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  • #16
    debeest - when you make your posting you will see a blue "Smilies Legend" to the left of the window in which you are typing - clicking on this sends you to a page with all the shorthands for smilies ie to get you need to type colon right-parenthesis - to see what I mean use the 'edit' command on this post ...
    As for your other question - I hate nukes and very seldom see them so I can't help ...
    Good civin'

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    Scouse Git[1]

    "CARTAGO DELENDA EST" - Cato the Censor
    "The Great Library must be built!"
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

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    • #17
      I have had the AI try and nuke one of my cities that had SDI, but it has only happened once or twice, they should know better.

      And Sten, do you mean that the AI will change the build orders once they discover something so that they can build that unit on the turn that they discovered the tech for that unit? (I am sure that was worded HORRIBLY, but I hope you get my point). If so, that would alter a widely held belief (well, at least I believed in it) that the AI could cheat-build units at it's leisure.

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      • #18
        I agree with Sten on this: the AI doesn't get to cheat-build unlimited amounts of missiles. The cheat is the one already deescribed, where the AI gets to change build orders in the turn where it gets the new tech.

        War4ever, as I imagine you've noticed, the AI will NEVER send nuclear missiles against a city with SDI in it, and it will pound unprotected cities mercilessly. What I only figured out recently is, if a city is within the 3-square radius of protection of another city's SDI, the AI will pound it just as hard, using up all of its nukes without ever figuring it out.

        Has anybody ever verified that missiles were coming from "impossible" distances rather than from unlocated cities or subs? Or are people just taking someone's casual word for that because they do SEEM to come out of nowhere?

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        • #19
          debeest are you calling my a warmonger anyways the ai will waste missles on cities with SDI.... trust me on this one..... as for missles coming out of nowhere.... if you watch the inefficient ai, you will see missles appear out of nowhere either that or i am missing the subs and carriers that they are origionating from

          your correct about unprotected cities though, which is why you need to take many cities of a country with nukes.... you will never get the sdi up intime to protect the newly conquered city. However, no nukes come from countries with no cities or very few

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          Ah its good to be back.... i smell the fear of opponents being stalked and i tremble as they turn to face me. i hope i remember how to play!
          Boston Red Sox are 2004 World Series Champions!

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          • #20
            Thanks, Git1.

            Yep, SandMonkey, that's exactly what it does. It learns a new tech, and in that same building turn it switches from building an outmoded unit to building a state-of-the-art modern unit, and finishes it that same turn. So you, you poor sap, get notified that it's learned flight, and then it immediately shoots down your bomber. Does it all the time. Hey, we would too, if we could -- best possible military tech. But if that's why a lot of people believe that the AI can build units for free or that it can allot its civilization-wide shield production to individual cities however it wants, I'm pretty sure they're wrong.

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            • #21
              quote:

              But if that's why a lot of people believe that the AI can build units for free or that it can allot its civilization-wide shield production to individual cities however it wants, I'm pretty sure they're wrong.

              Yes - but ...
              There has to be some rule or constraint upon what, how and at what cost the AI can construct its units/improvements - the trick is finding out what it is. Can we divise some sort of test plan by which we can determine just what is going on and finally remove this from the realms of speculation????
              To be fair - I have given it some thought and failed to come up with such a plan - hence the posting!


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              ____________
              Scouse Git[1]

              "CARTAGO DELENDA EST" - Cato the Censor
              "The Great Library must be built!"
              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit

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              • #22
                I have an idea. Start the WW2 scenario as the Spanish. Switch civs to the Allies and open the city advisor menu - screen print to clipboard and the defense advisor - also screen print. Switch back to the Spanish. Do this every turn for the first few and the allies will develope Adv Flight. From there I should be able to tell what they produced and what they cheated and whether or not they built any bombers during the turn of discovery. Adjusting (or attempting to at least) the city menues for the production advantage of the AI in deity.

                If my schedule works out like usual, I should do this before the Brits put a man on the moon.
                Be the bid!

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                • #23
                  Personally, I think the production rules for the AI are largely the same as ours, except as already noted here and in the "AI cheats" thread: starting at 80% production cost at deity and dropping to 60% when the human is Supreme (90% at emperor, dropping to 70%), and being able to switch freely between types of production, and being able to build a new type of unit on the very turn when it learns the tech. Does anybody have any clear reason to think there are other production advantages for the AI?

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