of the year ...


        ------------------
        ____________
        Scouse Git[1]

        "CARTAGO DELENDA EST" - Cato the Censor
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

        Comment


        • #49
          Yeah, i was rushing my caravans too, but dumb arse here (me) forgot about the incremental rush buying thing?!?!?! and it's a good point you mentioned i hadn't thought of before Scouse, rush buying it upto where you can finish it naturally next turn!!!! i'll try that!!!

          I did spend a lot of time managing my science, so that i only produce as many beakers are required or as near as possible!!! i think that helped me save a bit more cash for rush buying!!

          I still think i was hard done by with the AI being soooo crap!! and a bit unlucky with my choice of direction for the explorer!?!?
          "There are not more than 5 musical notes..." - Sun Tzu
          ...and we build an Academy for this guy... :confused:

          Comment


          • #50
            Sorry for the out-of-sync post - the lot of the newbie playing catch-up .

            This is my 4th OCC try - AC 1792 - seem to be getting the hang of it, very delibrately and slowly done, with close attention to the Paulicy (unlike my subsequent try at OCC11 where lack of focus was the feature) and yet I missed researching Sanitation until after Democracy having to languish at size 12 for a while .

            Like a couple of others I built a trireme first. Being a bit claustrophobic my first reaction on seing the one square island was "Sh*t, gotta get outta here fast!" Tom, I think this particular scenario is a good one to practice OCC skills for a newbie. I ended up using the none-settler and one engineer to convert the 2 land squares to forest for the spaceship parts building phase, having to disband the engineer to maintain the 80 shields and having to rebuild the engineer when the pollution occurred - lucky this was just once at the final stages (which added some 3 extra turns).

            I was also somewhat paranoid about the vulnerability of the island city. The phalanx paid off, holding off a couple of rammings by loaded barb triremes but maybe the early coastal fortress and the alpine troops during the rush building of the spaceship were over the top insurance? The other manifestation is when I stopped giving knowledge to the other civs after Space Flight - perhaps I'm misssing out from extra gifts from this time and the danger of their joining the AC race had been exaggerated?

            A confirmation here that the tactic of having an alliance cancelled (which seems automatic after your refusal of a civ's demand for Space Flight once you've got it) works to your advantage - an instant free trip home for all the external none-units at a crucial time. Even the lowly horseman, disbanded, is a money saving starter in the incremental rushbuying of spaceship parts.

            I'm thinking of working slogans for OCC. Mark I: Time may mean money (and money saves time) but timing is ACe.

            The log - apologies for cryptic abbreviations (just decodable I think, eg fr+gk=CodeL is my short hand for "my giving Code of Laws to both France and Greece." The extra details eg on tls, science turns... are for my own learning reference.

            2.42 Deity

            Monarchy 2650bc
            Republic 825bc
            Democracy 60ad

            Colossus 1850bc
            Copernicus 500bc
            Shakespeare 40ad
            Newton 420ad
            Darwin 800ad
            Apollo 1540ad

            Trade1 850bc
            Trade2 725bc
            Trade3 700bc

            Trade 1850bc
            Construction 700bc
            Sanitation 140ad
            Refrigeration 720ad
            Automobile 1000ad
            Computers 1280ad
            SF 1530ad

            size 12: 250bc
            size 21: 600ad

            4000bc Delhi
            3950 resMapmaking
            3750 mapmaking
            3650 Phalanx bdg trireme
            3300 Codelaws resMonarchy
            3200 trireme
            3110 warrior
            2750 Monarchy resWriting hut=Barbs
            2650 govt Monarchy
            2600 hut=horse hut=masonry
            2500 hut=archer explorer meets English warrior=peace no other deals
            2400 French exc monarchy for currency peace no other deals
            2350 English no alliance no exch
            2300 Greeks peace no other deals French give mapmaking
            2250 give English monarchy no tribute, Greek give cerembur no tribute hut=maths
            2200 hut=writing nonehorse expelled to Delhi
            2150 English, French give writing Greek give maths but all no alliance
            2100 hut=Barb English give writing French give mysticism Greek give mysticism
            2050 Nonarcher redded by Barbhorse Greeks suggest alliance no gift English give horsebackr no alliance French give maths no maps
            2000 English give currency French given horsebackr no alliance Gr given monarchy
            1950 hut=archer English give codelaws +1other French given lit Greeks give currency
            1850 Colossus Trade hut=50 hut=horse
            1750 English give trade, French nothing Greeks give writing get wheel
            1600 hut=50 English give wheel no alliance, Greek=sharemaps
            1550 Library hut=horse French give wheel
            1450 Greeks exc writing for warrior code +50 English give warriorc
            1400 Temple Greeks give CodeL English no alliance French no maps
            1350 Greeks=75 English+French=no alliance
            1300 most Advanced: Whalers, greeks french english
            1250 Marketplace hut=barb hut=barb (again!!)
            1200 barbhorse kilt myhorse English no alliance but French=alliance! no gift
            1150 English=no alliance French=literacy (winning war with Dutch) Greek=lit
            1100 Eng=noalliance French=0 Greek=100
            1050 1st caravan blt = beads French=no gifts English=no maps
            1000 explorer meets Canadian phalanx, exc monarchy for pottery alliance +100, English=pottery French=0
            950 French=0 English=alliance at last! but no gift. Canadians=no sharemap (should check about giving them mapmaking) Greeks=50
            925 Canadians=mapmaking French=pottery hut=phil.(but no free advance!)
            900 Republic rev. 2nd trireme French=50 English=0 greek=phil Canad=maps
            875 English=0 Greeks=republic French=sharemaps Canada=phil.
            850 English=0 Canada=0 Greeks=0 French=republic 1st Caravan gems -Athens (notdemanded)=52
            hut=archer
            825 Govt. Republic pop5 Eng=0 French=25 Greek=0 2nd trireme and archer ->unhappy
            800 start wltpd tls=1.3.6. all no gifts French=phil Eng=republic Greek+Canad=sharemaps sc=10t
            775 pop6 disband Delhiwarrior English=0 Canad=50 French=25 Greek=0 hut=ironwork Eng=phil Canad=monarchy Fr=ironwork
            750 pop7
            725 Eng=100 Greek=ironwork=0 French=25 Canad=50 2nd Caravan beads -Paris (demanded)=200
            can't wltcd to pop 8 : 1 unhappy at all lux. so end wltcd!! hut=univ
            700 Construction 3rd Caravan dye -Athens (demanded)=200 fr=construc(demand)=0 canad=maps
            675 salt caravan -Orleans(demanded)=204 fre+greek=univ(demand) maps, disband 1st Trireme, no unhappy start wltcd again on impending colosseum completion
            650 Astronomy resMed Colosseum wltcd started Eng=75 Canad=25 Fr=astrom Greeks=50 hut=legion
            625 Granary pop8 Eng=ironwork Canad exc constructn for banking
            600 Barbleader=150 hut=legion pop9
            575 University pop10 max without harbor stop wltcd Eng+canad=univ greek=polyth
            525 engli=50 canad-50 fren=feudalism=0 greek=feudal+50 hut=25
            500 Copernicus greeks=banking all maps sc=4t
            475 Medicine resSeafaring fr=med +50 canad=ironwork greek=med
            450 greek=astron +50
            425 Most powerful fr grk whal eng 6canad Eng=50 canad=0
            400 Fren=25 canad=0
            375 blt University Seafaring resThGravity 2 nonlegions home, disband Delhi phalanx+archer coffers low=7 need tls=2.1.7 canad=0 greeks=seafar
            350 Eng+fr=seafar
            325 Harbor to be blt nexturn prepare for wltcd tls=2.2.6 hut=50
            300 Harbor canad=0 fr=50 eng=50 gr=0 hut=legion hut=legion!
            275 pop11 ThGravity resEng sc=4t tls=2.3.5 to maintain wltcd to pop12
            250 pop12 stop wltcd tls=2.1.7
            225 caravan blt
            175 Eng=50 cand=50 gk=75 fr gives montheism
            150 Engl=eng canad=astron gk=eng
            125 Americans alliance +100
            100 Invention resDemoc Am=writing hut=25 gk exc invention for chivalry canad=currency
            75 eng=50 canad=100 fr=100 gk=50
            50 gk=monotheism+50 eng=inventn Canad=wheel Fr=chivalry

            AD1 Democracy rev resSanitation (oversight!!) Eng=banking Canad=warriorc Fr=democ+50
            40 ShakespearesTh myarcher bribed by Grks Eng=50 canad=0
            60 govt Democracy
            80 Eng=astron+50 canad=mysticism am=democ+25
            140 Sanitation resEcons Eng=democ Canad=50 fr=50 Am=25 gk=50
            160 eng=50 fr+canad=sanit
            200 advanced: whalers grks fr can eng am (du)
            220 canad=50 am=50 fr=0 gk=50
            240 Economics eng=sanit canad+gk=econs am=republ
            260 eng=100 hut=barbs
            280 barbhorse kilt myhorse hut=50g
            320 Gunpowder resChem canad=100 fr+am=0 Gk=100
            340 Dutch (at last - a silly slip not seeking them earlier) =alliance after giving gunpowder, +100
            360 eng=fuedalm canad=polyth fr+gk=gunpd am=writing
            380 Chemistry resExplos Eng=100 gk=0 fr=chem
            400 Am=0
            420 IsaacNewtonsC canad=100 fr=50 dutch+am+gk=0
            440 Sewer System Explosives resNavig Eng=gunpowd canad+fr=expl dut=maths gk=chem
            460 pop14 gk+du=0 am=25 eng=100
            480 Bank pop15 disband Delhitrireme Eng=expl du+gk=0 canad+fr=not want knowl
            500 Navigation resPhysics pop16
            520 pop17 canad=0 fr=50 gk=75 du=50 am=25 sc=2t
            540 Physics resMagnetsm pop18 Stockexchange eng=navig canad=not want knowl fr+am+gk=navig du=ironwork
            580 pop20
            600 pop 21 Magnetism resMetalg Canad exc magnet for bdgebdg
            620 pop22 gk=50 du=50 fr=150 eng=physics
            640 Metallugy resElectr pop23 canad=metal fr=bridgebd pop23 eng=bridgbdg du=navig am=invn gk=metalg
            660 pop24 (max) tls=1.0.9 (sc=3t) Eng+fr=metalg Am=mapmaking! gk=bridgbg still 3t
            680 Electricity resRefrig
            700 canad=75 eng=50 du=metalg am=ironw gk=magnet
            720 Refrigeration resSteamengine Gk=200 am=0 du=magnet fr=100
            740 Fr (dev steameng) exc magnetism for Steamengine
            760 resRailroad blt galleon du+am=maps eng=50 canad=75
            780 Railroad (-> 1 extra food!) resIndustr disband trireme+ 6caravans+sell temple to rushbuy DarwinsV
            am+du=0 prepare wltcd tls=1.2.7
            800 DarwinsVoyage Industrialzn Corporation resSteel tls=1.0.9 in prepn for hunger when engineer blt (the science is better with tls than with xtra scientist with +1 pop extra 2t vs 3t!) fr=indus am+eng+canad=railr gr=railr+200
            820 Steel resRefining blt Engineer fr=50 eng+canad+gk=indust
            840 canad=150
            860 Refining resCombustn Eng=100 canad+fr=refin gk=steel tls=1.2.7 (sc 2->3 t) for wltpd
            880 eng+canad=steel gk=refin
            900 Coastal Fortress pop24 (only 1 food left so stop wltpd tls=1.0.9) fr=steel canad+gk=electr eng=refin du=indust am=wheel
            920 Combustion resElectronics disband Delhi galleon canad=corp=100 fr=0 give knowl to am+du gk=corp
            940 roaded Fortress blt forest(6,32) eng=chiv canad=refrig fr+gk=combust am+du=0
            960 Electronics resAutomob fr+gk=0 canad+eng=electron am+du=knowl
            980 Eng=50 fr+gk+du+am=0 canad=combust (on par c me)
            1000 Automobile resMassprod (trade=122 tax=30 sc=732) canad=100 fr+gk=electron du=republ am=brgbd eng=combustn
            1020 fr+gk+du+am=0
            1040 Mass Production resConscriptn gk=0 fr=25 eng+canad=massprod am+du=0
            1060 Superhighway (tr144 tax35 sc852 ie worthwhile even for 2 landsquares) Eng=100 canad=autom
            1080 Conscription resLeadership Eng=autom am=shmaps fr=massprod Canad=conscript
            1100 gk=100 canad=100 du+am=0 Eng=ThGrav fr=autom
            1120 Leadership resTactics gk=autom canad=leadersp eng=conscrp fr=autom
            1140 fr=50 Freight oil -Athens(not demanded) =195
            1160 Tactics resMachinetools eng=100 du+am=shmaps fr=leadersp canad=tactics gk=maps (2subs 1cruisr 2transp 1destroyer nth -Leo's plusses!)
            1180 eng=leadersp canada=50 eng=refrig du=conscri am=warriorc
            1200 Machine Tools resMinitiarzn fr+gk+eng+canad maps
            1220 gk=100 fr=50 maps with the rest
            1240 Miniatiarization resComputers (Eng Du war) Eng=tactics +100 Du=tactics Canad=machinetl
            1260 Offshore Platform am=conscript gk=exc tactics for AtomicTheory+200 canad=50
            1280 Computers resMobilewarfare Eng=computers +100 canad+fr=minit am=tactics du=writing=0
            1300 Eng=machinetools shmaps am=steameng du=seafaring fr+canad=comput
            1320 blt ResearchLab Mobile-Warfare resRobotics disband Nonexplorer fr=100 gk=250 canad=atomth Eng+du=miniat
            1340 Factory canad=50 gk=machint fr=mobilew eng=mobilw+100 sellaquaduct
            1360 Robotics resFlight Eng=robotics gk+canad+am=mobilew fr=electric du=eng
            1380 Power Plant (shields now 57)
            1400 Flight resRadio gk=200 fr=50 canad+ eng+am+du=shmaps
            1420 Manuf plant
            1440 Radio resAdvflight (canad has flight advance!) canad=50 eng=100 gk+fr+am=shmaps
            1480 Advanced Flight resRocketry
            1500 Am war gk canad-war-eng gk-war-eng fr=50 gk=150
            1510 Rocketry resSpaceflight gk=shmaps
            1530 Spaceflight (now have12 caravans) canad=50 eng=50 gk=maps
            1540 Apollo Program Gk break allieance (not given space flight) all units expelled to Delhi! tls=2.0.8
            1550 Plastics resNuclearfission Structural 1
            1560 struct2
            1570 struct3
            1580 Nuclear Fission resNuclearpower, allied grk war with amer ; struct4
            1590 struct5
            1600 struct6
            1610 Nuclear Power resLaser blt alpinetroops (paranoia!)
            1620 wealthiest: Greeks, am whal eng dut fr canad
            1640 Laser resSuperconductor Component1
            1660 compt2
            1670 tls=6.0.4
            1700 Module1
            1710 component3
            1720 Fusionpower resCommunism tls=10.0.0 struct7
            1730 struct8
            1740 struct9
            1750 str10
            1752 str11
            1754 str12
            1756 str13
            1758 str14
            1760 str15
            1762 compt4
            1764 compt5
            1766 pollution built engineer
            1770 compt6
            1772 module2
            1778 Module3 Launch
            1792 AC
            [This message has been edited by tonic (edited June 22, 2000).]

            Comment


            • #51
              Good game - well done!


              ------------------
              ____________
              Scouse Git[1]

              "CARTAGO DELENDA EST" - Cato the Censor
              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit

              Comment


              • #52
                Thanks, I need the pat on the back with this one step forward two steps back progression.

                Ancora Imparo - I am still learning.

                Comment


                • #53
                  OCC #05
                  Deity
                  MGE

                  We lost several turns when we missed Democracy by 2 beakers, or this would have been a 17th century landing, despite little research by the AI's - we had a ridiculous amount of techs from huts to compensate.
                  Interesting land mass, the lonely Americans were the most aggressive in my game.

                  ================================================== ==============
                  AC: 1736

                  Monarchy: -3050
                  Republic: -925
                  Democracy: 540

                  Colossus: -1800
                  Copernicus: -475
                  Shakespeare: 260
                  Newton: 760
                  Darwin: 1260
                  Apollo: 1500

                  Trade routes: -975 -775, -575

                  Size 12: 320
                  Size 21: 500

                  Trade: -1700
                  Construction: -2050
                  Sanitation: 160
                  Refrigeration: 700

                  Automobile: 1060
                  Computers: 1280
                  Space Flight: 1480
                  ============================================

                  -4000 OKINAWA founded by Kumiko
                  -3750 Map Making
                  -3450 S2
                  -3400 Trireme, 100(h), Greeks, 3 techs->G, Peace(G), Maps(G), no Ally
                  -3300 Temple, Code of Laws
                  -3250 Masonry(h)
                  -3200 Monarchy(h)
                  -3100 Revolution
                  -3050 MONARCHY
                  "Canadians destroyed by Barbarians"
                  Who would have thought ...
                  -3000 3 (all) techs->G, still Icy
                  -2950 Warrior Code(h)
                  -2900 N-Archers(h)
                  -2800 S3
                  -2750 The Wheel(h)
                  -2600 1 tech->G
                  Whalers are "most advanced"
                  -2450 Polytheism(h)
                  -2400 Explorers on North Pole
                  -2350 Currency(h)
                  -2300 S4
                  -2150 Writing, 4 (all) techs->G, still only neutral
                  -2100 50(h)
                  -2050 Construction(h)
                  -2000 Americans, 13 (all) techs->A, Maps(A), no Ally
                  -1850 Engineering(h)
                  -1800 COLOSSUS
                  -1700 Library, Trade(h)
                  -1600 Feudalism(h), 4 (all) techs->G
                  -1550 S5
                  -1500 3 (all) techs->A
                  -1450 Beads
                  -1400 French, 3 techs->F, Maps(F), no Ally
                  -1350 2 techs->F
                  -1250 Literacy
                  -1200 Gems, 50(h), English, 14 techs->E, Peace(E), Maps(E),
                  Ally(E), no gift
                  -1100 Chivalry(h)
                  -975 Marketplace, Beads to Paris (d,208)
                  -950 Philosophy -> The Republic, Revolution
                  -925 Salt, REPUBLIC, Mathematics(h)
                  (PYRAMIDS - Americans)
                  -900 Dutch, traded for Iron Working, 18 (all) techs->D, Peace(D),
                  Maps(D), no Ally (they demand War(F))
                  6 (all) techs->G, Maps(G), no Ally
                  4 techs->E, no gift
                  -875 Food, We Love
                  -850 S7
                  -825 Food, We Love ends
                  -800 5 (all) techs->A, no Ally
                  10 (all) techs->F, Maps(F), no Ally
                  -775 Salt to Athens (116), Invention(h)
                  -750 Food
                  -700 Food, Astronomy, 50(h)
                  -650 1 tech->F
                  -600 Food
                  -575 N-Knights(h), Gems to Orleans (d,366)
                  -550 University
                  -525 50(h)
                  -475 COPERNICUS' OBSERVATORY, 25(h)
                  -425 University
                  -400 Pottery, 50(h)
                  -375 Colosseum
                  -300 Seafaring, 5 (all) techs->G, Maps(G), no Ally
                  * they still have only Athens *
                  5 (all) techs->D, no Ally
                  * "the mighty Dutch" etc.,
                  they have only the tiny village of Amsterdam *
                  -275 Granary, 50(h)
                  -225 S8
                  -200 Harbor, 4 techs->E, Maps(E), 50<-E
                  5 (all) techs->A, Maps(A), no Ally
                  (GREAT LIBRARY - French)
                  -175 Theory of Gravity
                  -150 1 tech->E, 50<-E
                  -125 Aquaduct
                  -100 1 tech->E, 100<-E
                  -75 Cloth, Banking
                  -50 50(h)
                  -25 Food, S9
                  20 Medicine, 50(h)
                  40 Food, 5 techs->F, maps(F), Ally(F) for War(A), 100<-F
                  60 N-Legion(h)
                  80 Food
                  100 Economics, 1 tech->E, 50<-E
                  120 Food, S10, Cloth to Orleans (168)
                  160 Food, Sanitation
                  180 25(h)
                  200 1 tech->F, 50<-F , 5 techs->G, Maps(G), still only Athens
                  5 techs->D, Maps(D)
                  240 Gunpowder, sold Colosseum
                  260 SHAKESPEARE'S THEATRE, S11, 1 tech->E, 50<-E
                  280 N-Knights(h)
                  300 Bank, We Love
                  320 Metallurgy, S12, 1 tech->F, 50<-F , di N-Archers
                  340 Sewer System, S13, 4 techs->A, Cease Fire(A), Maps(A)
                  360 S14, N-Musketeers(h), 1 tech->E, 50<-E
                  380 S15
                  400 Democracy, S16, 50(h)
                  420 Silver, S17, 50(h)
                  440 S18, sold Granary
                  460 Stock Exchange, S19, traded for Bridge Building(F),
                  War(A)<-F, 100<-F
                  480 S20, N-Musketeers(h)
                  500 Food, Navigation, S21, 2 techs->G, Maps(G)
                  2 techs->D, Maps(D), Ally(D), 100<-D
                  1 tech->E, 100<-E
                  520 We Love ends , 50(h), Revolution
                  (LEONARDO'S WORKSHOP - A)
                  540 Food, DEMOCRACY
                  (SUN TZU'S WAR ACADEMY - French)
                  560 We Love , 1 tech->E, 100<-E
                  580 Food, Physics, S22, 1 tech->F, 100<-F
                  600 S23
                  620 Food, S24, French end Alliance, 5 techs->A, Maps(A), Peace(A)
                  640 Magnetism, We Love ends
                  660 Food
                  680 Electricity, Silver to Orleans (d,684)
                  700 Food, Refrigeration, di N-Legion
                  3 techs->G, Maps(G), no Ally
                  720 Food
                  740 Steam Engine, N-Musketeers(h), di N-Explorer, di N-Musketeers
                  760 ISAAC NEWTON'S COLLEGE, di Trireme
                  780 Food, Railroad, di N-Knights
                  800 Food
                  820 Industrialization, N-Knights(h)
                  840 Factory
                  860 The Corporation
                  880 Cloth
                  900 Steel, We Love
                  7 techs->F, Maps(F), traded for Chemistry
                  3 techs->E, Maps(E), no gift
                  3 techs->D, Maps(D), 100<-D
                  3 techs->G, Maps(G), no Ally
                  5 techs->A, traded for Monotheism, Maps(A), no Ally
                  920 Supermarket, S25
                  940 Refining, S26, sold Sewer System
                  960 Power Plant, We Love ends , sold Aquaduct
                  980 Explosives, sold Temple
                  1000 Transport, N-Crusaders(h)
                  9 techs->G, Maps(G), no Ally
                  13 techs->D, Maps(D), 50<-D (wow!)
                  14 techs->E, Maps(E), no gift
                  2 techs->F, 2 techs->A
                  1020 Combustion
                  1040 Food
                  1060 Automobile
                  1080 Superhighways, N-Musketeers(h)
                  (HANGING GARDENS - E)
                  1100 Electronics, Cloth to Paris (d,884)
                  1120 Food, Leadership
                  1160 Food, Conscription, 100(h), 100(h)
                  1200 Food, Tactics
                  1240 Food, Machine Tools, di 2 N-Musketeers
                  1260 DARWIN'S VOYAGE -> Miniaturization, Mass Production
                  1280 Computers, 100(h)
                  1300 Research Lab
                  1320 Offshore Platform, Flight
                  1340 Cloth
                  1360 Radio
                  1400 Advanced Flight, 1 tech->A
                  1420 100(h)
                  1440 Rocketry
                  1460 di N-Crusaders
                  (MARCO POLO'S EMBASSY - English)
                  1480 Space Flight, 50->A, Tactics->A
                  1500 APOLLO PROGRAM - we have 3309 gold, no freights, and 56 shields

                  1510 SSS, Plastics, War(A) (they demand 50), Cloth to Washington (280)
                  1520 SSS
                  (ADAM SMITH'S TRADING CO. - French)
                  1530 SSS, Atomic Theory
                  1540 SSS
                  1550 SSS, Nuclear Fission

                  1560 SSS
                  1570 SSS, Nuclear Power
                  1580 SSS
                  1590 SSS, The Laser
                  1600 SSS

                  1610 SSS, Superconductor
                  1620 SSS
                  1630 SSS, Fusion Power, sold Research Lab
                  1640 SSS, sold University
                  1650 SSS, sold Library

                  1660 SSC
                  1670 SSC, sold Factory
                  1680 SSM
                  1690 SSM
                  1700 SSM, LAUNCH the "KUMIKO"

                  ..... the usual stuff, no-one threatened us or discovered space flight

                  1736 The "KUMIKO" lands on ALPHA CENTAURI

                  ------------------
                  If you have no feet, don't walk on fire
                  A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                  Project Lead of Might and Magic Tribute

                  Comment


                  • #54
                    Excellent result! Would you say the "oedo Rule" has been a great help?

                    Comment


                    • #55
                      Unfortunately, not at all. The timing was wrong every time. Btw I always thought the Revolt's Olympiad was common knowledge!

                      ------------------
                      If you have no feet, don't walk on fire
                      A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                      Project Lead of Might and Magic Tribute

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